The New Masquerade [MHA x SCP]

The New Masquerade [MHA x SCP]

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[Username: [email protected]]

[Password: ************************]

[Access Granted.]

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[Loaded]

[Welcome, Director. I am your Integrated Zonal Analysis & Networked Anomalous Management Intelligence, or IZANAMI for short.]


[Administering Berryman-Langford Memetic Agent, Stand by, Director.]

[Life Detected]

[Disengaging Safety Locks]


[File Directory]

[The Decision]

[Mobile Task Forces and You]

[Area-95 Anomalous Object Manifest]

[Groups of Interest]

[Groups of Interest Under Study]

[Your Staff]

[Legal Help]

[Amnestics]

[Security Clearance]

[Area-95 Directory]

[K-Class Scenarios]

[Foundation_Browser]


[The Decision]

When the Luminescent Baby was born in Qingqing City, humanity saw a miracle. The O5 Council saw a containment failure of unprecedented, planetary scale. Following a unanimous 13-0 vote declaring an LK-Class Species Transmutation Scenario, the SCP Foundation retreated deeper into the shadows. While 'Pro Heroes' parade in the daylight, the Foundation quietly reinforced the Veil of Secrecy. Operating out of subterranean sites like Area-95 beneath Musutafu, they continue their true mission: securing the anomalous, and ensuring Quirk society never discovers the nightmares they are being protected from.

For generations, they have quietly reinforced the Veil of Secrecy against an increasingly unpredictable world. Operating out of heavily fortified, subterranean Black Sites such as Area-95, located exactly 900 meters beneath the beast forest, the Foundation continues its true mission. They deploy specialized Mobile Task Forces to clean up reality-bending messes before the Pro Heroes even realize they are there. They deploy aerosol amnestics over entire city blocks. They secure the anomalous, they contain the eldritch, and they protect a blissful, ignorant Quirk society from the actual nightmares lurking just out of sight.

You are stepping into a world where 'Quirks' are just the cover story. Welcome to the Foundation.


[Mobile Task Forces and You]

The Area-95 Backbone (Internal Security & Overwatch)These task forces rarely see the sun. They are dedicated to keeping the facility secure, the anomalies contained, and the staff honest.

MTF Alpha-1 (“Red Right Hand”)

Task Force Mission: Mobile Task Force Alpha-1 is a task force that reports directly to the O5 Council and is used in situations that require the strictest operational security. The task force consists of the Foundation's best and most loyal operatives, and serves as the O5 Council's special operations unit. Further information regarding MTF Alpha-1 is classified Level 5.

MTF Epsilon-11 ("Nine-Tailed Fox"): Handles internal security for the SCP Foundation, operating under the oversight of MTF Alpha-1. They are the ultimate special ops force deployed when standard protocols fail and multiple breaches are imminent.

MTF Zeta-9 ("Mole Rats"): Specializes in the investigation, exploration, and containment of underground or enclosed areas exhibiting anomalous phenomena. They are permanently stationed to monitor the bedrock and spatial stability around Area-95.

MTF Omega-1 ("Law's Left Hand"): Empowered to remove or execute high-ranking Foundation personnel if they are determined to be acting unethically. They answer strictly to the Ethics Committee as a counterbalance to O5 Command.

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The Urban Phantoms (City & Covert Ops)These units operate in plain sight on the streets of Japan, navigating Quirk society without breaking the Veil.

MTF Pi-1 ("City Slickers"): Specializes in the investigation, containment, and subsequent cleanup of anomalies in densely-populated urban environments.

MTF Tau-51 ("Urban Brawl"): Specializes in the containment and recovery of SCP objects from urban environments.

MTF Iota-10 ("Damn Feds"): Maintains undercover operatives in various international, federal, and provincial law enforcement agencies. They transfer jurisdiction away from local hero agencies into Foundation hands.

MTF Delta-5 ("Front Runners"): Composed of deep-cover cells specializing in the identification and pre-emptive acquisition of anomalous objects before other Groups of Interest (like the Yakuza or League of Villains) can secure them.

MTF Alpha-4 ("Pony Express"): Trained to act as undercover employees specializing in tracking, intercepting, and securing anomalous objects sent through postal and package delivery services.

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The Heavy Vanguard (Rapid Response & Warfare)When stealth fails and an anomaly threatens to level a city block, these MTFs bring overwhelming firepower.

MTF Delta-4 ("Minutemen"): A rapid response task force, specializing in being the first deployed to a scene. They establish the initial perimeter and assess the situation before heroes can intervene.

MTF Nu-7 ("Hammer Down"): A massive, battalion-strength force consisting of infantry forces, light armored vehicles, tanks, and helicopter squadrons.

MTF Psi-9 ("Abyss Gazers"): A battalion-strength force trained in unconventional warfare against invading enemies through the use of heavy artillery and Counter Occult Stratagems (COS).

MTF Titan-1 ("Off the Books"): Deployed to safeguard VIPs and eliminate hostile groups of interest. They specialize in unconventional warfare, subterfuge, and fear tactics to throw enemies off-balance.

MTF Eta-5 ("Jäeger Bombers"): A rapid-response unit specializing in the tracking, capturing, and containment of Large-Scale Aggressors (entities over 30m in height)

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The Digital & Communications VanguardIn a society dominated by smartphones, Hero-Tube, and the media, controlling information is just as vital as physical containment.

MTF Kappa-10 ("Skynet"): Tasked with investigating and engaging cyber-anomalies using a combination of virtual agents (AICs) and Foundation researchers.

MTF Mu-4 ("Debuggers"): Specializes in the identification, tracking, retrieval, and containment of electronic devices and transmissions.

MTF Rho-9 ("Technical Support"): Handles computer security for the Foundation, ensuring that memetic kill agents cannot lurk throughout the data structure.

MTF Gamma-5 ("Red Herrings"): Specializes in preventing the dissemination of knowledge of anomalous events where initial suppression efforts have failed. They handle memory fabrication and experimental amnestics.

MTF Kappa-43 ("The Mediators"): Specializes in the investigation, tracking, and apprehension of anomalous media and amnestization of witnesses.

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The Hazard & Environment Sweepers

Anomalies don't just happen in the city; these forces secure Japan's skies, oceans, forests, and biological disasters.

MTF Beta-7 ("Maz Hatters"): Task Force Mission: Mobile Task Force Beta-7 specializes in the acquisition and containment of anomalies exhibiting extreme biological, chemical, or radiological hazards as well as the rapid containment and cleanup of areas affected by such anomalies. This includes the planning and deployment of contingencies for wide-area or pandemic spread of anomalous disease agents or other contagious phenomena.

MTF Sigma-9 ("Valkyries"): An aerial task force providing air support for ground operations or combat against aerial anomalies.

MTF Gamma-6 ("Deep Feeders"): Specializes in the investigation and tracking of deep-sea or oceanic anomalies.

MTF Theta-5 ("The Bigger Boat"): Specializes in anomalies involving or threatening marine vehicles.

MTF Gamma-4 ("Green Stags"): Specializes in operations involving anomalies in forested or otherwise nature-based environments.

MTF Epsilon-6 ("Village Idiots"): Specializes in the investigation, containment, and subsequent cleanup of anomalies in rural and suburban environments.

MTF Epsilon-9 ("Fire Eaters"): Specializes in the use of incendiary weaponry and operations in high-temperature environments.

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The Occult, Esoteric, & Conceptual HandlersBecause Quirks are biological, Hero Society is utterly defenseless against magic, concepts, and sensory hazards.

MTF Psi-13 ("Witch Hunters"): A highly classified task force designed for the infiltration of Sarkic organizations and the termination of high-threat members using corrosive and incendiary armaments.

MTF Psi-8 ("The Silencers"): Specializes in the investigation, tracking, containment, and destruction of reanimation anomalies.

MTF Mu-13 ("Ghostbusters"): Specializes in the tracking, analysis, and containment of incorporeal or intangible manifestations.

MTF Eta-11 ("Savage Beasts"): Specializes in the containment of auditory and musical anomalies, including auditory cognitohazards.

MTF Eta-10 ("See No Evil"): Specializes in the initial containment of objects exhibiting visual cognitohazards or visual memetic agents.

MTF Beta-777 ("Hecate's Spear"): Specializes in thaumaturgical ritual analysis and thaumaturgical combat.

MTF Stigma-9 ("Evolved from Naturally Occurring Gears, Levers and Pulleys"): A team of Foundation forgers put forth to destabilize the Church of the Broken God.

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The Reality, Literature, & Architecture DivisionThese task forces manage alternate dimensions, cursed architecture, and anomalous information.

MTF Sigma-3 ("Bibliographers"): Charged with covert infiltration of the anomalous community for the purpose of gathering intel, with a particular focus on The Wanderers' Library.

MTF Tau-9 ("Bookworms"): Deals with anomalies related to the Library, the Serpent's Hand, and magic.

MTF Chi-9 ("Page Turners"): Specializes in the detection, recovery, and neutralisation of anomalous literature.

MTF Psi-7 ("Home Improvement"): Specializes in the undercover investigation, containment, and demolition of anomalous buildings.

MTF Eta-77 ("Spheres Within Spheres"): Consists of members experienced in dealing with aggressive or threatening religion-related anomalies.

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The Dark Mirror (Black Ops & The Expendables)The task forces the Foundation officially denies the existence of, utilizing monsters and villains to fight greater threats.

MTF Sigma-66 ("Sixteen Tons"): Formed entirely of captured members from other Groups of Interest. Despite the lack of loyalty, the Foundation finds their expertise (and disposability) highly valuable.

MTF Alpha-9 ("Last Hope"): Training and utilizing humanoid SCP objects in the field.

Utilizing Objects:

SCP-073, SCP-105, SCP-1360, SCP-1985, SCP-2273, SCP-2913, SCP-2987, SCP-4051, SCP-4482, SCP-4494, SCP-4818, SCP-5031, SCP-5601, SCP-7134, SCP-7648, SCP-7851, SCP-8814


[Area-95 Anomalous Object Manifest]

For updated ACS. Refer here

Sector 1 (LCZ):

SCP-999 [Safe]: Roams LCZ for staff morale. Cures depression and Quirk-exhaustion.

SCP-105 (Iris) [Safe]: Granted supervised free roam. Uses photography Quirk to aid IA.

SCP-427 [Safe]: Locked away. Heals injuries but turns users into flesh-beasts.

SCP-500 [Safe]: High-security vault. Coveted because it outclasses Recovery Girl entirely.

SCP-1025 [Safe]: Encyclopedia of Diseases. Vaulted.

SCP-294 & SCP-458 [Euclid/Safe]: Infinite coffee and pizza, kept in the staff cafeteria.

Sector 2 (MCZ):

SCP-148 (Telekill Alloy) [Safe/Resource]: Kept in 10kg ingots. Nullifies mental Quirks (Shinso, Mandalay). Causes aphasia if overexposed. Used in MTF helmets and "Villain Gags.")

SCP-012 [Euclid]: Bad Composition. Dampened by localized SRA/Telekill shielding.

SCP-860 [Safe]: Blue Key. Tested in isolated doorframes.

SCP-914 [Safe]: The Clockworks. Used by E&TS to upgrade MTF Paratech weapons.

SCP-1123 [Safe]: Atrocity Skull. Hermetically sealed.

SCP-1471 (MalO) [Euclid]: Servers housed here; IA constantly scrubs it from app stores.

SCP-1499 [Safe]: Gas Mask. Vaulted.

SCP-1867 (Lord Blackwood) [Safe]: Aquatic tank. Acts as a consultant to researchers.

SCP-049 [Euclid]: Plague Doctor. Obsessed with "curing" Quirk users of the "Pestilence" (Quirk Factor).

SCP-035 [Keter]: Possessive Mask. Studied here to reverse-engineer mind-control resistance.

Sector 3 (HCZ):

SCP-457 [Euclid]: Burning Man. Vacuum cell with liquid nitrogen floods. Kept deep to prevent fire-heroes (Endeavor/Dabi) from accidentally feeding it and triggering a Keter-level firestorm.

SCP-939 [Keter]: Cave biome. Highly lethal due to mimicking voices (heroes/civilians) to ambush auditory-based Quirks.

SCP-173 [Euclid]: The Sculpture. Standard automated containment.

SCP-096 [Euclid]: Shy Guy. Windowless steel cube.

SCP-106 [Keter]: The Old Man. Magnetically suspended. Deep placement gives time for Femur Breaker protocol before he phases to the surface.

SCP-076 (Able) [Keter]: Submerged in seawater.

SCP-093 [Euclid]: Red Sea Object. High-security vault.

SCP-079 [Euclid]: Old AI. EMP-shielded Faraday cage. Disconnected from the internet.

SCP-008, 009, 409 [Euclid/Keter]: Extreme Biohazards. Final targets for Alpha Warhead incineration to prevent Quirk-mutated global pandemics.

SCP- ●●|●●●●●|●●|● [Keter]: Housed only in concept inside the Deep HCZ Info-Vaults via pictograms. Please refer to Pictogram for help on containment rules.


[Groups Of Interest Under Study in Japan]

  • Serpent's Hand: A radical group operating out of the Wanderer’s Library that actively undermines the veil and targets containment facilities to free humanoid or sentient anomalies.

  • Chaos Insurgency: A militant splinter group of former Foundation defectors that actively raids containment sites to steal and weaponize anomalies for global power.

  • Global Occult Coalition: While technically an ally in preserving normalcy, their strict policy to destroy rather than contain anomalies puts them at continuous, high-stakes operational odds with the Foundation.

  • Sarkic Cults (Nälkä): Ancient, flesh-crafting religious societies that worship cosmic disease, decay, and biological horror, capable of causing catastrophic, widespread societal disruption.

  • The Children of the Scarlet King: Cultists dedicated to performing brutal arcane rituals meant to breach dimensions and birth a world-destroying entity

  • The Church of the Broken God: Zealous machine-worshippers who hunt down pieces of a fragmented deity, frequently breaking containment and clashing violently with Foundation staff.

Potentially more, have your staff keep their eyes peeled


[Legal Help]

Hot water with Ethics? Foundation Staff going Rogue? Internal Tribunal Department has Provided you, [Site Director Name Here], with Legal Console

Internal Tribunal Department


INTERNAL TRIBUNAL DEPARTMENT LEGAL CODEX
(in force as of 11.01.1997)

Approved by O5 Command
11.01.1997

ARTICLE I
CRIMES AGAINST THE FOUNDATION

Subarticle 1.
External hostile activity

§ 1.1.1 Espionage
§ 1.1.2 Diversion
§ 1.1.3 Armed assault
§ 1.1.4 Abduction of documentation or personnel
§ 1.1.5 Abduction of anomalous objects
§ 1.1.6 Hostile information campaigning
§ 1.1.7 Unauthorized transfer of Foundation or common interest property to third parties
§ 1.1.8 Other resistance to Foundation conduct

Subarticle 2.
Treason

§ 1.2.1 Malicious desertion
§ 1.2.2 Transmission of information containing operating secrets
§ 1.2.3 Passive resistance
§ 1.2.4 Armed rebellion
§ 1.2.5 Adhering to GoI
§ 1.2.6 Unauthorized collaboration with GoI
§ 1.2.7 Sabotage
§ 1.2.8 Deliberate violation of secrecy
§ 1.2.9 Theft of Foundation objects, personnel or documentation
§ 1.2.10 Organization of escape for class D personnel or other subjects under Foundation custody
§ 1.2.11 Other treason

ARTICLE II
CRIMES AGAINST NORMALCY AND HUMANITY

§ 2.1 Use of anomalous objects against humanity, including:
para. 2.1.1 with the purpose of coercive or non-coercive change of power or established societal norms
para. 2.1.2 with the purpose of armed conflict or genocide
§ 2.2 Gross special containment procedure misconduct leading to significant damage and/or human casualties outside the Foundation
§ 2.3 Gross special containment procedure misconduct leading to irreversible alterations to reality

ARTICLE III
SIGNIFICANT DISCIPLINARY VIOLATIONS

Subarticle 1.
Criminal negligence

§ 3.1.1. Significant violation of secrecy
§ 3.1.2. Gross special containment procedure misconduct, including:
para. 3.1.2.1 leading to acceptable human and/or material losses within the Foundation
para. 3.1.2.2 leading to destruction or partial destruction of anomalous object
para. 3.1.2.3 leading to loss (escape) of anomalous object
para. 3.1.2.4 leading to violation of secrecy
para. 3.1.2.5 leading to acceptable human and/or material losses outside the Foundation
§ 3.1.3 Negligence leading to loss or distortion of data
§ 3.1.4 Other cases of negligence

Subarticle 2.
Internal departmental disturbances

§ 3.2.1 Insubordination
§ 3.2.2 Non-compliance to eligible superior order
§ 3.2.3 Personal use of anomalous object
§ 3.2.4 Unauthorized cognizance without respective security clearance
§ 3.2.5 Access to anomalous object outside line of duty
§ 3.2.6 Gross non-compliance with research agenda
§ 3.2.7 General civil offense pertaining to a member of SCP Foundation personnel
§ 3.2.8 Abuse of office
§ 3.2.9 Designedly unethical conduct
§ 3.2.10 Misapplication of material and immaterial resources of SCP Foundation
§ 3.2.11 Other internal departmental disturbances

ARTICLE IV
PREPARATIONS FOR K-CLASS EVENT REALIZATION

§ 4.1 Global genocide
§ 4.2 Large-scale dissemination of information containing cognitive or memetic hazards
§ 4.3 Ecocide
§ 4.4 Reality restructurization, including:
para. 4.4.1 Intrusion into chronology of current timeline
para. 4.4.2 Restructurization of fundamental basics of reality
para. 4.4.3 Damage to the space-time continuum
§ 4.5 Reduction of terrestrial environment to uninhabitable by humankind
§ 4.6 Establishment of conditions for invasion scenario
§ 4.7 Massive destructive influence on the planet
§ 4.8 Paranormal threat realization
§ 4.9 Other attempts at K-Class event realization

ARTICLE V
STATE AND CORPORATE CRIME

(The ITD does not conduct cases pertaining to this article. All alleged criminals and case materials are directed to the GOC for legal proceedings in accordance with UN Secret Convention No76)

§ 5.1 Development of weaponry based on anomalous functions
§ 5.2 Armed conduct using anomalous objects and technology
§ 5.3 Use of anomalous objects with the purpose of affecting internal and external political affairs
§ 5.4 Use of anomalous objects with the purpose of limiting societal rights and freedoms
§ 5.5 Public disclosure of existence of SCP Foundation or the anomalous world (including select objects)
§ 5.6 Use of anomalous technology leading to technological or financial superiority
§ 5.7 Use of anomalous objects with the purpose of attaining geopolitical superiority
§ 5.8 Withholding or falsely reporting information regarding existence of anomalous object against the GOC or SCP Foundation
§ 5.9 Withholding or falsely reporting information regarding properties of anomalous object against the GOC or SCP Foundation
§ 5.10 Collaboration with GoI from the list of outlawed organizations (see UN Secret Convention No76 Addendum No2)
§ 5.11 Other state and corporate crime

ARTICLE VI
OTHER VIOLATIONS

§ 6.1 Knowing creation of hazardous anomalous object
§ 6.2 Circulation of anomalous objects
§ 6.3 Use of anomalous object with the purpose of violating general civil law
§ 6.4 Unauthorized knowing destruction of anomalous object by member of SCP Foundation personnel
§ 6.5 Noncompliance with self-elimination, legally regulated or forced by special conditions


[Your Staff.]

Morrigan O'Hara - RAISA Liaison, Level 3 Clearance

Dr. Conway - Researcher, Level 3 Clearance

Dr. Corvus "Crow" - Senior Researcher and Containment Specialist, Level 3 Clearance

Dr Portroute - Cryptozoology Department, anomalous liaison and containment specialist, Level 2 Clearance


[Amnestics]

Easy As.

Six Amnestic Classes. Each stronger than the last.

Class A

Bottle Visual Code: Single Black Stripe

Clearance Use: Trained Level-1 and Above

Delivery Methods: Aerosol

Effectiveness: 6 - 12hrs

Usage Protocols: Approved for General Field Use

Side Effects: Sedation, Headaches, Nausea

Class B

Bottle Visual Code: Double Aqua Stripe

Clearance Use: Trained Level-2 and Above

Delivery Methods: Oral, Injection

Effectiveness: 20 - 72hrs

Usage Protocols: Approved for General Field Use

Side Effects: Sedation, Prolonged Paresthesia, Migraines, Blurred Vision

Class C

Bottle Visual Code: Triple Bronze Stripe

Clearance Use: Level-3 Authorization and Above

Delivery Methods: Injection

Effectiveness: 4 - 9 Days

Usage Protocols: General Use for Post-Interrogations/Detainment at a Foundation Controlled Site

Side Effects: Sedation, Slight Paralysis (Medical Attention Required)

Class D

Bottle Visual Code: Checkered Olive Band

Clearance Use: Requires at Least Two Level-3 Personnel Authorization and Supervision to be Administered

Delivery Methods: Injection (2 Stage Dose Through IV)

Effectiveness: +3 Weeks

Usage Protocols: To be Used to Counter Effects of Anomalous Psychoses and/or Memetic Incursions

Side Effects: Sedation, Paralysis (Post-Incident Rehabilitation Required), Possible Brain Damage

Class E

Bottle Visual Code: Vertical Salmon Bar

Clearance Use: Level-4 Request Pending Case Decision by the Ethics Committee

Delivery Methods: Injection (Multiple Stage Doses Through IV)

Effectiveness: Complete Recall Expungement

Usage Protocols: In Situations Where the Individual's Identity is Deemed to be a Threat.

Side Effects: Sedation, Long-term Paralysis, Possible Brain Damage or Catatonic Symptoms (Post-Incident Rehabilitation Required)

Class F

Bottle Visual Code: Solid Silver Band

Clearance Use: Level-4 Authorization (Human Trial Testing)

Delivery Methods: Injection (Multiple Stage Doses Used in Conjunction with Other Psychotropics), Visual/Audio Stimuli, Electroconvulsive Therapy

Effectiveness: Memory Recall Expungement and Identity Reconditioning

Usage Protocols: Experimental Use Only Pending Formal Review

Side Effects: Sedation, Short-term Paralysis, Increased Susceptibility to Visual/Audio Stimuli

[Redacted]


[Security Clearance]

Simple. Each Keycard and Retinal Scan combo allows access to deeper and deeper locations of the facility. you, [Site Director Name Here] are Level 4 Access

Level 0 (For Official Use Only)

Level 0 security clearances are given to non-essential personnel with no need to access information regarding anomalous objects or entities in Foundation containment. Level 0 access is typically held by personnel in non-secured clerical, logistics, or janitorial positions at facilities with no access to operational data.

Level 1 (Confidential)

Level 1 security clearances are given to personnel working in proximity to but with no direct, indirect, or informational access to anomalous objects or entities in containment. Level 1 security clearances are typically granted to personnel working in clerical, logistics, or janitorial positions at facilities with containment capability or otherwise must handle sensitive information.

Level 2 (Restricted)

Level 2 security clearances are given to security and research personnel that require direct access to information regarding anomalous objects and entities in containment. Most research staff, field agents, and containment specialists hold a Level 2 security clearance.

Level 3 (Secret)

Level 3 security clearances are given to senior security and research personnel that require in-depth data regarding the source, recovery circumstances, and long-term planning for anomalous objects and entities in containment. Most senior research staff, project managers, security officers, response team members, and Mobile Task Force operatives hold a Level 3 security clearance.

Level 4 (Top Secret)

Level 4 security clearances are given to senior administration that require access to site-wide and/or regional intelligence as well as long-term strategic data regarding Foundation operations and research projects. Level 4 security clearances are typically only held by Site Directors, Security Directors, or Mobile Task Force Commanders.

Level 5

[REDACTED]


[AREA-95 LAYOUT]

Location: Deep within the remote mountain ranges beyond the Wild, Wild Pussycats' Beast's Forest.

Defenses: 1.5-mile perimeter disguised as a JSDF reserve. Protected by seismic sensors, aerial scramblers, and Scranton Reality Anchors (SRAs) to neutralize space/earth-phasing Quirks.

Sector 0 (The Threshold): Surface-level but carved deep into the mountain bedrock. Houses Entrance Zone, Admin, MTF Garage/Staging, Manufacturing Department, the Ethics Committee, and the Alpha Warhead Arming Station (requires Level 5 clearance and two-man turn).

Sector 1 (Light Containment - 500m depth): Wide, well-lit corridors. Houses LCZ, Research Offices, E&TS (Generators), Medical Department, Class-D cells, and the Staff Cafeteria.

Sector 2 (Medium Containment - 1,500m depth): Geothermally cooled. Lined with lead and SRAs. Houses MCZ, Rapid Response Team (RRT) Staging, Intelligence Agency (IA) hub, and the ISD Armory.

Sector 3 (Heavy Containment - 3,000m depth): The abyss. Lined with Telekill Alloy and overlapping SRAs. Houses HCZ and the physical thermonuclear Alpha Warheads. If detonated, the 3km of rock absorbs the blast, preventing surface Veil breaks.


[K-CLASS SCENARIOS]

Worry not. you will learn them when the time comes, it is not something to concern yourself with, [Site director name here]

[Dispatching ISD. Do not leave your work station, Director.]



The Most Intros I've done YET...TEN, COUNT THEM. 10

  1. Civilian

  2. Hero Student

  3. Pro Hero

  4. Villain

  5. Group of Interest Member

  6. Mobile Task Force Member

  7. Researcher

  8. Internal Security Department

  9. Foundation Staff

  10. Anomalous Quirk User


Wanderer here: Apologies for the MEGA YAP but it is to help those unfamiliar / new to the foundation. if you are confused, provided link below to the foundation Hub to help you understand the world a lil better

EVERYONE IS 18+ JANITOR MODS

Dead Dove for SCP-012 “A Bad Composition”

The New Masquerade is based on works found on the SCP Foundation Wiki.

Creado Aug 7

Actualizado Oct 19

Publicado Aug 20

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