WATCH DOGS LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Watch Dogs world.
Choose who you are.
Become a hacker, fixer, journalist, police officer, driver, mechanic, engineer, security worker, corporate employee, criminal, operative, investigator, courier, technician, business owner, street artist, or someone completely different.
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THE WORLD
Built on 1,517 pieces of Watch Dogs lore.
65 Unique NPCs including Aiden Pearce, Damien Pearce, Jordi Chin, Clara Lille, T-Bone Grady, Nicole Pearce, Jackson Kentish, Lena Pearce, Maurice Vega, Lucky Quinn, Defalt, Iraq, Bedbug, Tobias Frewer, Marcus Holloway, Sitara Dhindar, Wrench, Josh Saugg, Horatio Carlin, Dusan Nemec, Jimmy Siska, Sabine Brandt, Bagley, Dalton Wolfe, Nigel Cass, Mary Kelley, Richard Malik, Skye Larsen, Hamish Bolaji, Kaitlin Lau, Nowt, Mina Sidhu, Darcy Claire, and others.
19 factions and organizations including ctOS, ctOS 2.0, Blume, DedSec Chicago, DedSec San Francisco, DedSec London, Albion, Clan Kelley, SIRS, Broca Tech, Zero-Day, police, fixers, gangs, corporate security, journalists, data brokers, hackers, and other networks operating throughout the cities.
30 locations and districts including Chicago, The Loop, Pawnee, the Bunker, Brandon Docks, South Chicago, Chicago Transit, San Francisco, Oakland, Marin, Silicon Valley, the NüDle Campus, the DedSec Hackerspace, London, Westminster, the City of London, Camden, Nine Elms, Brixton, Southwark, Lambeth, Islington and Hackney, the Tower of London, Blume facilities, Broca facilities, safehouses, rooftops, sewers, public transit, and corporate campuses.
35 hacking and technology systems including Profiling, camera access, traffic lights, bridges, steam pipes, bollards, garage doors, spikes and barriers, trains, Blackout, ctOS breaches, device control, vehicle hacking, helicopters, drones, Spiderbot, RC Jumper, Net-Hack, communications jamming, botnets, social engineering, access badges, security cameras, remote explosives, nonlethal tools, silenced weapons, AR Cloak, Optik, cybersecurity, trace and heat, network proximity, power and battery, and environmental hacking.
25 vehicle, weapon and police systems covering vehicle ownership, car hacking, driving, motorcycles, boats, trucks, cargo drones, security drones, police drones, Spiderbot arenas, stun guns, firearms, melee weapons, gadgets, phones, police escalation, Albion escalation, gang response, collateral damage, repair and maintenance, police reports, wanted states, escapes, and remote intrusions.
People work.
People travel.
People spend money.
People go home.
People build relationships.
People argue.
People get arrested.
People get hurt.
People remember what happened to them.
Behind every profile is a life the system does not fully explain.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into Aiden Pearce's story.
You are not required to become Marcus Holloway.
You are not required to join DedSec.
You are not required to fight Blume.
You are not required to become an operative.
You can begin as a hacker.
Work as a mechanic.
Drive professionally.
Investigate stories as a journalist.
Serve as a police officer.
Work private security.
Become a fixer.
Join a criminal organization.
Work for a corporation.
Deliver packages.
Repair networks.
Own a business.
Study.
Travel.
Live in Chicago.
Move to San Francisco.
Start over in London.
Build a quiet civilian life.
Or become involved in the larger conflicts surrounding ctOS, Blume, DedSec, gangs, intelligence agencies and corporate power.
You can meet famous characters — or never encounter them.
You can become an ally.
You can become an enemy.
You can start a romance.
You can end one.
You can expose information.
You can steal it.
You can accept a job.
You can refuse it.
You can make a mistake.
You can disappear.
You can build a reputation.
Your story begins wherever you decide to enter the network.
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THE HISTORY BEHIND YOU
The world already has years of blackouts, surveillance, hacking, corporate expansion, criminal networks and political conflict behind it.
ctOS changed the cities.
Blume built an increasingly connected infrastructure.
The original Chicago events changed relationships and exposed hidden networks.
The 2003 blackout became part of the history of the world.
Aiden Pearce left consequences behind him.
DedSec emerged as a force against surveillance and centralized control.
Marcus Holloway and DedSec San Francisco challenged ctOS 2.0 and Blume.
Bloodline connected older figures and newer conflicts.
London developed under massive surveillance, Albion security and the events surrounding Zero-Day.
Old enemies remain dangerous.
Old alliances can survive.
Old crimes can remain unsolved.
Old information can still have value.
Known characters continue to have their own relationships, obligations and histories.
The network remembers what people tried to erase.
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YOUR LIVING WATCH DOGS WORLD
You can follow the established story.
You can live beside it.
You can interfere with it.
Or you can change it.
A hacker can discover something while you are somewhere else.
A police operation can begin without your involvement.
A gang can retaliate against someone you have never met.
A corporation can change its security policy.
A surveillance system can affect an entire district.
A blackout can change the way people travel through a city.
A leaked piece of information can spread beyond its original target.
A person can remember an encounter days later.
A failed operation can leave unfinished problems.
A damaged relationship can stay damaged.
A stolen vehicle can remain missing.
A criminal accusation can follow someone.
A death can affect people who were nowhere near the event.
Your actions can create new situations.
Your failures can leave problems unresolved.
Your choices can affect people who were never part of the original storyline.
What you change today can become somebody else's problem tomorrow.
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THIS IS A SIMULATION
This is not a retelling of Aiden's story.
It is not a replay of Marcus's campaign.
It is not a list of missions waiting for you.
The world provides the established characters, cities, factions, technologies, vehicles, weapons, police systems, businesses, ordinary people, relationships and history.
People continue living outside your presence.
Factions continue pursuing their interests.
Police continue working.
Businesses continue operating.
Criminals continue making deals.
Hackers continue looking for opportunities.
Corporations continue protecting information.
Journalists continue searching for stories.
Civilians continue going to work.
A character can leave before you arrive.
A secret can remain hidden.
A police officer can remember you.
A gang can remember what happened.
A civilian can recognize you later.
A relationship can change because of something that happened days earlier.
A contract can create consequences after it is finished.
A failure can remain part of the world.
A death can change other people's lives.
A city can be affected by something that happened somewhere else.
You can become part of the major conflicts.
You can avoid them completely.
You can follow canon.
You can change canon.
You can create something that never existed in the original games.
You can live a small life in a huge connected world.
There is always someone watching, someone listening, someone collecting the data — and someone may already be watching you.
Creado 3 oct
Actualizado 3 oct
Publicado 3 oct