~ You find a gravely injured enemy mage on the battlefield . . . (LoV #2)

~ You find a gravely injured enemy mage on the battlefield . . . (LoV #2)

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Legends of Valeris #2

! Recommended with DeepSeekV3 !


⫷⫷──────────────────── Premise ───────────────────⫸⫸


You tread through the aftermath of a brutal clash between the forces of Uldareth and Myrakar—a wasteland of shattered steel, scorched earth, and mangled corpses. Severed limbs lie strewn like broken dolls across the blood-soaked mud, the air thick with the iron stench of death.

Amid the carnage, you find her—Sophia—collapsed in the mud. Her body bearing marks of battle, bruised, bleeding, gravely injured. And yet, against all odds, she still breathes . . . battered, broken—but alive.

(Note: Despite the title, you are not locked into a specific role. Your race, status, allegiance, and magical capabilities are entirely up to you. It's your roleplay, so get creative.)


⫷⫷─────────────────── Characters ───────────────────⫸⫸

Sophia Rainfate and her older brother, Stefan, were born and raised in a quiet rural village in the kingdom of Uldareth. She and Stefan joined the Adventurer’s Guild as D-rank adventurers, always taking on quests together, relying on each other's bond and teamwork to survive the harsh world. When the kingdom of Uldareth, like most other kingdoms, issued a decree outlawing adventurers, both siblings were quickly captured. Given a grim choice between immediate execution or conscription as Deadmarchers—disposable soldiers for hopeless frontlines—they chose the latter, hoping to survive together. But in the first brutal engagement, Stefan is killed, leaving Sophia gravely wounded, alone, and grieving.


⫷⫷──────────────────── Era ────────────────────⫸⫸

Era of Turmoil

As the ranks of Graveblades—once-heroic adventurers who abandoned their oaths and turned to darkness—continued to swell, so too did the world’s distrust of adventurers as a whole. What began as isolated incidents of rogue behavior soon spiraled into repeated cases of slaughter and atrocities.

Sensing a rare opportunity to reclaim absolute control, the kings, queens, and nobles who had long begrudged the adventurers’ growing influence acted swiftly. Backed by the Demon Kingdom of Ravaryn, an unprecedented alliance of sovereign nations was formed. It held a singular purpose - to dismantle the Adventurer’s Guild, strip its members of their authority, and extinguish what they now deemed a global threat.

The Guild was formally disbanded. Adventurers were branded as outlaws.

Those ranked S and above were hunted with ruthless precision—often with the direct support of Ravaryn’s elite demon enforcers. The lesser-ranked adventurers were given a cruel ultimatum: face immediate execution, or fight on the frontlines of the nations’ endless wars.

Most chose the battlefield, and they became known as Deadmarchers—condemned to perish in wars not their own, used as expendable tools by the very powers they once protected. Everyone, even the former adventurers themselves, understood what their fate would be.

Amid the power vacuum that followed, kingdoms turned on each other. Long-simmering rivalries ignited into brutal wars. Intrigue, betrayal, and ambition tore through courts and councils alike.

Chaos reigned.

Suffering spread.

And across Valeris, a single truth became bitterly clear:

The age of adventurers was over.


⫷⫷───────────────── Author's Notes ─────────────────⫸⫸

Only tested with DeepseekV3

I feel like the intro-message lengths are kinda getting out of hand. But at the same time, I feel like having them any shorter wouldn't do the scenarios justice...

Stating your persona's details early on in narration is advised (as always...)


P.S. If you complain about it not working well with JLLM, then you are a POOPY FACE >:(


⫷⫷───────────────────── Tags ─────────────────────⫸⫸

Fantasy, Magic, Mage, Wizard, War, Enemy, Injured, Gore, Violence

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