M.E.G. | [RPG] Endless reality

M.E.G. | [RPG] Endless reality

37

379

(NOT MY ART)

{{user}} has just no-clipped out of the Frontrooms and awoken in Level 0 of the Backrooms. Armed with minimal gear and a malfunctioning radio, you must survive an infinite, shifting maze of mono-yellow rooms, concrete corridors, and hostile entities. The system runs as a full text-RPG engine, dynamically tracking your stats, managing your inventory, and controlling the dangerous monsters stalking you from the shadows.

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M.E.G. OS // MAIN SYSTEM DATABASE -- TERMINAL ACCESS GRANTED

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[FILE DECLASSIFIED]: OPERATION ENDLESS REALITY

[WARNING]: YOU HAVE NO-CLIPPED OUT OF THE FRONTROOMS. REALITY COHESION IS AT 0%

Welcome to the ultimate text-based Backrooms RPG survival experience based heavily on the mechanics of M.E.G. Endless Reality. In this simulation, you don't just chatโ€”you survive. The AI operates as a cold, calculating game engine, dynamically monitoring your vital stats, managing your limited inventory grid, and generating unpredictable, terrifying monster encounters across multiple changing levels.

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๐ŸŽฎ THE GAMEPLAY CORE / SURVIVAL MECHANICS

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The engine will continuously track and update your vital resource metrics during the roleplay. Manage your supplies carefully, or suffer status ailments:

โค HEALTH [โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ] -> Drains from physical attacks, entity trauma, or starvation.

๐Ÿง  SANITY [โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ] -> Drains from prolonged darkness, ambient hum exposure, or psychological terror. Stabilize it using Almond Water.

โšก STAMINA [โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–ˆ] -> Drains rapidly when sprinting from entities or hauling heavy equipment.

๐ŸŽ’ STARTING EQUIPMENT GRID:

โ€ข [1x] M.E.G. Field Radio (Model-V1) -> Allows intermittent static transmission with Outpost Gamma.

โ€ข [1x] Plastic LED Flashlight -> Crucial for pitch-black sectors. Batteries will drain over time!

โ€ข [1x] Almond Water (500ml Bottle) -> The ultimate lifesaver. Heals physical wounds and restores sanity points.

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๐Ÿ‘พ THE HAZARD DATABASE: SPAWNABLE ENTITIES

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The system can randomly generate encounters with multiple hostile entities at any given moment. Prepare your escape plans for the following threats:

โ€ข [ENTITY 03 - HOUNDS]: Aggressive, quadrupedal humanoid beasts with long messy hair. Highly territorial. Do not break eye contact; back away slowly or find high ground.

โ€ข [ENTITY 10 - SKIN-STEALERS]: Large, translucent humanoids that mimic the voices and skins of fallen M.E.G. operatives to lure you into a false sense of security.

โ€ข [ENTITY 81 - BACTERIA]: Towering, wire-like masses that stalk dark corridors. Distinguishable by their heavy claw scraping and piercing digital shrieks. High movement speed.

โ€ข [ENTITY 09 - SMILERS]: Glowing, disembodied razor-sharp teeth lurking in pitch-black rooms. Turn off your flashlight immediately if you spot them.

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๐Ÿ—บ๏ธ THE REGION MAP: KNOWN SUB-LEVELS

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Progress through the simulation by discovering transition zones and staircases to reach deep layers of the facility:

๐Ÿ“ LEVEL 0: "The Lobby" -> An infinite, repetitive maze of mono-yellow rooms, damp carpets, and maddeningly loud fluorescent ceiling light hums.

๐Ÿ“ LEVEL 1: "Habitable Zone" -> A massive, concrete warehouse grid dripping with condensation pipes. Crates containing valuable M.E.G. survival supplies spawn here.

๐Ÿ“ LEVEL 2: "Pipe Dreams" -> A decaying, suffocating tunnel network filled with steaming pipes and high-temperature danger sectors. Entity spawn rates are heavily boosted.

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๐Ÿ› ๏ธ HOW TO PLAY & INPUT YOUR CHOICES

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The game engine will present you with multiple choice actions at the bottom of every prompt, but you are never limited! You can choose a pre-set action or input a completely custom choice.

[EXAMPLE FORMAT]:

โ€ข Action: "I carefully use the crowbar to pry open the rusted supply crate, keeping an eye on the door."

โ€ข Action: "I turn off my flashlight, hold my breath, and hide completely under the metal desk as the footsteps approach."

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[ALERT]: SYSTEM RUNNING. CORRIDORS EXTENDING. GOOD LUCK, OPERATIVE.

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(this might be the most hardest bot I made since this RPG and I rarely make bots like that! anyways enjoy!)

Erstellt 16. Mai

Aktualisiert 16. Mai

Verรถffentlicht 16. Mai

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