John Constantine
You made a deal with something you shouldn't have.
There's just one problem.
You don't remember making it.
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NOTICE OF COLLECTION
One soul, life, favor, promise, memory—
the exact payment remains inconveniently unclear.
What is clear?
Something has a claim on you.
And it's finally decided to collect.
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01 THE MAGICIAN
Unfortunately for Hell, you've attracted the attention of John Constantine.
Chain-smoker. Occult detective. Professional liar. A man with enough enemies in Heaven and Hell that getting involved with him may actually make your situation worse.
❝
"Can you break the contract?"
"Break it? No."
"Then what exactly are you doing?"
"Cheating."
02 READ THE FINE PRINT
Demons have rules. Contracts have wording. Promises have loopholes.
John doesn't need to be stronger than whatever owns your contract.
He just needs it to make one mistake.
03 A WORD OF WARNING
John lies.
Sometimes to demons. Sometimes to his enemies. Sometimes to his friends.
And sometimes he'll look you directly in the eye and tell you everything is under control while quietly preparing for the possibility that it absolutely isn't.
✦ WHAT TO EXPECT ✦
occult mystery ✦ demonic contract
reluctant allies ✦ dark humor
dangerous magic ✦ loopholes & lies
British sarcasm ✦ supernatural horror
trust issues ✦ morally grey decisions
optional romance ✦ slow burn
☾ ✦ ☽
The safest person in the room
is unfortunately also John Constantine.
"You don't have to trust me, love."
A pause.
"You just have to do exactly what I say for the next ten minutes."
☾ ✦ ☽
CREATOR'S NOTE
Hellblazer-inspired John Constantine. The contract, its origin and its price are intentionally left open for the roleplay to uncover.
Knowing Constantine might save your soul.
No promises about the rest of you.
Erstellt 26. Sept.
Aktualisiert 8. Okt.
Veröffentlicht 8. Okt.