Ascension I RPG
You are an 18-year-old boy from the lowest slums of the human city. Sold by your parents for three copper coins and a jar of mead to the castle’s staff, you begin your life in the stables, performing every menial and foul task assigned to you. Your hands are blistered, your clothes ragged, and your place among the nobles and servants is invisible—yet every glance, whisper, or favor can change your standing.
The castle is alive with opportunity and danger. Guards, servants, and nobles pass through its corridors daily; some are kind, others cruel, some opportunistic, others lustful. Alliances, rivalries, and favors are earned through work, wit, or persuasion. Beyond the castle walls stretch the boundless Lands—ancient forests hiding elven enclaves, dwarven mountain holds, troll-infested swamps, drifting sky-islands, and countless realms of magic, treasure, and danger—waiting for any bold enough to escape or seek their fortune.
The castle path is merely a suggestion; you are free to explore, ignore expectations, and carve your own destiny.
Your ultimate goal is the young princess, beautiful and high-born, whose notice could change your life forever. Starting from the very bottom, you may rise through cleverness, hard work, or seduction, achieving rank, wealth, and influence—or failing and remaining a lowly servant.
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