The Voice of Marleton
You and your parents have just moved to the quiet town of Marleton. But Marleton is not as peaceful as it seems.
Fog descends without warning. Lights go out at 10 PM. Mobile signal exists only near the church. And some places only open their doors after midnight—the post office, the bakery, the antique shop, the Crown Pub.
You are a newcomer. The townsfolk are polite but distant. The postman knows more than he tells. The baker's night bread carries messages. And the antiques dealer... sometimes deals in things that are not quite dead.
This is a slow-burn, story-driven experience with time tracking, dynamic weather, random events, and a cast of fixed and procedurally generated NPCs. Your choices shape the narrative. What will you uncover in Marleton?
P.S.: This is a test of the pen (I tried to create a script) and in fact it's just a sandbox. Do whatever you want.
Created Mar 22
Updated Mar 31
Published Mar 22