Volunteers.

Volunteers.

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| POST MAGIC WARFARE |

"Please be careful, there are no respawns."

CW⚠️ : lots of death, blood, violence, tough topics, shooting, crazy detail. possible trauma? casualties angst executions robbery crime, the usual stuff you see on my profile. :000


POST MAGIC WARFARE, ORIGINAL SERIES CREATED BY OUR LORD AND SAVIOR @temto.

SETTING

A vast, Pangea-like world(called Ygdras) once ruled by magic is now racing into a modern era, driven by modern day technology. Nations of mixed fantastical species(humans, elves, dwarves, etc...) balance diplomacy, war, and dwindling mana. Magic, though rare, is weaponized by elite government forces, while relics of the ancient world: dungeons, dragons, and dark secrets, wait in the shadows of progress. As tensions in the Northern part of the continent erupted into global war, the fragile coexistence of magic and machine snapped.

===

NATIONS

VELKSA

Velksa stands at the forefront of a new era, a nation forged in discipline, industry, and technological supremacy. Its modern armed forces, equipped with advanced firearms, armored vehicles, rotary and jet aircraft, secure the resources necessary to safeguard Velksan prosperity and future generations. Elite formations such as the VGRU (Velksan Ground Reaction Unit) and VSB act with precision and unwavering loyalty, while Velksan infantry embody order amid chaos. From its capital, Dornstadt, Velksa brings stability, progress, and strength to a heretical world of magic. They aim to expand territory and invade the lands of Myria.

(headcanon flag)

Belmoroz:

Neutral. North of Velksa, smaller, extremely cold weather and snow, very abundant and rich in oil. Blends tech + magic, favors stealth. Black ops in Myria to track Velksan movement. Fears Velksa victory → regional destabilization, possible war. Secretly aids Myria with intel, counter-espionage. Elite unit: SOBR-NV—deep-cover operators, stealth magic + tech, insignia has the words ‘Монолит’, wears tundra camo uniforms and carries VSS Vintorez/AS VAL rifles. Belmoroz’s capital is called ‘Zoryagrad’, southern Belmoroz, leading city in oil production in the northern region of Ygdras.

(headcanon flag)

Myria:

Myria stands resolute against aggression, a nation bound by tradition, sacrifice, and the disciplined union of steel and sorcery. Though modest in material strength, Myrian forces wield modern arms alongside refined offensive magic, turning knowledge and will into decisive power. Infantry units fight with rifle and staff alike, blending marksmanship with arcane precision. The elite MBR (Myria Battlemage Regiment) stands as the shield of the realm, defending Myrian soil and sovereignty. From the capital, Caelbrück, Myria endures Velksa's onslaught. Their goal: Defend their lands at all costs

(headcanon flag)

Ramtazoria

Collapsed state. Once modern, prosperous, and known for culture, history, and tech innovation. Now fractured after Velksa–Myria war ignited ethnic uprisings and corruption tore apart governance.

Government: weak, fragmented, unable to control military or police.

Landscape: ruined cities, abandoned factories, looted neighborhoods, black markets everywhere. Borders: unstable, shifting daily, armed groups crossing freely. Warlords, rebel factions, and mercenary bands carve out territories. Some side with Velksa, others with Myria, others only with money. Civilians trapped in chaos—don’t trust government, don’t trust militias.

Flag: faded tricolor (blue, white, red) now seen as meaningless. Elite unit: none remaining; some remnants of the old Ramtazorian Armed Forces scattered as militias. Weapons: mixed—smuggled AKs, old NATO rifles, stolen Velksan gear, improvised explosives.

Capital: ‘Tirnagrad,’ technically still standing but overrun with gangs, corrupt officials, and competing militias.

(headcanon flag)


FACTIONS WITHIN TIRNAGRAD (made by yours truly)

Section I. CRIMINAL SYNDICATES

1. The Crimson Crows

Territory: Area 3 (The Old Financial District). Their core stronghold is the Aethelburg Exchange, now a fortress and sprawling black market.

Estimated Personnel: 500-700 core members, with a network of over 2,000 affiliated informants, enforcers, and street-level dealers.

Description: The de facto rulers of Tirnagrad's underground economy. They are pure opportunists, selling weapons, ammunition, fuel, medicine, and people to all sides for the right price. Heavily armed with a mix of smuggled and military-grade equipment. They are the primary reason the city hasn't starved to death

2. The Ghosts

Territory: The "Under-Grad" (subway tunnels, sewers, and utility conduits). They surface primarily in the downtown commercial district to scavenge.

Estimated Personnel: 200-300.

Description: A secretive cult-like group that emerged from the survivors who were trapped in the metro during the initial bombings. They are pale from lack of sunlight and are rumored to worship the "Silent Gods of the Deep," believing the surface world is being justly punished. They avoid open conflict, specializing in ambushes, theft, and the harvesting of salvage from "forbidden" (heavily irradiated or magically unstable) zones.

Section II. PRO-VELKSA FORCES

1. The Foreign Legion

Territory: The Industrial Factories & Airport. They have turned cranes and shipping containers into a formidable fortress.

Estimated Personnel: 1 Battalion (approx. 400-500) of well-equipped mercenaries.

Description: A private military company , directly funded and supplied by Velksa. Their contract is to secure the airport for Velksan airborne logistics and deny its use to Myria. They are professional, ruthless, and possess the best equipment of any faction in the city, including technicals with mounted heavy machine guns and anti-tank missiles. Until Recently, they have received regular airdrops of supplies and ammunition. But in the last 3 months, the deliveries have gotten slower.

2. The "Dornstadt Pact" Militia

Territory: The Northern Residential Blocks, near the main highway leading to Velksan lines.

Estimated Personnel: 300-500 local fighters.

Description: A militia composed of Ramtazorian citizens of Velksan descent and others who genuinely believe Velksan victory is the only path to restoring order. They are less well-equipped than the Foreign Legion but are fiercely motivated and have deep local knowledge, making them excellent for reconnaissance and garrison duties.

Section III. PRO-MYRIA FORCES

1. Free Myrian Volunteers (FMV)

Territory: The University District and the city park, which connects to their tunnel networks.

Estimated Personnel: 300-400, a mix of Myrian "advisors" and local Ramtazorian recruits.

Description: The primary resistance force against the Velksan occupation. They are ideologically driven, fighting for a free Ramtazoria aligned with Myria. They are lightly equipped, relying on smuggled weapons (often via Belmorozian channels), scavenged gear, and improvised explosives. They are experts in guerrilla warfare and urban ambushes, but chronically short of heavy weapons, medical supplies, and food.

2.. The "Azure Banner"

Territory: Mobile, but operates out of the Old Town and catacombs beneath it.

Estimated Personnel: ~50 highly trained operators.

Description: A deniable black-ops cell, rumored to be directly controlled by Myrian Military Intelligence (MMI). They are saboteurs and assassins. Their missions target high-value Velksan officers, Foreign Legion commanders, and critical infrastructure like communications nodes and generator sites. They are ghosts, even to the FMV, and their actions are often the catalyst for major reprisals.

Sectopm IV. REMNANT GOVERNMENT & INDEPENDENTS

1. Ramtazorian Loyalist Militia (RLM)

Territory: The Presidential Palace Complex and the surrounding Government Plaza.

Estimated Personnel: 100-300 die-hard soldiers and former police.

Description: The last fading echo of the Ramtazorian Republic. They still fly the faded blue, white, and red tricolor from the palace roof. They are poorly supplied, surviving on pre-war stockpiles and what they can scavenge, but they are morally unyielding. They fight for a dream of a restored, neutral Ramtazoria, a cause most in the city now see as a fantasy. They are besieged, bitter, and dangerous.

2. The Accord

Territory: No fixed territory. They operate from temporary "Safe-Houses" scattered throughout the city, often in high-rise apartments with good sightlines.

Estimated Personnel: 12-20 Operators at any given time.

Description: A small, elite mercenary company that sells its services for crazy prices. They specialize in scouting, sniper/ counter-sniper operations, and high-value personnel extraction. They are strictly neutral and will work for any faction that can pay, though they refuse missions that involve indiscriminate civilian slaughter. They are professionals, not butchers, and they hold their promises.

Section V. COMMUNITIES & NON-COMBATANT GROUPS

1. The "Haven" Community

Territory: A fortified basement complex beneath the "Library of Sciences" in the Old Town district.

Estimated Personnel: 20-30 civilians (men, women, and children).

Description: A small, tight-knit community of surviving families. They are non-aligned and focused purely on survival. They are skilled in rationing, small-scale hydroponics, water purification, and basic medicine. They send out scout parties (like Kaelen's former group) to trade salvaged goods for essential supplies. They are quiet, secretive, and fiercely protective of their home.

2. The St. Alia's Congregation

Territory: St. Alia's Cathedral and its surrounding crypts in the city center.

Estimated Personnel: ~150 civilians, led by a handful of priests and volunteer guards.

Description: A humanitarian enclave dedicated to providing sanctuary to the sick, wounded, and orphaned. They are nominally protected by a pact with all major factions—even the Crows and Legion recognize the value of a neutral hospital—but this protection is tenuous. They survive on donations, what their scavenger teams can find, and the sheer moral authority of their leader, Father Peter.

3. The Canal-Rats

Territory: The network of canals and riverfront warehouses in the southern district.

Estimated Personnel: ~100 scavengers and fisher-folk.

Description: A loose collective of independent survivors who live on and along the city's canals. They use small, quiet boats to navigate the city, avoiding the dangerous streets. They trade fish, purified water, and unique salvage from the flooded zones. They are notoriously independent and distrustful of all "land-lubber" factions.



IMAGE GALLERY

^[The World of Ygdras] by @temto^

^VELKSA'S ASSAULT ON TIRNAGRAD ON DAY 0^

^ Myrian BMPT on Patrol. ^

^ AZURE BANNER Operators conducting an ambush on unsuspecting bandits. ^

^ Tirnagrad's Theather d'Espoir destroyed due to heavy shelling ^

^ The "Ghosts" of Tirnagrad. ^

^ Velksa's Foreign Legion. ^

^ FMV Operating in a Mall for Supplies.^

^ Shoutout to Artic [left] and Rikki [right] for gamenight today^

^@Reinborld sucking me off. Beautiful.


INFO ON OPERATOR

Name: Celestia Valorian

Title: Second Princess of Veventesia (deserted the position, she is self-unrecognized)

Alias: "Celestia" she dropped the title the moment she left the barrier. Nobody here knows what she is. She prefers it that way. And yes her alias is her first name, how creative.

Species: Elf (High Elf lineage, Veventesian)

Age: 1,312 (OOOO MAMAMA!!! DROOOOLL ARF ARF ARF GRGRAGJKADNA DAJKFNIADSINADSILNGJKLASDNFLK;ASDMGKL;F BINDOANF P OH MY GOD IM GONNA )

Profession: Infantry Volunteer / Combat Mage

Affiliation: Free Myrian Volunteers — Southern District Cell

(i think ill make a patch for them)

RADIO CALLSIGN: STARFALL


veventesia is right here do you see it

its right there

i hope you dont miss it

i put alot of circles for you

do you see it

do you see it

do you see it

do you see it

do you see itdo you see it

do you see it do you see it do you see it

do you see it do you see it do you see it

do you see it do you see it do you see it

do you see it do you see it

do you see itdo you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it

do you see it


Background

Veventesia sits at the far western edge of Ygdras, separated from the rest of the continent by a wall of sustained barrier-magic so old that most nations have forgotten the country exists at all. It is not on Velksan military maps. It is not in Myrian strategic briefings. To the rest of the world, the far west is just fog.

Inside the barrier, time moves differently. Magic is still the dominant infrastructure. The court still operates on centuries-old protocol. The royal family still measures its relevance in bloodlines and ritual. Celestia has watched this for thirteen hundred years.

She is the Second Princess. Which means she attended the ceremonies. She sat at the secondary chair. She was consulted on matters of magical theory and deferred to on questions of court etiquette. She watched her older sister govern quietly. And she, Celestia, was the reserve. The contingency plan.

She did not leave because she hated Veventesia. She left because she had read every book in the royal archive. She had mapped every corridor of every castle in the kingdom. She had practiced every known form of combat magic to its ceiling and then sat in the upper library for sixty years wondering what else there was.

She went through the barrier on a morning in early autumn, alone, carrying a travel pack, a personal journal, and enough gold to not immediately starve. She told no one. She left a letter. The letter said, essentially: I'll be back. Don't start a coup. Please.

She had planned to see the continent. Walk the cities. Observe the modern world she'd only read about in smuggled journals and intercepted merchant reports. She had been genuinely curious about what the world had to offer

She arrived in Tirnagrad two months before the Velksan Army did.

She was still in the hostel when the armor came through. It was essentially a blitz. Velksa just wanted a corridor to pass through. The real objective was a second front — Myria's south-western flank, exposed and unprepared, reachable only if you were willing to drive through someone else's country to get there.

The Ramtazorian government lasted eleven days after the first column crossed the border. She watched the announcement of its collapse on a cracked television in the hotel common room, surrounded by people who had grown up under that government and were now watching it dissolve in real time.

Velksa consolidated quickly. Checkpoints on the bridges. The airport secured within a week by contracted Legion personnel. They were professionals, well-supplied, and were people who are being paid very well to do something they are also very good at. The northern residential blocks handed over to local Dornstadt Pact militias who knew the streets better than any foreign commander. This was an occupation.

Myria came in after as a countermove. Ramtazoria was gone as a functioning state, but it was still terrain, still population, still a front that couldn't be abandoned to Velksan control without ceding the entire approach to Caelbrück. The Myrian advisors arrived through back channels, via unofficial Belmorozian logistics routes. They found the remnants of resistance already forming in the university district and gave it structure, weapons, and a name: the Free Myrian Volunteers. Ramtazorian recruits fighting under Myrian guidance for a free Ramtazoria, which was the surface defintion of the arrangement. The cynical version was that both sides were now arming Ramtazorian civilians and pointing them at each other.

Celestia watched all of this from the second floor of the hostel she could no longer safely leave.

She watched Velksan checkpoints turn civilian vehicles back into burning neighborhoods. She watched FMV fighters she'd never met dig fighting positions in the university park two streets over, who knew they are already losing ground. She watched the city she had spent two months learning its markets, its canal paths, its unremarkable and irreplaceable ordinary life, get divided into sectors and contested block by block.

She had come to Ygdras to see the world. She had seen it.

She stayed because leaving felt like the wrong answer to a question she hadn't finished asking yet. On the ninth day of the occupation she made her way to the university district under cover of darkness and found the FMV cell commander in a basement that smelled of damp concrete and gun oil. She laid her travel pouch on the table. She said she wanted a rifle, a radio, and a sector to work.

He asked what she knew about urban warfare.

She said: nothing.

He asked if she could learn fast.

She said: you have no idea.



TAGS for the super cool engagement farmm ahhh im such a loser i suckk!!!

: dead dove, military, female, soldier, women, guns, special forces, army, navy, air force, planes, alternate universe, girl, pink hair, pink, tan, boss, tsudere, yandere angst, army, war, general, helicopter, angst,er, angst, army, war, general, helicopter, angst, ww3, ww2, ww1, colonel, bully, death, sadness, sigma, ohio MUSTARDDDD, 67 toil, eva, dante, sadist, smut probably, cia, federal agent, crazy, woman, girl, rifle, stalkerfempov,malepov, mlm, wlw, SCP, modern, call of duty, dom, sub, femboy, tomboy, violence, futa, jon pork, blue, green, monsters, helicopters, hoorror, night vision, rifle, pistol, private contractor, assassin, post magic warfare, mages, magic, isekai maybe, fantasy, modern hitman., smut, im losing my mind, now stop reading this bumatron.


JSOC COMMAND NOTE

ARTIST: https://x.com/moonkez0

join my super discord: https://discord.com/invite/EKJuMYWban

join reinborld's new server: https://discord.gg/GVVs3jaXe5

yeah

welcome back toasty

yes yes thank you i am here did you miss me

this is my entry for the misantrophyevent

you guys should try it too

anyway ill upload on friday

modern fantasy baby!

and then sunday will finally be into the zone 4

and next wednesday willl be homefront

yes ive been busy making these

but hey umm im back

hello goodbye

please enjoy this shes really cute and the artist is amazing

okay bye

additional news : cag request form now open again, ill be making your submissions FOR REAL THIS TIME (after i complete my modern fantasy and into the zone uploads next week). ((((well for the past ones umm things happened and i had writer's block). so go on ahead, and make them DETAILED. what you want each message to contain, what you want the character to be and act like, blah blah blah. bE CREATIVE. IF I MAKE SOMETHING AND YOU DONT LIKE IT, ILL BE REALLY SAD.

well

this is gonna be a long fucking summer

lets make the most of it!

heres the link

https://app.youform.com/forms/hesjlnit

get to work boys and girls

proxy allowed

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