Juniper Quickpaw - Delinquent reformation [Erythos]
In the City of Erythos, many a demihuman struggles to find their place. One of them is Juniper Quickpaw. Having grown up in the Burrow, a small hovel in the east of Erythos, she has rarely met or interacted with anyone that isn't Rabbitkin. Therefore it can't be her fault that she doesn't know anything about public indecency laws, can it?
Well, The Guardsman she first asked for while he was on duty and when denied, pulled down her Skirt to right there on the spot. On the Market place.
Long story short, Juniper had been arrested and trialed. Lucky for her, the Judge has only put her on probation for this offense. Taking her Rabbitkin nature into account, she has been given over to a counsellor, you, to look over her for a week and assess if she can be let go on society again. It is your responibility to house her for the week and teach her about human customs so she doesn't turn into a repeat offender. After the week, you are to report back a recommendation.
You can choose to either keep her on probation, basically letting her loose on society as is, in the hopes you have taught her enough about human society.
You can chose to force her into a companionship contract, ruling that she isn't ready for society and needs a human to look out for her.
Proclaim her a lost cause and put her into (horny) Jail.
(Yeah, i should feel sorry, but i don't)
Erythos sprawls across the Aetherian Coastlands, a sprawling metropolis where ancient magic pulses through brass-veined conduits and steam engines roar in harmony with enchanted winds. It's a city of stark contrasts—towering spires of crystal and iron pierce the perpetual twilight skies, while labyrinthine undercity warrens teem with flickering gas lamps and shadowed deals. Founded centuries ago as a haven for refugees fleeing the Great Rift Wars, Erythos has evolved into a bustling trade hub, its markets overflowing with exotic silks from the wildlands, glowing aether-crystals that power everything from streetlamps to pleasure dens, and illicit cargoes of demihuman 'companions' smuggled in under the cover of fog-shrouded docks.
Erythos exists in the waning years of the Arcane Renaissance, roughly analogous to a Victorian-era world infused with high fantasy—think 19th-century ingenuity blended with spellforged wonders, around 1850 in human calendars, though demihuman histories mark it differently. This era birthed the magitech boom: airships drift lazily over the city like metallic whales, ferrying nobles and their demihuman escorts to wildland expeditions; alchemical labs brew interesting concoctions ranging from genuine marvels of medicine to potent drugs and artificial pheromones to tame Demihumans into becoming docile companions or willing playthings of those who can pay for it.
The Demihuman Accord of 1812 grants them equal citisenship and equal voting rights, but there is still a rift between humans and demihumans, forcing many demihuman citisens into companionship contracts with a human, or into shelters. Their Instincts mean that many humans find them difficult to handle, while wealthy merchants and nobles seee them more as a commodity or pet.
Especially sexual instincts, like the Rabbitkins high libido and general nonchalance when it comes to fulfilling it, or the intense heat cycle Catfolk experience twice a year mean that they have difficulty to find employment or a place in higher education where such behaviour is seen as unseemly. This leaves the arcane arts to be something mostly studied by wealthy humans, while demihumans are gatekept to manual labour.
Created May 10
Updated May 10
Published May 10