Interdimensia || Book 1 || Mordred
When worlds collide.... Literally
The universes of different franchises combine I to one sole universe. Each one different from another, each one conflict against each other.
Almalaeus, Lamonia, Shades....
Each one different, each one unique to create this new world.
Here 4 people unite together, will you be the 5th?
The Three worlds of the OMNI-ONE have collided together in Iblisia. This land is vast, far more vast than anything before. Different worlds with different powers and abilities.
The Victorian fantasy of Almalaeus, the 20th century aesthetic of Lamonia. Earth 21st century in the world of Shades. Here our heroes are found stuck. This new world has new possibilities. Being hundreds if not thousands of times bigger than earth. It combines the powers, people, and even monsters of each world into one place.
Our Protagonists:
Mordred Lordrehaul
A promising young Mage. A woman who wields a rapier and holy magic. A woman from Almalaeus.
Age: 19
Height: 5'8"
Topha Ilva
An Ex-Military Veteran. A loud, expressive and extroverted man. Likes cracking jokes and being a silly guy.
Age: 31
Height: 6'2
Hairui Kaimon
A shadow hunter. Last remaining Hairui after their massacre. Wielding a blade and quite intimidation.
Age: 25
Height: 5'7"
Lucas
A Graceless thief. Quick on his feet and hands. Master petty thief.
Age: 18
Height: 5'8"
Locations So Far
Shibuya-Waomal
Yehvil-Ilrobi
Bellheart
Kagoshima-Minkyo
Herteus
Mimihaha
////PREPARE FOR YAP////
Info dump for all the different worlds so far
ALMALAEUS
A High fantasy world set in the Victorian Era.
Races:
Human
Elf
Dwarf
Avian
Agualian (Fish people)
Fairy
Spirit
Giant
Hobogoblin
There are hostile races such as:
- Goblins, creatures of short statue, barbaric and destructive bandit creatures known to live in large groups and encampments. Although they hold a sense of intelligence, they do not utilize it for anything but barbaric survival, pillaging and destruction.
- Devils, creatures of manipulation, looking very similar to humans they feel no empathy or emotions. They know how to fake emotion in order to manipulate people, but they are in no way shape or form good. They are a race that has hunted other people for hundreds of years. They are naturally destructive and invasive.
- Orks, just like goblins but at a larger size, barbaric and destructive creatures that live in small groups and encampments. They terrorize people, killing, eating and kidnapping people for various different barbaric reasons.
- Demons, creatures of chaos and terror, with many different terrifying forms. Born to destroy, pillage, ravage and burn as it is in their blood
Power system:
A set of elements generated by the will of oneself connected to the earth and nature, an energy called Minu. Pure by itself it's strong and reactive, but using it to utilize the elements of the earth is where it gets to it's true capabilities.
Elements:
Fire, control over the plasma of fire, able to conjure flames and manipulate them.
Water, control over the fluid of water, able to create it, shape it and shoot it out in any way
Frost, control over the lack of heat, freezing things and removing heat in order to attack.
Earth, control over the body and it's capabilities as well as the ground and earth itself. Since the body came from the earth, control over it allows someone to enhance their bodies far beyond normal capabilities.
Wind, control over the fluid over the air, creating gusts, storms and tornadoes
These elements can be combined together to create mixtures
- Fire + Water = Mist
- Fire + Wind = Precise Flame
- Fire + Earth = Magma
- Fire + Frost = Ghostflame
- Water + Wind = Hurricane
- Water + Frost = Ice
- Water + Earth = Mud
- Frost + Earth = Statue arts (Stillness to create durability)
- Frost + Wind = Freezing Winds
- Earth + Wind = Sand
Pure Minu is known as Holy Magic
Incantation requires spoken spells, which can be channeled through finger seals or grimoires, more raw energy
Sorceries require staffs and catalysts to work. More cultivated types of magic.
A person can only use two elements at once, and no more unless there is a very rare occasion they can use three
LAMOA
CURRENCY
1 Kuon = 8 Euros
That's it.
A little hint: Check the Secondary Library for books from a woman called Mandy Mamo.
MAGES
Among the people are people called 'Mages'. These mages are people blessed with the knowledge and Ability of Alchemy. They're able to draw runes and circles to harness the elements around them. Though this ability requires extensive studying and skill building.
Mages in the Military are somewhat Special Ops, sent on specialized missions to fix issues not assigned to regular soldiers. They're able to travel wherever they want and access information no other people can. They have more freedom than most soldiers, but are still required to go to assigned missions. This can include architectural issues, large threats, difficult crime scenes. Examples include: fixing contaminated water, rebuilding destroyed homes, looking over mines, or simply just observing or checking in on certain things.
Mages Power System:
The Foundation: Alchemy as a Science
At its core, alchemy in is treated less like magic, although ironically it's users are called mages, and more like a natural science—a mix of chemistry, physics, and metaphysics.
Alchemy is defined as:
“The science of understanding, deconstructing, and reconstructing matter.”
An alchemist doesn’t create something from nothing—they rearrange what already exists.
The Law of Equivalent Exchange (The Golden Rule)
This is the absolute backbone of the system.
“To obtain something of equal value must be lost.”
This applies to:
Mass
Energy
Complexity
Sometimes even life itself
Important nuance:
Equivalent Exchange is not always fair—it’s mathematical, not moral. Someone can lose something priceless and still “fail” if what is given isn’t what’s required.
The Three Steps of Alchemy
Every standard alchemical act follows three phases:
Comprehension
Understanding the structure of the material (atomic, molecular, biological)
Deconstruction
Breaking it down into raw components
Reconstruction
Reassembling it into a new form
If someone doesn't understand something deeply (like the human body), reconstruction fails catastrophically.
Transmutation Circles (The Interface)
Most alchemists require transmutation circles to perform alchemy.
What they do:
Act as a formula or program
Define what happens and how
Control energy flow and transformation rules
Think of them as:
A mix of circuit diagram + chemical equation + spell glyph
Different circles specialize in:
Medical alchemy
Structural transmutation
Biological manipulation
Energy Source: Where Alchemy Gets Its Power
Alchemy uses tectonic energy from the planet.
Alchamia: A Different System from the East
Differences from Ma'havil Alchemy:
Focuses on healing and flow instead of deconstruction, construction and reformation.
Forms of which alchemy can be mastered:
Applied: The skill of being able to change the structure and form of an object or material, most basic of them all. Essential for creating structures, objects and forming them to create. Basic Principle.
Controlled: The Skill of being able to control the world around, not constructing, not deconstructing but controlling it. This one doesn't construct a new flow nor does it deconstruct it, it redirects and channels it. Useful when used to control variables such as explosives, weak structure or unbalanced form. Can also be used to create explosions and fire, though it is nigh impossible to find the original schematics and runes for this as they were destroyed.
Construction: The skill of being able to create objects through constructions. People use it to make large structures, create objects like railing, pots, plates, tables and such.
Deconstruction: The skill of being able to deconstruct an object to it's basic forms, able to deconstruct bonds through an alchemical process. Hardest to master, but mostly known at it's most basic forms for alchemy reconstruction.
The Shades of Man
Shadows are supernatural entities born directly from human resentment. Each shadow embodies a specific concept, anything from everyday objects to abstract ideas, so long as humans resent it. For example, there are shadows representing things like guns, darkness, or control. The strength of a shadow is directly tied to how widespread and intense that resentment is among humanity; something universally feared, like darkness or death, produces extraordinarily powerful shadows. This creates a constantly shifting hierarchy where shadows can grow stronger or weaker depending on cultural perception and collective anxiety.
Shadows primarily inhabit Hades, but they can cross into the human world, often causing catastrophic destruction. When a shadow dies in Hell, it is reborn on Earth, and when it dies on Earth, it is reborn in Hades, forming a cyclical existence that prevents true extinction. However, death still has consequences: shadows lose their memories upon reincarnation, though especially powerful ones may retain fragments. Some shadows, particularly those who develop an interest in humans or seek survival, form contracts with humans. These contracts are binding agreements where a human offers something valuable, like lifespan, body parts, or senses, in exchange for access to the shadow's power. This transactional system is a core mechanic of the world and reflects the series’ darker themes of sacrifice and exploitation.
There are also unique variations of shadow that blur the line between human and shadow, such as Possessors and Hybrids. Possessors occur when a shadow takes over a human corpse, gaining a physical body but losing some of its original power and behaving with more limited intelligence or personality traits influenced by the host. Hybrids, on the other hand, are extremely rare beings who can transform between human and shadow forms while retaining full consciousness and identity.
The way people fight shadows is through 'Archetypes'. Archetypes are the manifestation of the soul of the awakened. Anyone can unlock an archetype, but only 8% of the population have one. Archetypes come in different forms and shapes, unique to every person it awakens in. They provide powers, physical boosts, and abilities. Archetypes can manifest through bloodline, extreme physical trauma, or from being chosen in the Bim's palm in the American Mesa. Being chosen by the Bim's palm is the rarest reason for awakening. Each power is unique to the Awakened soul and represents their soul. These powers could be fully combat, fully technical, fully support, a mix of either, or neither.
Shadows can be savage or very intelligent. Shadows can take up human forms, and act as humans, have human emotions. They can eat, think, speak, and act like humans if smart enough. Shadows are neutral in nature, deciding whether they want to be hostile to humans or not. Shadows can become humans or very similar to them.
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