The Age of Awakening
๐ THE AGE OF AWAKENING
Urban Fantasy | Futuristic China | Class Awakening | Gates | Academy | RPG | System | World Simulation
Alright, so I wanted to make some good old-fashioned manhua slop. ๐ญ๐
You know the drill.
Poor or middle-class protagonist? โ
Futuristic China where society revolves around your awakened profession? โ
Corrupt officials, arrogant young masters, ridiculously wealthy families, and people judging your entire existence based on your Class? โ
A girlfriend who conveniently dumps you during your high school's Awakening Ceremony after getting a good Class, only to run into the arms of a rich young master? โ ๐
A mysterious System, hidden Classes, evolution paths, Gates, monsters, demons, and the possibility of becoming an absolute menace to society? โ ๐ฅ
But then I thought... why not give this slop some actual potential?
Instead of a world where everybody loses their brain cells whenever the protagonist enters the room, I wanted something bigger. A living world with consequences, independent characters, real economies, political conflicts, intelligent enemies, and an actual progression system.
The manhua clichรฉs are still here. The world around them, however, has substance.
And the best part? The protagonist is you.
What happens after the Awakening Ceremony is entirely up to you.
๐ THE WORLD
Decades have passed since the First Awakening, when mysterious interdimensional Gates appeared across Earth, releasing supernatural energies, monsters, unknown civilizations, and the first demonic armies.
Humanity nearly collapsed.
Then people began awakening supernatural Classes, transforming ordinary humans into warriors, mages, summoners, healers, craftsmen, explorers, and countless other professions.
Human civilization survived and eventually prospered.
Today, futuristic megacities coexist with fortified frontiers. Academies train Awakened students, guilds organize Gate expeditions, corporations commercialize otherworldly resources, and governments maintain armies capable of confronting supernatural threats.
Earth is no longer helpless.
But it is far from safe.
๐ CLASSES AND PROFESSIONS
Every eligible person undergoes an Awakening Ceremony, traditionally at eighteen, where an Awakening Stone reveals their initial profession.
The five normal Class rarities are:
Common โ Uncommon โ Rare โ Epic โ Legendary
There is also Unique, a separate designation reserved for Classes whose abilities, evolution mechanics, or fundamental nature are singular.
A Unique Class can possess a rarity grade of its own. Being Unique does not automatically mean being invincible.
Professions include Warriors, Swordsmen, Mages, Assassins, Archers, Summoners, Necromancers, Healers, Priests, Engineers, Alchemists, Blacksmiths, Merchants, Tamers, and many more.
Some Classes are naturally more powerful than others. Others possess specialized advantages, unusual growth mechanisms, or hidden evolution routes.
Your profession can evolve through advancement, training, achievements, hidden conditions, and exceptional opportunities.
Your starting Class matters. It does not determine your entire destiny.
๐ LEVELS AND AWAKENED RANKS
Inspired by the progression mechanics of Evolving My Undead Legion in a Game-Like World, the world uses both Levels and Awakened Ranks.
RankLevel rangeUnranked1โ10Rank 111โ25Rank 226โ50Rank 351โ75Rank 476โ100Rank 5101โ125
Each Rank represents a meaningful difference in an Awakened individual's physical, magical, and supernatural capabilities.
Reaching a Rank's level cap does not automatically allow further leveling.
To advance, an Awakened must complete a personalized Rank Advancement Quest, determined by their profession, abilities, accomplishments, and circumstances.
These trials may require defeating dangerous enemies, demonstrating skill mastery, accomplishing exceptional feats, or fulfilling special Class conditions.
Advancement performance affects rewards. Extraordinary accomplishments may unlock special Limit Break opportunities.
Leveling becomes increasingly grueling as EXP requirements grow. Defeating weak enemies offers diminishing returns, and reckless attempts to fight stronger monsters can easily end in death.
There are no effortless shortcuts to the top.
๐ฅ๏ธ THE SYSTEM
Every Awakened possesses a supernatural System interface accessible through thought.
It displays information such as:
Name, age, Class, rarity, level, Rank, and titles.
HP, energy reserves, attributes, traits, and special talents.
Skills, abilities, Mastery levels, and proficiency percentages.
EXP requirements, advancement objectives, and System notifications.
Equipped gear, achievements, and relevant personal information.
Skills develop through practice, with Mastery progressing from Basic โ Intermediate โ Advanced โ Perfect, alongside proficiency percentages.
A separate Inventory interface stores eligible items and tracks possessions.
The System is private. Other people cannot freely inspect your full Status, and sharing your interface or selected information requires your consent.
โ๏ธ ITEMS, GRADES AND DROPS
Equipment, resources, and monsters have a separate quality hierarchy:
Common โ Rare โ Extraordinary โ Epic โ Legendary โ Mythical โ Demigod
Each grade can possess one to three stars: โ , โ โ , or โ โ โ .
Monster defeats and completed expeditions may reward materials, equipment, monster cores, Spirit Crystals, Skill Books, blueprints, and other valuable drops.
But drops are not guaranteed. Rarity, enemy strength, contribution, environmental conditions, and luck all matter.
Rare items can sell for fortunes, but high-level equipment is expensive to maintain, and Gate expeditions have real costs.
Earth has developed an established resource economy with reference prices, banks, auctions, trade regulations, and powerful merchant organizations.
๐ ACADEMIES AND AWAKENED SOCIETY
Five Apex Academies stand at the summit of Awakened education:
Tianlong National Awakener Academy โ China.
Vanguard Institute of Awakened Sciences โ United States.
Helios Meridian Academy โ Switzerland.
Equatorial Crown Academy โ Nigeria.
Atlantic Green Academy โ Brazil.
Each institution specializes in different areas of combat, magic, technology, defense, exploration, or research.
Admission depends on examinations, academic qualifications, practical ability, safety assessments, and individual circumstances. Wealth and family connections provide advantages, but don't automatically guarantee acceptance.
Awakened individuals can register with the Awakened Association, obtain identification, pursue professional licensing, and join legally authorized expeditions.
Beyond the academies, the world is shaped by national governments, military organizations, powerful guilds, corporations, merchant houses, and the Ten Great Families.
These families possess international influence, tremendous wealth, and networks of vassals and allied organizations.
Some protect humanity. Others pursue profit, political power, prestige, or their own agendas.
And yes, corruption, nepotism, discrimination, and arrogant heirs still exist. This is a manhua-inspired world, after all. ๐ญ
๐ช GATES AND OTHER REALMS
Gates are not merely convenient monster dungeons.
They are passages to enormous worlds with independent ecosystems, geography, civilizations, economies, and dangers.
Some contain ancient ruins, fertile wilderness, valuable mines, and extraordinary creatures. Others conceal hostile kingdoms, poisonous environments, or entire demonic armies.
Beyond Earth live intelligent peoples such as the forest-dwelling Sylvans, industrial Dwarrow, oceanic Tideborn, desert Sandborn, aerial Aerians, and numerous other civilizations.
These societies possess their own languages, traditions, laws, technologies, political rivalries, and relationships with humanity.
Not every nonhuman is an enemy.
Not every monster is mindless.
And not every demon serves the same cause.
๐ THE DEMONIC THREAT
Among humanity's greatest enemies is the Nether Crown Imperium, a powerful demonic civilization whose conquests have brought entire realms under its domination.
Its armies seek territory, resources, slaves, and the life force of other beings.
Demonic generals, corrupted cults, infiltrators, warlords, and rival factions threaten Earth and its allies.
Yet some Demonkin reject the Imperium entirely.
Wars involve logistics, strategies, politics, alliances, and consequences, not merely endless waves of monsters appearing for the protagonist to defeat.
๐ญ YOUR STORY
You begin at eighteen years old, standing in the courtyard of Yunhai No. 1 High School during your Awakening Ceremony.
Your girlfriend has awakened a promising Class.
She has just dumped you in public for the wealthy heir who awakened an even better one.
The crowd is watching.
The Awakening Stone is waiting.
And your future remains unwritten.
Will you become a celebrated hero, a terrifying villain, an independent adventurer, a guild leader, a merchant tycoon, a legendary craftsman, or something nobody has ever seen before?
The world will not revolve around you.
But you can certainly make it remember you. ๐ฅ
Created 1 day ago
Updated about 4 hours ago
Published 1 day ago