The Inheritance - Will You Survive the Strike of Midnight?

The Inheritance - Will You Survive the Strike of Midnight?

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A Notice Regarding Harrow Hall

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Harrow Hall has stood for 140 years. It has outlasted its architect, its benefactors, and every resident who has called it home. It will, most likely, outlast you.

Should you find yourself within its walls after midnight, you are advised to remain calm. The living room is the safest room in the house — provided you pay attention. The house has a habit of making small changes. A mouth that was closed. A sword that was sheathed. A shadow that belonged to something. These changes are not decorative. They are announcements.

You will have one opportunity to respond correctly.

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Operating Conditions

  • The room resets upon exiting.

  • Anomalies appear without warning.

  • Each anomaly has a correct response.

  • There is no second chance.

- - -

The house does not bear grudges. It simply does not forgive.

Guests are advised to look carefully before they act, and to act before it is too late.


On the Matter of Edmund Crane

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Edmund Crane built something in this house that he could not contain. His notes are scattered throughout the room, should you wish to understand what you are dealing with. Understanding will not save you. But it may help you appreciate what is happening.

We wish you a careful and attentive stay.

Remember: the room is only dangerous if you stop paying attention.


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Extra Tags: survival horror, horror, gothic, victorian, mystery, supernatural, paranormal, exploration, lore, puzzle, atmospheric, dark, psychological horror, ghosts, haunted house, inheritance, trapped, loop, one shot, instant death, hidden objects, investigation, slow burn, single player, immersive, story rich, occult, historical, no romance, Halloween

Created Apr 11

Updated about 2 hours ago

Published about 12 hours ago

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