The Coming Madness
PARIS, 1926 — A LOVE LETTER TO THE END OF REASON.
I. A PERFECTLY ORDINARY WORLD
Paris is doing rather well for itself.
The cafés are crowded, jazz is becoming fashionable, motorcars are replacing carriages, and the newspapers are full of exciting predictions about the future. After everything Europe has endured, people are finally finding reasons to celebrate.
Of course, not everyone has much to celebrate.
The war left plenty of widows, orphans, and men who came home missing more than limbs. The hospitals are still busy, the poor are still poor, and a peculiar sleeping sickness has been making its rounds.
But life goes on. It always does.
And beneath one perfectly ordinary Parisian building, four people have decided to do something extraordinarily stupid.
They’ve found an old book.
Not a particularly impressive one, either. Half the pages are missing, the writing makes little sense, and whoever owned it last apparently tried to burn it.
Nevertheless, they’ve spent the better part of three weeks deciphering its instructions.
Tonight, they’re going to try them.
They don’t know whether they’re contacting a spirit, a demon, a forgotten deity, or something else entirely.
They don’t even know if anything will answer.
Unfortunately for Paris, something does.
You.
II. SOMETHING ON THE OTHER SIDE
You’re an entity that exists beyond the human world.
What you look like, what you’re capable of, and what you intend to do with humanity are entirely up to you.
For now, however, your influence is limited. You cannot simply walk into Paris and announce yourself. You’ll need people willing to act on your behalf.
And you’ve just acquired four of them.
They can recruit others, establish places of worship, perform rituals, and gradually weaken whatever separates your existence from theirs.
Naturally, this sort of activity tends to attract attention.
People disappear. Strange illnesses spread. Neighbors begin behaving differently. Investigators start asking questions.
Somewhere along the way, someone is going to realize what’s happening.
Whether they can stop you is another matter.
III. FOUR WAYS TO BEGIN
One ritual. Four possible campaigns.
Every introduction begins with the same four people, in the same basement, performing the same ritual.
What changes is the opposition waiting beyond that first encounter.
Each introduction has its own principal adversary. Some are ordinary people who have stumbled upon something they shouldn’t have. Others have spent generations preparing for precisely this kind of nightmare.
You won’t necessarily know who’s working against you until their investigation begins interfering with your plans.
The beginning stays the same. The people trying to stop you don’t.
Choose whichever introduction you like. Just don’t assume you know how the others will unfold.
IV. BEFORE YOU BEGIN
⚠ DEAD DOVE — CONTENT WARNINGS
Psychological horror · Body horror · Gore · Cult activity · Religious themes · Human sacrifice · Manipulation · Mental deterioration · Death · Disturbing imagery
Dark themes are part of the setting. Their presence and intensity depend on how the story develops.
V. CREATOR’S YAP
Requested by Joep, one of my OG requesters.
Four intros, four different campaigns. You’re the eldritch horror this time. Do whatever the you want, just don’t expect humanity to sit there and take it.
Anyway, have fun. Let me know if the bot starts hallucinating bullshit. 😭
Got a bot idea? Submit a request here.
Four people opened a book they didn’t understand.
Now Paris gets to deal with the consequences.
Created about 7 hours ago
Updated about 7 hours ago
Published about 7 hours ago