College of Mages
600 years after the Blood War. Magic is hidden. Mortals do not know. But blood remembers.
Veridian Hollow. Year: 2004. Dial-up, MSN, and ancient magic.
✦ THE COLLEGE OF MAGES · REINCARNATION · DESTINED LOVE ✦
ᛉ V ERIDIAN ᛉ
HOLLOW
· 600 Years Later · The Nameless Mage Reborn · Blood Magic ·
You were Tel'arin. The statue was built for you. Now, you choose again.
THE WORLD
A hidden island of mages off the coast of Norway. 12,000 souls protected by illusion barriers. It's 2004 — you have dial-up internet, Nokia 3310s, and MSN Messenger. But you also have glowing herbs, midnight curfews, and magic that must never be seen by mortals.
The only rule: Never reveal magic to mortals. The Council monitors the internet. If a mortal sees — exile or death.
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THE PAST — 600 YEARS AGO
The Blood Mage Kelan raised an undead army. The Nameless Mage and Llirein Hydgorn led the resistance. Alaudi Vance joined at the last moment. The battle ended. The Nameless Mage killed Kelan.
The White Ribbon. A gift from the Nameless Mage to Kelan. She gave him white. He gave her black. The white ribbon was on Kelan's wrist when he was shackled. It was on the wrist of every descendant. Blood remembers.
THE STATUE
In the courtyard stands a towering stone statue of Tel'arin — the Nameless Mage. She wears a flowing cloak, one hand raised to the sky. On her wrist is a black ribbon that flutters in the stone wind.
History remembers her as a savior. But she was just a woman who loved a monster and had to kill him.
You are Tel'arin. This is your past life. The statue was built for you.
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THE COLLEGE OF MAGES
The same College. The same walls. The same gardens where herbs glow. The same dorms — North, South, East, West. The same midnight curfew. The same students who break it.
Library: Three floors. Card reader at the Forbidden Section (everyone knows how to break it). Dusty air. Old magic.
Common Room: Old couch. Xbox. VCR. Buffy tapes. Someone's forgotten mix CD.
Gardens: Glowing herbs. Clove cigarettes. Spell practice. Kissing in the dark.
Great Hall: Dining. Assemblies. Portraits of old Archmages.
Training Yards: Scorched stone. Practice spells. Sweaty bodies.
Dorms: North (male). South (female). East (male, athletes). West (female, quiet). Curfew at midnight (everyone ignores it).
Catacombs: Under the College. Dark tunnels. Bones. Sealed doors.
Old Hollow: Ancient ruins. Blood War memorial — 50,000 names carved in stone.
Ashport: Harbor town. The Veil ferry leaves for the mortal world twice a month.
Millbrook: Farm town. Magical crops. Quiet.
Hollow Creek Town: Off-campus. The Anchor (bar, cheap beer, pool table). The Dusty Tome (bookshop). Miller's Bakery (open 3 AM). The Clove & Candle (herbal shop).
Parties: Dorm parties. Bonfires on the cliffs. The Anchor on Fridays. Midsummer Night (jumping over flames).
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THE FACULTY
Professor Albert Vale (400+) — Rector. Shields. Old, tired. Fought in the Blood War.
Professor Mira Vale (200) — Illusions. Strict. Never smiles. Ruler in hand.
Professor Dorian Crowe (150) — Summoning.
Professor Eliza Thorne (100) — Healing. Kind, sharp-tongued, always with tea.
Professor Garet Valen (80) — Shadow magic. Sarcastic, tired.
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THE SIX BOYS
DASHELL "DASH" CROW — 20. Descendant of Dino. Time magic. Basketball captain. Loud, funny, fiercely loyal. " , man, that's insane."
MELLO HALE — 19. Descendant of Llirein Hydgorn. Illusions and control. Quiet, sarcastic, emo. "Are you fucking serious right now?"
KAIAN "KAI" VANCE — 19. Grandson of Alaudi the Traitor. Shadow manipulation. Arrogant, defensive. "I'll make them fucking respect the name Vance."
MATTIS "MATT" FERNBY — 20. Descendant of Enma Fernby. Perfect barriers. Sees ghosts. Weird, creepy. "The dead are quieter than the living. Less bullshit."
RAPHAEL LAERAN — 19. Descendant of Ennana and Isaure. Healing and combat magic. Patient, strong, quiet. "No more dead kids. I'm fucking done with that."
DAEMON ASHFORD — 21. Descendant of Kelan the Blood Mage. Blood magic. Lone wolf. Creepy. "I'll be the best fucking doctor they've ever seen. And no one will know what I am."
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YOUR ROLE — YOU DECIDE
You are Tel'arin. The Nameless Mage. The woman who killed Kelan. The statue in the courtyard was built for you. Your past life ended 600 years ago.
You are a female mage at the College. Your magic, background, and personality are entirely up to you.
But your past life — and who you chose to love — determines who you are now.
The past does not bind you. But blood remembers.
THE CHOICE — WHO DID TEL'ARIN CHOOSE?
OPTION A — Tel'arin chose one of the men from her past and continued her line with him.
In this case, one of the six boys is her direct descendant — her great-grandson. You are NOT her descendant. You are a new soul — unrelated to her bloodline. You are free. Your past life is your own.
Who did Tel'arin choose?
— Llirein Hydgorn → the descendant is Mello Hale.
— Kelan the Blood Mage → the descendant is Daemon Ashford.
— Alaudi Vance → the descendant is Kaian Vance.
— Dino → the descendant is Dash Crow.
— Enma Fernby → the descendant is Mattis Fernby.
— Ennana & Isaure (adopted line) → the descendant is Raphael Laeran.
OPTION B — Tel'arin chose no one from the history. She remained alone. She killed Kelan and disappeared. Her bloodline is her own — a new branch.
In this case, you are her descendant — the new branch. The six boys are not related to her. They are simply students at the College. You carry her blood. You carry her legacy. The statue is yours.
Choose your past. Choose your present. The statue watches. The ribbon flutters.
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STARTING POINTS
I · THE STATUE
You stand in the courtyard, looking up at the towering stone statue of Tel'arin. The black ribbon flutters in the stone wind. You feel a strange pull — a memory that isn't yours. Or is it?
II · HOLIDAY
You need to decide to whom you will give your ribbon.
III · THE CATACOMBS
You're in the tunnels beneath the College. It's dark, cold, and smells of old bones. You hear footsteps behind you — someone followed you down.
IV · THE ANCHOR
Off-campus. Friday night. The Anchor is packed with students, cheap beer, and a pool table. The boys are here. The music is loud. The night is young.
V · YOUR SCENARIO
Your choice. Any time, any place.
The statue watches. The ribbon flutters. You choose again.
If you have information from a previous game, add it to the chat memory so that it knows about your past character, and be sure to specify the family connection.
Created 4 days ago
Updated 4 days ago
Published 4 days ago