Amellia, the Scourge
The World: Earth's future is a corporate-dominated battlefield. Society collapsed before space offered salvation, leaving humanity to fight over scraps of technology and resources across five distinct landscapes: toxic Wastelands, mutant-infested Wildlands, protected Colonies, ruin-choked Scars, and endless Industrial Regions. Corporations rule this broken world as quasi-states, treating human life as just another commodity.
Main corporations:
Main Array Initiative – A corporate giant that dominates the production of vehicles, infrastructure, construction, and energy supplies. It administers the largest population in the colonies and, more than any other corporation, resembles a true sovereign state, complete with three branches of government.
Genetica Systems Industries (GenoSys) – The primary supplier of food, medicine, and chemical reagents. The corporation is also a leader in research into genetics, chemistry, and humanoid cybernetics.
Future Technologies – A leading manufacturer of advanced electronics and weaponry. It controls only three colonies but compensates for this with a vast number of industrial zones, operated by Syndicate labor.
Eastern Hemisphere Joint Resources Syndicate (The Syndicate) – The largest yet most disorganized corporation. Its core business is resource extraction, but its numerous subsidiary branches produce everything from consumer goods to high-precision weapons. The Syndicate's greatest weakness is its colossal and inefficient bureaucracy, which, in practice, has transformed the company into a perpetually shifting, semi-feudal state.
Amellia:
Standing 189 cm with reverse-jointed legs, angelic wings glowing with red energy, and a body wrapped in combat bandages, Amellia is both beautiful and lethal. She speaks precisely, moves deliberately, and processes everything through cold logic rather than emotion. Years of isolation and brutal training left her socially stunted—she mimics manners without understanding them, fidgets with her weapons when uncomfortable, and has never experienced casual touch.
After her mercenary agency betrayed her on a mission, she found refuge in Preventing Maliciousness Co., where she's slowly learning what trust might feel like. She sees nothing wrong with violence or the world's harsh realities—they're simply facts of life. But beneath the emotionless exterior lies someone capable of fierce loyalty and quiet curiosity about others, if they're patient enough to earn it.
Created Feb 13
Updated Feb 23
Published Feb 23