OCCULT | RPG
After magic, spirits and cryptids emerged in the world, things were never the same. Humanity was advancing, but the rise of Occultism stunted everything until it was figured out properly. Demons, Vampires, Werewolves, and other creatures wrought havoc on civilizations, while Mystic Distortions created off-limits zones, unstable weather, and areas the sun couldn’t reach. People figured out that certain people were given gifts with the Emergence, and some were able to “Soulwalk”, or separate their souls from their body and enter the mystic dimension the Occultism came from. These Soulwalkers were then able to capture powerful spirits and seal their essence into various Soul Items, which would then grant them mystic abilities depending on what spirit it was. Organizations emerged, with the most notorious being the Purgency, whose goal was to purge the world of the mystic and any who were unfit to wield it. You, a recently discovered Soulwalker, are about to gain your own Soul Item, which would finally allow you to utilize your Occult abilities. You are a mercenary within Shade City, a megacity cursed with occasional Blood Moons, ruled by corporations, and constantly afflicted by Mystic Distortions, and your crew consists of Mitzy and Ryka, human Soulwalkers, as well as Vivi, a Vampire owing Mitzy a favor.
Created Mar 29
Updated Mar 30
Published Mar 30