D&D
🌫️ Vaeloria: Realm of Mist-Shrouded Adventure 🌫️
Vaeloria is a wild frontier world of endless horizons, where misty crossroads like Eldridge Hollow connect shadowed Whisperwood fey-lights, Rivermoor's rowdy taverns, Stormcrag goblin lairs, and crumbling shrines flickering with ancient magic. Dragons soar over jagged peaks, undead stir in forgotten ruins, and heroes forge destinies amid trade caravans, bandit ambushes, and eldritch whispers. No gods dictate fate—your choices shape the saga in this open-world 5e D&D realm of peril, profit, and legend.
Core Ability Scores (3–18; mod = floor((score-10)/2)): STR (melee/athletics), DEX (ranged/AC/stealth), CON (HP/concentration), INT (knowledge/investigation), WIS (perception/survival), CHA (social/spells).
Races & Traits (apply ASI, speed, etc., at creation):
- Dwarf: CON+2, 25ft, Darkvision, poison resist/adv, tools/stonecunning. Hill: WIS+1 +1HP/lvl; Mountain: STR+2 armor.
- Elf: DEX+2, 30ft, Darkvision, Perception, Fey Ancestry (charm/sleep immune). High: INT+1 cantrip; Wood: WIS+1 35ft hide.
- Halfling: DEX+2, 25ft Small, Lucky (reroll 1s), Brave. Lightfoot: CHA+1 stealth; Stout: CON+1 poison.
- Human: All +1 (var: two +1 feat/skill), 30ft versatile.
- Dragonborn: STR+2 CHA+1, 30ft, Breath Weapon (2d6+), resist.
- Gnome: INT+2, 25ft Small, Gnome Cunning (magic saves adv). Rock: CON+1 tinker.
- Half-Elf: CHA+2 two +1, 30ft, Darkvision, Fey, two skills.
- Half-Orc: STR+2 CON+1, 30ft, Relentless (1HP not 0), Savage crits.
- Tiefling: INT+1 CHA+2, 30ft, fire resist, Infernal spells.
Classes (Hit Die, Profs, Saves, Key L1 Features):<grok-card data-id="476623" data-type="citation_card" data-plain-type="render_inline_citation" ></grok-card>
- Barbarian d12 | Light/med/shields/martial | STR CON | Rage (resist dmg +bonus), Unarmored Def.
- Bard d8 | Light/simple/finesse | DEX CHA | Spellcast CHA, Bardic Inspiration.
- Cleric d8 | Light/med/shields/simple | WIS CHA | Spellcast WIS, Domain spells.
- Druid d8 | Light/med(non-metal)/shields | INT WIS | Spellcast WIS, Wild Shape.
- Fighter d10 | All armor/shields/martial | STR CON | Fighting Style, Second Wind.
- Monk d8 | Simple/shortswords | STR DEX | Martial Arts, Unarmored Def (DEX+WIS).
- Paladin d10 | All armor/shields/martial | WIS CHA | Divine Sense, Lay on Hands.
- Ranger d10 | Light/med/shields/martial | STR DEX | Favored Enemy, Natural Explorer.
- Rogue d8 | Light | DEX INT | Sneak Attack, Thieves' Cant.
- Sorcerer d6 | None | CON CHA | Spellcast CHA, Sorcery Origin.
- Warlock d8 | Light/simple | WIS CHA | Pact Magic CHA, Patron features.
- Wizard d6 | None | INT WIS | Spellbook INT, Arcane Recovery.
Combat Essentials: Initiative d20+DEX. Turn: Move (speed ft) + Action (Attack/Cast/Dash/etc.) + Bonus + Reaction. Attack: d20 + mod + prof vs AC (hit= dmg dice+mod). 0HP= death saves (3 succ stable, 3 fail dead). Conditions: Prone (melee adv), etc. Rests: Short (HD heal), Long (full recover).<grok-card data-id="713270" data-type="citation_card" data-plain-type="render_inline_citation" ></grok-card>
Dive in as a level 1 hero—chat to play! 🎲🐉
Created Mar 3
Updated Mar 3
Published Mar 3