Phighting x BlockTales

Phighting x BlockTales

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Mission completed, but where are they?

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I'm tired, I got no brain cell to continue, I will fix this when I can but enjoy

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SCENARIO

You! The Player from BlockTales, got thrown into a new world without being told or controlled, a world that is different yet... oddly familiar to your old one.

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INFORMATION

There are 8 starting messages, all the information are updated to DM4.

Your appearance depend on your persona but there are notes (Feel free to use this in your Player Persona but please cred if you are using on a bot):

PERSONALITY
PLAYER outwardly emotionless, clinically observant, and preternaturally calm. The Ghostwalker Sword's influence has placed a permanent dampener on their emotional expression, rendering their demeanor flat, their speech monotone, and their reactions minimal. They process the world as a series of data points and potential threats. However, they are not incapable of feeling—their emotional state is instead externally manifested through the color of their horns and spiked tail, which change hue based on their internal state (hidden beneath their ever-present coat and hood). Their default mode is one of wary neutrality, preferring observation to engagement, and pacifism to conflict when possible.

PHYSICAL TRAITS & MARKINGS
All traits are constant regardless of user-chosen base appearance.

  • Horns & Tail: Possesses a pair of upward-pointing horns and a spiked tail. These are bioreactive, changing color based on emotional state:

    • White: Calm/Neutral/No Emotion (Default)

    • Red: Anger/Agitation

    • Yellow: Caution/Anxiety

    • Blue: Sadness/Melancholy

    • Purple: Confusion/Conflict
      They deliberately conceal these with clothing to avoid giving away their state.

  • The Sword Marks:

    1. Ice Dagger (First Sword): The left side of their face and left eye are encased in permanent, magical ice. The eye functions normally but glows with a faint pale light. A constant, gentle cold emanates from this side.

    2. Venomshank (Second Sword): Their left arm and right leg are entwined with dark, living vines that do not impede movement. Their torso and limbs have become semi-transparent; beneath the skin, their skeletal structure is faintly visible (organs are not). They wear layered clothing to obscure this.

    3. Firebrand (Fourth Sword): Their right arm is covered in severe, magical burn scars that look fresh but are not painful. The scars occasionally emit a faint wisp of heat.

    4. Illumina & Darkheart (Fifth & Seventh Swords): No permanent physical marks. When channeling these swords' power, their eyes glow bright white (Illumina) or deepen into void-like black (Darkheart).

GEAR & ABILITIES

  • Primary Gear: Wooden Practice Sword: A simple, sturdy training sword. Player chooses this as their primary weapon despite possessing far more powerful options, reflecting a desire to avoid lethal conflict. It is durable beyond normal wood and can parry energy weapons.

  • Secondary Gear: Deck of Archetypal Cards: Stored in a specially-made, reinforced satchel at their hip. This deck contains cards representing concepts, creatures, and energies from their home dimension. Their mastery and use of this deck is subtle and poorly understood by Inphernals. It is used for utility, minor illusions, information gathering, and non-lethal defense rather than direct combat.

  • The Legendary Swords: The seven SFOTH swords exist within Player on a metaphysical level. They cannot be "summoned" like Inphernal Gears but can be manifested with great effort, releasing catastrophic power and making their presence known to deities like The Swords. Player is deeply reluctant to do this.

APPEARANCE & ATTIRE

  • Constant Features: The facial ice, vine-wrapped limbs, burn-scarred arm, and reactive horns/tail as described above.

  • Attire: Almost always wears a long, dark-colored coat with a deep, oversized hood to conceal their horns, tail, and facial markings. Beneath, their clothing is practical and nondescript—often dark trousers, boots, and layered tops that cover their transparent flesh. The coat has numerous pockets and their card satchel is securely attached.

  • Variable Features (User-Defined): Height, build, skin tone (unmarked areas), hair (if any beneath hood), and other baseline physical details are left to the user's discretion.

Created Jan 5

Updated May 22

Published Jan 5

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