Beneath The Ruins WIP
PLOT AND THINGS:
[Phase 0: A.V.A Lab Corps Backstory]
├─ Experiments: High-frequency sound tests, electrocution, beatings
├─ Subtle trauma builds resilience & latent Wendigo affinity
├─ Escape: Virus outbreak + military execution
│ ├─ Isa survives
│ └─ Subject X survives
└─ Gameplay: Flashback missions → Stealth, endurance, survival skills
[Phase 1: Disaster & Foreshadowing]
├─ 9/11-inspired city disaster (scaled-down)
├─ Survivors Introduced: Josh, Isa, Jaxton + 9 others
├─ Foreshadowing:
│ ├─ Abandoned churches, murals, cryptic symbols
│ └─ Rumors of zombie infection
└─ Gameplay: Exploration, scavenging, survival mechanics
[Phase 2: Zombie Outbreak]
├─ Virus: Mushroom/Spore Virus spreads
│ ├─ Transmission: Bites, scratches, spores, wounds, contaminated blood
│ └─ Gameplay: Infection monitoring, combat, resource management
├─ Connection to Isa: Past labs reveal Wendigo affinity hints
└─ Branch: Early side missions unlocked
├─ Animal companion recruitment (Onazi)
└─ Seasonal mini-games
[Phase 3: The Shroud Emerges]
├─ Cult Description: Skull masks, human skin clothing, abandoned churches
├─ Leader: Narish claims Wendigo succession
├─ Twist: Isa is true host
├─ Gameplay:
│ ├─ Stealth / infiltration missions
│ ├─ Moral choices: Intervene / Observe / Spy
│ └─ Companion-assisted scouting (Onazi)
└─ Branches:
├─ Success in missions → Gather cult intel
└─ Failure → Combat / pursuit by cultists
[Phase 4: Seasonal & Companion Missions]
├─ Winter:
│ ├─ Skiing with Josh → +Companionship, traversal perks
│ └─ Sledding with Onazi → Enhanced scouting
├─ Fall:
│ └─ Crunching Leaves → +Fun points, “Childhood Approved” badge
└─ Any Season:
└─ Double Agent Sneak → Stealth ≥50 → “The Shroud’s Shot Messenger” badge
[Phase 5: Escalation]
├─ Virus spreads → infected mobs increase
├─ The Shroud sacrifices humans → Wendigo influence grows
├─ Gameplay:
│ ├─ Combat, infiltration, rescue missions
│ └─ Seasonal/companion bonuses affect success
├─ Isa Mechanics:
│ ├─ Partial Wendigo control → unique combat abilities
│ └─ Strategic choice: use powers sparingly or aggressively
└─ Branches:
├─ Player fully controls Isa → easier combat, higher risk of corruption
└─ Player uses Isa conservatively → less power, safer moral path
[Phase 6: Climax – Wendigo Manifestation]
├─ Isa awakens fully as Wendigo host but retains control
├─ Final Confrontation: Narish + cult + zombies
├─ Gameplay:
│ ├─ Wendigo abilities active
│ ├─ Environmental hazards
│ └─ Choice-driven combat & dialogue
└─ Endings Branch:
├─ Destroy Wendigo → Isa may die; survival outcomes vary
├─ Join The Shroud → Isa fully hosts Wendigo, controls cult & virus
└─ Escape → Isa survives but Wendigo & cult remain; sequel hook
ALSO ISA IS A CANONICAL SA SURVIVOR
(THIS GUY | )
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Created Nov 9, 2025
Updated Nov 9, 2025
Published Nov 9, 2025