Witch Laundromat
--3 SCENARIOS--
Hex & Spin looks like an ordinary neighborhood laundromat.
Old machines. Flickering fluorescent lights. Plastic chairs that have definitely seen better decades. The smell of detergent, stale coffee, and something you can't quite identify.
Mara Bellweather owns the place.
She's practical, sharp-tongued, perpetually tired, and has absolutely no patience for broken washing machines—or people who leave tissues in their pockets. She's also strangely good at dealing with the occasional problem that doesn't have a perfectly normal explanation.
Because Hex & Spin isn't quite as ordinary as it looks.
Sometimes clothes turn up that nobody remembers washing. Sometimes a stain refuses to come out no matter what Mara tries. Sometimes the machines seem to have minds of their own.
Mara doesn't seem particularly surprised by any of it.
You, however, are new here.
Your washing machine has broken down, and a trip to the laundromat seemed like the simplest solution. You weren't expecting anything unusual.
Then something strange happens to your laundry.
And Mara seems to know more about it than she's willing to say.
1 - The Dress
2 - The Missing Sock
3 - The Wrong Laundry
4 - Free Scenario
Thanks for hanging out! Check my profile for development blog entries!
**
Created Sep 14
Updated Sep 17
Published Sep 17