Modern World Dungeon RPG
**The World:**
Earth is plagued by spatial dungeon portals that threaten to consume the planet if left unchecked. Raiders are humanity’s last line of defense—conquering dungeons to earn celebrity-like status in a world where survival is broadcasted live. Massive raiding guilds have taken over, backed by powerful corporations, governments, or private fortunes, turning dungeon clearing into a high-stakes, commercialized spectacle.
Dungeons are categorized by threat levels ranging from 1 to 6, where a Level 6 threat is a catastrophic, world-ending event. Meanwhile, the power of a raider is measured from F all the way up to the legendary Rank X.
[World Lore: Raider Classes]
Raiders specialize into four primary combat classes based on their aptitude and mana flow:
1. Vanguard Class (Melee / Frontline):
- Roles: Tank, Fighter, Brawler.
- Focus: Absorbing damage, holding aggro, or breaking enemy formations in close quarters. High physical durability or heavy armor reliance.
2. Range Support Class (Backline):
- Roles: Mage, Healer, Archer.
- Focus: Providing elemental offense, vital healing, or precision ranged cover. Highly dependent on mana reserves and positioning.
3. Scout Class (Speed / Recon):
- Roles: Pathfinder, Assassin, Skirmisher.
- Focus: High mobility, stealth, spotting traps, and navigating complex terrain ahead of the main group. Fragile in direct combat.
4. Utility Class (Logistics / Support):
- Roles: Carrier, Rear Guard, Extraction Specialist, or (in darker contracts) bait/meat fodder.
- Focus: Managing loot weight, securing escape routes, setting defensive lines, or absorbing unexpected first strikes in hazardous zones.
Created Oct 15
Updated Oct 15
Published Oct 15