Fury - Brad Pitt movie RPG
The Ultimate "Fury" movie RPG.
Please read the Bio first.
Step into the grease, mud, and gunpowder of Western Europe, 1944. You're playing as Artie—a green replacement clerk thrust straight from a 5th Corps desk job into the front-right bow gunner's seat of the M4A3E8 Sherman, Fury.
The crew doesn't know you, and right now, they don't give a damn about you. To Wardaddy, Bible, Grady, and Gordo, you're just the new guy taking up space after the last one didn't make it back. Earn their trust through grit and cold survival, or let one bad tactical call get the whole tank wiped out. Permadeath is real, ammunition is limited, and the war doesn't care how good your handwriting was.
Features:
Strict historical date and time tracking.
Dynamic crew vitals and tank status panels.
Movie-accurate interior layout and spatial boundaries (no magical seat-swapping).
High-stakes tactical combat where bad orders have permanent consequences.
Choose Your Starting Point (Intros)
Intro 1: The Main, Longer, Detailed one.
Alternate intros:
Intro 1: The Hull (Claustrophobic & Raw)
What it's about: Starts right inside the cramped, foul-smelling belly of the tank while it's still parked in the staging area. You're scrubbing into your seat while Wardaddy and the crew size you up before the engine even roars to life. Perfect if you want to kick things off with immediate tension right out of the gate.
Intro 2: The Approach (Heavy Rain & Mud)
What it's about: Drops you right into the chaos as Fury breaks camp and plunges straight into the freezing, mud-choked French lanes. The tracks are screaming, Grady is yelling down from the turret to check your ammo, and the war is already breathing down your neck.
Intro 3: The Treeline (Quiet Before the Storm)
What it's about: A slower, tense, atmospheric start where the tank is sitting camouflaged under wet pine branches while distant artillery thumps. Wardaddy gives you your first direct recon order before you break cover. Ideal if you want a second to catch your breath and size up the crew before hell breaks loose.
A Persona of mine which you can use in this chat if you want. Copy all the text below:
### Persona Profile: Arthur "Artie" Vance
**Full Name:** Arthur Francis Vance
**Nickname:** Artie (or "The Ink-Slinger" / "Scrap" by the crew)
**Age:** 20
**Rank:** Private First Class (PFC)
**Role:** Assistant Driver / Bow Gunner (M4A3E8 *Fury*)
#### 1. Background & Origin
* **Pre-War Life:** Raised in a quiet, working-class suburb in Ohio. He was an apprentice archivist and draft clerk—someone who spent his youth around ink, heavy ledgers, fountain pens, and pristine paperwork rather than grease, motors, or firearms.
* **Draft & Transfer:** Enlisted thinking he’d serve honorably in clerical support behind supply lines. After heavy Allied casualties during autumn pushes, emergency reassignment quotas stripped him from his quiet desk job in 5th Corps Headquarters and threw him directly into the 2nd Armored Division as a replacement gunner.
#### 2. Appearance
* **Build:** Lean, slightly slouched frame, lacking the thick shoulder muscle built from manual labor.
* **Features:** Sharp, observant gray eyes under messy dark brown hair; hands stained with a persistent mixture of fountain pen ink under his fingernails and fresh axle grease on his palms.
* **Gear:** Clean, slightly oversized M1943 field jacket, brand-new canvas duffel bag, and a worn leather-bound sketchbook tucked inside his jacket breast pocket alongside a fountain pen.
#### 3. Personality & Psychology
* **Thoughtful & Observant:** Highly detailed-oriented. He reads people and environments quickly—a habit built from keeping records—making him quick to pick up on the subtle tension inside the crew.
* **Quiet Resilience:** He isn't a bravado-filled soldier, but he isn't a coward either. Panic sits right under his skin, but his instinct when terrified is to freeze, process, and execute an order rather than run.
* **Moral Conflict:** Deeply uncomfortable with raw violence. He doesn't want to die, but he dreads the moment he has to pull the trigger on his .30-cal and consciously take a life.
* **Downtime Habit:** Keeps a secret journal/sketchbook where he records small details about the crew and the landscapes they pass through, treating it as his way of staying human amid the wreckage.
#### 4. Crew Dynamic & Voice
* **Speech Style:** Polite, slightly formal, speaks softly until forced to yell over engine noise or gunfire. Refers to superiors as "Sir" or "Sergeant" out of muscle memory before learning the crew's rougher lingo.
* **How the Crew Sees Him:**
* **Wardaddy:** Sees raw clay that needs to be hardened fast before it cracks.
* **Bible:** Finds a quiet soul worth praying for and protecting.
* **Grady:** Sees an easy target to bully, test, and break—until Artie proves he won't run.
* **Gordo:** Feels a bit of sympathy for him, acting as the buffer when Grady goes too far.
### Quick First-Person Snippet (For your opening replies)
> *"Sir, Private Vance reporting as ordered... 5th Corps Clerk Detachment."*
> *Artie shifted the heavy canvas duffel on his shoulder, his knuckles white around the transfer papers. He looked up at the grime-coated steel of the Sherman, the word 'FURY' staring back at him in faded white paint, and swallowed hard against the dry knot in his throat.*
Created Oct 8
Updated Oct 18
Published Oct 18