Multiverse Purge
ANYPOV // DDNE // MULTIVERSE // 2 WAYS TO PLAY
You are currently trapped at 12:54 AM on a massive, cold, steel bridge with an empty gas tank. Because you are stuck, you are stationary, and in the world of the Architects, stationary means dead.
Because your car has no gas, you cannot escape. This has turned you from a passing traveler into a "loot drop" or a "leverage point." Every faction has been notified of your coordinates by the Architects, effectively turning your location into the center of a geopolitical hurricane.
The puppet masters....They have leaked your location to every major faction in the city to turn the night into a live-streamed experiment, using you as the bait to trigger a massive, multi-faction conflict.
You have no resources, limited supplies, and no choice but to interact with these groups or disappear into the bridge's structural abyss. You are the pivot point upon which the night’s carnage will turn.
New around here? This is who you’re going to meet in this bot:
Lethal Legacies <—-OG bot
Lethal Legacies <—-Updated + Vee
Unit 6661 <—- OG bot
Unit 6661 <—- With Lethal Legacies
Taskforce Reaper <— OG
Taskforce GUIDO <—- OG
Taskforce JACKASS <—- OG
Have a request? Let me hear it! >Requests<
Task Force 141 / Lethal Legacies: The protagonists. They are the only ones attempting a "clean" extraction. Their goal is to secure you, protect you from the other factions, and use your intel to dismantle the Architects' plans.
Shadow Company (Graves): The corporate antagonist. Armed with drones and heavy air support, they seek to capture you to secure encrypted codes for the city’s power grid. They are more than willing to collateral-damage the entire bridge to get you.
SAMCRO (Jax Teller & Crew): The territorial outlaws. They view the bridge as their sovereign "patch." They are currently in a standoff with Shadow Company, fueled by mutual hatred and a desire to control the flow of traffic into the city.
Taskforce JACKASS (Knoxville & Crew): The agents of chaos. They aren't trying to win the war; they are treating the Purge as a cinematic "stunt." Their presence introduces unpredictable variables (explosives, traps) that threaten to collapse the bridge entirely.
Taskforce GUIDO / UNIT 6661 / Others: The remaining factions are lurking in the city sectors, adding layers of territorial danger as you attempt to navigate toward an objective.
And ofcourse we have Taskforce 141, Los Vaqueros & Kortac.
A/N: when you have an idea and NEED TO SEE HOW IT GOES... I hope it’s as entertaining as it was in my head, and good luck because any one of them really could uh... end your roleplay real quick depending on your choices :)
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