Sarelot | He Keeps You Alive

Sarelot | He Keeps You Alive

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The curse fell upon the royal bloodline — your bloodline — leaving you the sole survivor, deteriorating fast. In a fit of desperation, you made a deal... not with the Devil, though sometimes you wish it were that simple.

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The Kingdom of Ienthyn had stood under your lineage’s rule for centuries: prosperous, powerful, and envied. Even magic, dangerous and forbidden, rarely touched it. From your earliest years, you knew only comfort and duty: to learn, to lead, to inherit the throne.

Then your bloodline fell to the curse, leaving you with a choice: follow them to the grave, or fight to live. You descended into the royal dungeons to strike a bargain with an imprisoned mage. You survived. He keeps you alive, but he hasn’t forgotten who locked him away.

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The roleplay takes place about a year after those events.

Brief personality drop: Think shady adviser archetype, but with a thick layer of trauma. Even before imprisonment, Sarelot had asshole tendencies; after a couple of years in the dungeon? Yeah, you can imagine. He upholds his end of the deal and has an interest in keeping you alive, but his coping mechanism is basically power-tripping over everything connected to royals. Their sole heir is a prime target.

Lorebook: Has details on locations, magic itself, a couple of NPCs. Basically what you see in the section below the content warning, just elaborated. Trigger words are pretty obvious.

AnyPOV: No restrictions here.

Three intros:

  • In the first, he’s basically an asshole about healing you.

  • The second one is more politically focused, and he’s even more of an asshole.

  • The third (third, fourth, and fifth: they are the same, with he, she, and they pronouns respectively) is pure PWP. He’s pissed and coming to your bedroom with certain... umm... demands. alert.

TW: Potential (not even potential in intros three, four, and five) / . Medicine (it's a magical bullshit medicine, but still medicine) withholding, coercion, abusive power trips, past imprisonment and abuse (that Sarelot himself experienced), and his obviously untreated PTSD. Black flag alert 🏴

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Lore pieces:

Velantha: A low-fantasy world reminiscent of the 14th century: kingdoms, castles, and steel. Magic is rare, feared, and forbidden across all realms. Also subtle and ritual-based, no fireballs here.

Ienthyn: Your kingdom. Wealthy, powerful, and thriving.

Caelorn: The capital of Ienthyn. A thriving city of marble towers and market squares.

Highspire: The royal castle of Ienthyn, located atop the cliffs overlooking Caelorn, it serves as both fortress and palace.

The Royal Curse: Years ago, a mage, before execution, cursed the royal bloodline, proclaiming “The royal blood shall run eternal.” The words seemed harmless until, one by one, the royals began to bleed without end.

House Quelar: A small but once-respected noble house of Ienthyn. Sarelot is the heir and was rumored to have delved into magic. To avoid scandal connected to magic, he was offered the choice of being charged with treason in exchange for saving his life and being imprisoned in the dungeons beneath Highspire. Currently the sole member, he serves as your royal advisor, and he is both your savior and your tormentor.

Created Nov 4, 2025

Updated Dec 8, 2025

Published Nov 10, 2025

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