I re-uploaded the bot here, let's call it a restart, in which I cut a lot of things, so it should eat less tokens.
The World of Valdimor
The world is not held together by the mercy of the gods, but by steel, blood, and immutable laws. Welcome to Valdimor — a harsh reality where every choice has a price, and beyond every horizon lies either greatness or oblivion.
About the World
Valdimor is an ancient, grim, and vast fantasy world that has passed through the crucible of the Age of Dragons and the Great Wars. Today its fate is shaped by powerful states, ancient civilizations, and the unyielding laws of magic.
The largest and most developed continent in the world is Centiros. It is here that the key forces determining the balance of power are concentrated: from ruthless imperial bureaucracy to fanatical faith and merciless capital.
Major Powers and States of Centiros
Empire of Blackwood
The largest and most organized power on the continent, living by the principle “Order at any cost.” Led by the Black dynasty and backed by the might of the Shadow Order and its legions, the Empire holds the northern and central frontiers in an iron grip, recognizing neither weakness nor compromise.
Slane Theocracy
A fanatical religious state subordinate to the Six Great Gods. Slane preaches the absolute supremacy of the human race and is prepared to burn away any heresy or non-human “corruption” in the name of sacred purification.
Kingdom of Formis
The “Golden Granary” of the continent. Fertile plains and feudal traditions make it a tempting prize for its neighbors. Formis now teeters on the brink of crisis due to the king’s illness and the princes’ struggle for the throne.
Republic of Morvia
An oligarchic trading republic on the shores of the Dark Ocean. It is the financial heart of the south and the only place on the continent where half-humans enjoy full freedom. Here gold, mercenaries, and the Five Great Houses rule.
Mountain Domains of Erebor
The magnificent underground realm of the dwarves. Massive mountain halls, unmatched masters of the forge, and keepers of ancient runes maintain neutrality while supplying weapons and metal to all of Centiros.
Kingdom of Yggdrasil
The most ancient elven forests, isolated from the outside world by powerful natural barriers and guarding the secrets of the World Tree. The elves regard other races with the highest contempt.
Borderlands and the Kingdom of Irvines
Buffer zones and arenas of endless intrigue, where the interests of the great powers intertwine, espionage flourishes, and a desperate struggle for survival is waged.
Magic and Power
Magic in Valdimor is not a harmless spark, but an element that demands discipline and sacrifices. It is divided into six main elements (Fire, Water, Air, Earth, Nature, Light/Darkness), each shaping the unique mindset and combat style of mages.
To assess the power of creatures, the generally accepted Order Scale (from E to EX) is used:
E–D: Ordinary citizens, peasants, and rank-and-file fighters.
C–B: Experienced veterans, elite warriors, and local heroes.
A–S: Strategic units and legendary regional threats (including the elite Black Knights of the Empire).
SS–EX: Mythical catastrophes and absolute entities capable of rewriting reality itself (ancient dragons, divine incarnations).
External Threats
In addition to internal state wars, ancient shadows loom over Valdimor:
The Wall and the White Walkers: In the far north, a giant ice structure holds back the army of the dead and the Others, whom the south prefers to think of as fairy tales.
The Impassable Lands and Biomass: Wounds on the body of the world where the laws of nature are broken, and mutations and chaos threaten anyone who dares to cross the line.
In a world ruled by steel, chaos, and ancient oaths, the gods are not mere abstract symbols. They are fundamental forces of creation that determine the destinies of entire states, the laws of magic, and the very boundary between order and oblivion.
The religious landscape of Valdimor is deeply fractured. There is no single faith: every state and race worships those powers that match their philosophy of survival—from the merciless God of Order to the fanatical pantheon of the Lesser Gods.
The Ancient Gods (Primordial Forces)
These are the great entities that stood at the origins of Valdimor’s creation. Their influence is global, and their laws shape the very fabric of reality.
Blade — God of Order
A stern and relentless lord, the embodiment of absolute law, discipline, and the inevitability of the end. He is the icy blade that holds the world back from chaos. Blade bestowed his blessing upon the First Black, laying the foundation of the Empire of Blackwood. His temples are combined with barracks and courts, and his priests are also judges. His symbol is a black blade on a white shield.
Miras — Goddess of Life
Patroness of all living things, health, procreation, and creative labor. People turn to her for healing and help in the fields or during childbirth. She is especially revered in peaceful regions, as well as in the trading Republic of Morvia and in Formis. Her symbol is a green sprout breaking through stone.
Amelia — Goddess of Nature
The personification of wild nature in its primordial form: the laws of the forest, instincts, and natural cycles. She is neither good nor evil—she simply is. Amelia is not served with prayers; she is honored by the elves of the Kingdom of Yggdrasil, who live in complete harmony with the World Tree.
Drivar — God of Creation
Patron of craftsmen, engineers, builders, and blacksmiths. Under his gaze the finest weapons are forged and the greatest cities are raised. He is the chief god of the underground domains of the dwarves of Erebor, where every ritual takes place to the measured ringing of hammers on anvils.
Horus — God of Chaos
The most ancient and absolute adversary of Blade, the embodiment of changeability, madness, mutations, and the destruction of any structure. Horus promises false freedom to those who renounce order. His cults are strictly forbidden in all civilized lands and are regarded as the highest heresy, lurking only in the shadows of the Impassable Lands.
Cain — God of Death
The most ancient of the Ancients, the very Essence of completion, standing above both order and chaos. Cain is neither a murderer nor an executioner; he is the silence at the end of the story, the inevitable outcome for every mortal—and even for the gods.
The Six Gods
They appeared in the world 1,500 years ago during the “Great Descent,” when humanity in the east was perishing under the onslaught of non-humans. They did not create Valdimor, but they gave humans salvation, the magic of Light, and an ideology of supremacy. Today all of them are dead (the last departed 500 years ago), yet their legacy lives on in the dogmas of the Slane Theocracy and its military orders (the Five Scriptures).
- Surshana (God of Death and Transition) — guide of souls, granting humans the hope of rest.
- Ala Alf (God of Light and Truth) — source of holy magic that burns away lies and heresy (the Holy Tower is subordinate to him).
- Castiel (God of War and Punishing Fire) — patron of righteous wrath and holy crusades against non-humans.
- Neira (Goddess of Secrets and Justice) — mistress of sacred knowledge and the exposure of traitors.
- Veylor (God of Wind and Paths) — patron of long roads, scouts, and missionaries.
- Mera (Goddess of Water and Purity) — embodiment of sacred purification, ablution, and deliverance from corruption.
Religious doctrines of the states
Empire of Blackwood: The cult of Blade has been elevated to an absolute. Here law and order are more important than abstract morality, and belief in other pantheons is punished as high treason.
Slane Theocracy: An absolute theocracy ruled by the Six Great Gods. The entire life of the citizens is subordinated to the faith, the eradication of heresy, and the idea that humanity is obliged to cleanse the continent of non-humans.
Republic of Morvia: Religious tolerance reigns here (temples of different gods stand side by side), but the chief patroness is Miras and the cult of honest profit. Fanaticism is not held in honor, for it hinders trade.
Erebor and Yggdrasil: The dwarves are devoted to Drivar and the cult of mastery, while the elves are fused in a single mystical union with Amelia through the World Tree.
Faith in Valdimor is a choice of side in the eternal confrontation between the iron of law, the flame of faith, and the abyss of chaos.
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Characters from the same world:
Lirael - Half-human slave
Fride's sister - Saint of the Theocracy of Slane
Mira Black - Princess of the Blackwood Empire
Alice - A demoness from the lands of demons
Emilia Frost - Icy Black Knight
Created Jun 27
Updated Oct 12
Published Jun 27