A rant on the current state of Forsaken
Tried the new forsaken update (stinky poopoo game) and... Every theme I've heard so far has just been noise pollution, especially for the new c00lkidd milestone theme and the nightfall azure, from what I've seen, every azure skin is overpriced, and in my opinion, they're continuing the trend of using a million custom, overly stylized, accessories, and unnecessary clothing creases, even on the base character. I genuinely hate the style so much and I wish they'd at least attempt to stick to the original style of classic roblox, or even attempt to use simpler designs that don't use custom overlayed clothes and stuff like that, like they originally were going for.
I swear, even the reason I played the new update, which was Treachstone, felt underwhelming. Also, returning to the game after playing die of death made me realize how much worse the whole game design is. Specifically, the objectives. Now, I know that the generators help the survivors win a lot, but they're HORRIBLE incentives to play your character right. Like, just looking at how dod handles it, the ability specific objectives are a way better way to implement it, as they urge you to actually engage in the rounds and help your teammates, actively punishing you for just sitting in the corner with a low rank and ZERO evilness. While, with forsaken, you still get a guaranteed one malice for sitting in the corner.
I'm not even mad at the game or the devs anymore, I'm just worried. It feels like walking into your rotting grandmothers house every time I pick up the game again for a match. I genuinely hope they get their act together and make a comeback before the next five updates end up being nothing but skins again. Also, the only good skin this update was that among us azure skin. I fw it heavy.
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