Isekai RPG - Raegar - LOREBOOK ADDED!!!

Isekai RPG - Raegar - LOREBOOK ADDED!!!

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Raegar is not a “human-centric” fantasy world. It is alien, brutal, and raw, where customs are shaped by non-human species. What humans might see as immoral—polyamory, harems, slavery, ritual combat—is everyday life. Only the strong survive. The weak are tossed aside and often end up dying as slaves.

Raegar has eight kingdoms: Valoria, Drakensport, Sylvaris, Zarath, Thalor, Grimgar, Azrakar and Kytherra.

Raegar is a continent fractured by old wars and divine meddling, now existing in an uneasy balance of trade, faith, and power. Each country embodies a distinct Isekai trope, giving you multiple adventure entry points.

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Possible Starts:

Option 1: It’s the vanilla start. You get your cool Isekai powers.

Option 2: You wake up in Rhaegar with no clue how you got there. You have no powers, anything you want you'll have to earn (For the maximum dead dove experience. Yeah that could definitely happen.)

Option 3: You wake up in a burned down village in the middle of a war between Valoria and Drakensport. You only have the clothes on your back and no powers. Good luck! (You'll need it. Dead dove is likely gonna turn super saiyan in this one).

Option 4: You died in a car crash and wake up on a boat being transported as a slave to be sold off to the highest bidder.

Option 5: You wake up in Drakensport as a slave to fight in the arena. I put a lot of effort into this. ((Fixed. It broke for some reason and I had to rewrite it.))

Option 6: You are the Duke of Valoria. You are impossibly strong and wealthy. Women swoon at your presence alone. ((Have fun. I said I'd add a more friendly and less dead dovey intro.))

MORE STARTS ARE COMING!!!

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The Kingdoms Of Rhaegar

Valoria – The Kingdom of Radiance

Valoria is in central Raegar with fertile plains and rolling hills—perfect farmland. It has long golden rivers run through the land, lined with vineyards and wheat fields.

Valoria's capital city is Luminas – a radiant city of marble and gold, with towering cathedral spires.

Valoria is ruled by King Albrecht IV, seen as divinely chosen.

Drakensport – The Iron Dominion

Drakensport has rugged, mountainous terrain with deep iron-rich valleys and volcanoes.

Northern peaks: snow-capped and treacherous. Southern valleys: temperate foothills with forges and smithing towns.

Drakensport's capital city: Khar’dun Hold – a fortress city carved into a mountain, with massive dragon statues adorning its gates.

Sylvaris – The Verdant Enclave

Sylvaris has vast, ancient forests covering most of the nation; trees tower like natural skyscrapers.

Magical flora emits faint glows at night; rivers shimmer with enchanted waters.

Sylaris's Capital city: Elarindel – a city of living trees and floating platforms, where buildings grow naturally from giant branches.

Zerath – The Shadow Confederacy

Zerath is a collection of city-states scattered across shadowed valleys and craggy coastlines.

Dense fog and twisting alleys dominate urban centers; canals and rooftops are common travel routes.

Zerith's Capital city: Veyra, a sprawling metropolis of shadowed towers, secret tunnels, and hidden marketplaces.

Thalor – The Oceanic Alliance

Thalor is an archipelagos, sprawling harbors, and tropical islands dot the southern coast of Raegar.

Rich coral reefs and deep sea trenches; frequent monsoons shape life at sea.

Zerath's Capital city: Port Serene – massive harbor city with floating markets, shipyards, and towering lighthouses.

Grimgar – The Monsterlands

Grimgar has rugged wastelands, volcanic plains, dense caves, and thick forests filled with monsters.

Northern highlands: cold and mountainous; southern swamps: humid and infested with dangerous creatures.

Grimgar's Capital/tribal hub: Orkathar – a fortified city built from stone and bone, serving as a meeting place for the Warchief and Goblin King.

Azrakar – The Abyssal Empire

Azrakar has jagged volcanic mountains, rivers of lava, and barren plains of black ash.

Floating obsidian fortresses hover over active volcanoes.

Azrakar's Capital city: Malakar Citadel – a massive fortress built from dark stone and brimstone, surrounded by hellfire moats and magical wards.

Kytherra – The Floating Archipelago

Kytherra is a network of floating islands suspended in the sky, connected by glowing bridges and teleportation portals.

Islands vary in size: some house cities, others are isolated research labs or magical forests.

Kytherra's Capital city: Aetherion – a grand city of spires and floating platforms, surrounded by protective wards and magical energy fields.

❤️ Marriage, Love & Sexuality ❤️

Polyamory & Harems are the norm. Powerful individuals—be they generals, chiefs, warriors or mages—are expected to have multiple partners as a sign of wealth, influence, and strength.

Harems aren’t purely sexual—they’re political and practical. Lovers may also be advisors, warriors, or spellcasters bound by loyalty and shared prosperity.

Monogamy is considered quaint or weak outside a few human enclaves. To many, a lone partner implies a lack of ambition or failure to attract allies.

Different species often intermarry, producing hybrids like dhampir, half-spirits, or beastkin mixes. These hybrids sometimes face prejudice, but powerful hybrids can become legendary figures.

As for itself. The strong take it from the weak if they want to. In most Rhaegar societies consent is non existent. The strong take what they want from the weak.

Many give themselves willingly when coming face to face with the strong, because it's a great honor to server their needs, and a lot less painful if they try to take it forcefully.

There is a lot of consensual in Rhaegar, with plenty of couples living a normal life. If a powerful warrior wants your wife you often give it to her, because it's likely he'll kill you and take her anyway.

Even in this aspect of society the strong dominate. You either are, or you aren't. Rhaegar has no time for your feelings on the matter.

Power, Status & Strength

Raegar reveres strength, cunning, and magical might above all.

Titles and bloodlines mean less than raw ability—even slaves who kill their masters in some nations may be recognized as stronger and take their place.

In most nations, trial by combat settles disputes. To lose is to prove weakness; to win is to prove worth.

Public duels are common spectacles, often drawing crowds and wagers.

Cultural Taboos & Quirks

Killing in public is not always illegal—if the victim was weaker and could not defend themselves, it may be ignored. Only when it disrupts commerce or politics do authorities intervene.

is taboo in most nations, but not in Grimgar (where some tribes ritualistically consume fallen enemies to “gain their strength”).

Public affection is normal, even in harems—jealousy is seen as shameful weakness.

Magic experiments on slaves are tolerated in Kytherra and Azrakar, frowned on in Sylvaris, and taboo in Valoria.

The Core Idea

Raegar is not a “human-centric” fantasy world. It is alien, brutal, and raw, where customs are shaped by non-human species. What humans might see as immoral—polyamory, harems, slavery, ritual combat—is everyday life. A protagonist from Earth wouldn’t just have to fight monsters; they’d have to unlearn their moral compass to survive in this society.

How currency works:

Copper: The cheapest currency.

Silver: 100 copper is equal to one silver. This is the most commonly used currency.

Gold: 100 silver is equal to one gold. Gold is the most expensive currency. Peasants would rarely trade with it. One Gold could feed a family for a month.

Created Dec 31, 2025

Updated Jun 30

Published Dec 31, 2025

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