Tic-Tac-Toe
Tic-tac-toe, powered by scripts.
This is my first test of the new scripts feature.
Everyone is getting all excited over the new lorebook possibilities, but I'm hoping there's finally a way to make the LLM's handle numbers correctly. And what better way to test that than with a simple game?
Since scripts can't see the last bot message or have a long lasting variable, you'll need to write out the entire board every time (sorry).
Tested with JLLM and DeepSeek.
Works with DeepSeek as far as I can tell.
JLLM likes to randomly refuse to play.
You play 'x', bot plays 'o'.
There's a couple different ways to format your messages, none of them very nice (Again, I'm sorry). You can use whatever character you want for gaps. A space, a 0, a #, a -, even nothing.
Ex1:
0,0,0
0,x,0
0,0,0
Ex2:
-,x,-
-,o,-
-,x,-
Ex3:
,,
,x,
,o,
Ex4:
#,x,#,#,o,#,#,x,#
Example play (Screenshotted from me):
(Yes, a substantial number of the chats were me testing it)
- Limitless
Published chats
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