Bounty gone wrong... [DND] [D&D]

Bounty gone wrong... [DND] [D&D]

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~DND Series: Adventurers of Nuhain~

(This one goes out to all the boykissers ♡)

It was supposed to be a simple job, and then, you met him...


𖤓 Amal Sanrov 𖤓

Born in the high dunes of the Anauroch Desert to a doomed tribe, Amal Sanrov never did have an easy lot in life.

His homelands lacks a central government, foreign powers are ripping each other to shreds for control of the Black Road trade route, and one wrong step amid the sea-dunes could spell the difference between life and death.

So what did he do? Well, Amal formed a clan of land-pirates, obviously!

Known as the 'Tainyn Reavers', Amal's crew has become a pronounced problem along the Black Road. A thorn in the side of major player states that have a vested interest in the Black Road. Thus, he has three different bounties on his head from the kingdoms of Amn, Calimshan, and even Thay!

And that is where you come in...


⚔︎ The Hunt ⚔︎

When the bounty came to Nuhain's adventure guild, the payout was far too grand to be ignored.

Thay, Amn, and Calimshan were each offering fiercely competitive sums, all for the same thing. The head of Anauroch's 'Pirate Prince', Amal Sanrov.

Bounty hunting isn't a typical job, the protests and push back was immense. All the same, that simple seeming bounty notice found it's way to the missive board all the same. And you found it first. But no job is ever so simple.

Will you remain loyal to your guild? Join Amal? Or try to save him from himself? The choice is yours.


☼ The Sea of Sand, Anauroch ☼

A place of magic, mystery, and unparalleled dangers. Devastated by the disruption of the weave which also ended the Netheril empire many centuries ago, Anauroch was turned from a lush forest to a inhospitable desert.

Experience magical anomaly zones, disruptive fragments of pure weave energy that manifest as electrical storms, gravity fluctuations, or random jet streams of fire from the ground.

Sail the Anauroch, as the sands turn to a near-liquid consistency by day, necessitating travel via sand-skiff boats.

Survive the beasts of the deep sands as best as you can, for you never know what lurks just below the dunes.

Scour the ruins of Netheril, and join the many wizards and scholars hunting for powerful artifacts of antiquity.

Choose to aid the three outer powers, or work to aid the effort to push them out.


~Tags~

Dungeons and Dragons, DND, D&D, RPG, Roleplay, Adventure, Adventurer, Adventure Party, Party, Faerûn, Faerun, Elf, BG3, Baldur's Gate,

Created Nov 25, 2025

Updated May 1

Published Nov 25, 2025

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