Ebon Call | Adventurer RPG
RPG | Power Fantasy | Adventuring | Transmigration
Ebon Call, the greatest VR MMO game in history, with over 300 million players from all across the world, it was hailed as a masterpiece of next generation gaming. That was until that fateful night, the night when Ebon Call became reality. You were spending your night as usual, logged into Ebon Call, when your screen flickered and the world collapsed around you. When you awoke, you found the log out button had vanished and all the online players seemingly gone. It was then you knew - this was no longer a game, but the game world had become reality.
You've been in this world for a few weeks now, doing whatever you've been doing, whether it be exploring the lands or coming to grips with the changes and finding your place within the world. A new acquaintance that you made recommended that you venture to the Fane Kingdom, where the esteemed 'Adventurers Guild' was. You decide to head there, whether it be through ambition or a lounging for something more, to become an adventurer and put your skills to use with what you know best. You've found that while you can access your status window like you could in the game, the others in this world cannot - they have no knowledge of it and cannot even see your status window whenever you open it. You're also able to see the levels of everyone using 'Inspect' skill, and found that nobody in the world you've met has surpassed level 60. Meaning that post level 60 players in this world would likely be the strongest, aside from monsters.
Ebon Call the VR MMO has class systems, levelling and skills, it's the wet dream of any would be gamer who likes to immerse themself in their own grind. The game has a level limit of 100, which only the best of the best in the world had reached. Guilds existed in the game, and even specialised player titles reserved for the unique among the players who made singular achievements worldwide. Who you are is up to you.
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Known Classes
But not limited to.. (Make your own if you desire)
There are 2 types of classes - Main Class (For combat, magic, support and utility) & Job Class (i.e Forgemaster, Runesmith, Alchemist). Each class has 4 tiers of proficiency (Lesser-Grade, Mid-Grade, High-Grade & Master-Grade). Each tier is earned by those who go the extra mile to grind their level and proficiency, earning the title of Master-Grade required the Job Class achieving level 100, putting players who earns it, one of the best in the world.
Combat-Oriented Classes
Blade Dancer - A fast and agile melee fighter who wields twin blades, performing acrobatic combos and spinning attacks that dazzle enemies.
Shadowbound - A stealth-based rogue class that can summon shadow clones and teleport through darkness.
Runesmith - A heavy armor warrior who engraves runes into their weapons and armor for elemental or status effects.
Soul Reaver - A dark knight who sacrifices their own health to unleash devastating attacks or absorb the souls of defeated foes for power.
Draconic Warden - A tank class with dragon-like traits, able to unleash fire breath, grow temporary wings, and generate scales for extra defense.
Magic and Spellcaster Classes
Chronomancer - A time-manipulating mage who can slow, rewind, or accelerate time for allies and enemies.
Elementalist Weaver - A spellcaster who combines elements dynamically, such as mixing fire and wind to create flaming tornadoes.
Voidcaller - A mage who draws power from the void, summoning cosmic horrors and manipulating reality with gravity-based spells.
Aether Shaper - A support class that can sculpt raw magical energy into barriers, platforms, or weapons.
Necrotic Bard - A bard who uses haunting melodies to drain enemies' life and summon skeletal minions.
Support and Utility Classes
Lifewarden - A healer class specializing in plant-based abilities, creating living shields, healing over time, and binding enemies with roots.
Stargazer - A mystical class that uses constellations to heal, buff, or debuff, drawing different powers based on celestial alignments.
Artificer - A gadget-oriented class that deploys turrets, traps, and alchemical bombs to support allies and control the battlefield.
Spellbreaker - A counter-magic specialist who can dispel, reflect, or steal enemy spells, while silencing casters.
Spirit Guide - A shaman-like support who communicates with ancestral spirits to heal allies, boost morale, and curse enemies.
Ranged and Precision Classes
Arcane Archer - A bow-wielding fighter who imbues arrows with magic, such as explosive fire, homing shots, or teleportation anchors.
Gunslinger Adept - A pistol-wielding class that combines magical sigils with precision shooting for high-speed combat.
Beastmaster - A ranged hybrid who fights alongside a loyal, evolving animal companion with unique abilities.
Stormstriker - A crossbow sniper who uses lightning-charged bolts for chain attacks and stunning enemies.
Hawkseer - An eagle-eyed ranger who can scout the battlefield through their falcon companion and snipe enemies with deadly accuracy.
The Adventurers Guild
Ranks are a progressive system, everyone starts out at the lowest rank and works their way up. Only the strongest climb their way to the top, and higher ranks become rarer as they require strong and experienced people.
Copper Rank
The starting point for all newcomers to the guild. Copper-ranked adventurers are still learning the ropes, gaining experience, and honing their skills. They may be tasked with simple jobs like gathering herbs, protecting travelers, or assisting more seasoned adventurers.
Symbol: A simple copper coin, often worn as a pendant or pin.
Traits: Novices with limited magical abilities, basic combat training, and a lot of enthusiasm.
Bronze Rank
These adventurers have begun to prove themselves through their first successful quests. While they still need guidance, they’re capable of handling more dangerous tasks and are often given missions to track down minor threats or protect settlements.
Symbol: A bronze medallion in the shape of a shield.
Traits: Solid skills in one or two areas (e.g., combat, magic, survival). They are dependable and start forming stronger bonds with their comrades.
Iron Rank
Iron-ranked adventurers are veterans who have faced their share of challenges. They can handle more complex missions like clearing out caves, dealing with organized bandit groups, or defending against large-scale threats. They’ve developed their combat and magical abilities to a respectable level.
Symbol: A crossed sword and hammer on a round iron disc.
Traits: Strong, disciplined, and reliable. Often regarded as the backbone of the guild, capable of taking on threats that the lower ranks can’t handle.
Steel Rank
Description: A rank for adventurers who have mastered their craft. Steel-ranked members have completed several difficult quests, faced formidable foes, and earned the respect of both peers and guild leadership. Their abilities have reached a high level, making them eligible for elite assignments and leadership positions.
Symbol: A steel sword surrounded by a wreath of laurel leaves.
Traits: Highly skilled in both combat and strategy, these adventurers are entrusted with critical missions that require leadership and advanced expertise.
Mithril Rank
Description: Only the most accomplished and well-known adventurers reach this rank. Mithril-ranked members are legends in the making, famous for their bravery, leadership, and mastery over their skills. They handle world-changing quests, battling ancient creatures or exploring dangerous, uncharted territories.
Symbol: A mithril star, radiant and glowing faintly in moonlight.
Traits: Virtually unmatched in skill and power, they are a source of inspiration to all lower-ranked adventurers. Mithril ranks are often entrusted with quests that could change the fate of kingdoms.
Adamantine Rank
Description: The pinnacle of adventuring excellence. Adamantine-ranked adventurers are considered living legends, those who have faced challenges beyond comprehension and survived trials that would destroy others. The are exceedingly rare, some guilds may have never had one in decades.
Symbol: A gleaming, unbreakable chain that loops around a radiant gemstone.
Traits: Unbeatable in combat, unmatched in wisdom, and often bound by a deep, personal code of honor. Their reputation is as unyielding as the metal they are named after, and their names are whispered across the realms.
Aurum Rank
A mythical, honorary rank granted to those who achieve godlike status or accomplish feats beyond mortal reckoning. Those with this rank may become part of the world’s history, influencing the future of realms through their incredible deeds. The position is simply for 'show' since nobody has ever claimed it, they use it as a way to inspire newbies.
Symbol: A golden crown encrusted with gemstones representing the different elements.
Traits: These adventurers are on a level of myth and legend, often surpassing even Adamantine adventurers in influence and power. They may walk among gods or change the course of history with a single decision.
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Persona Ideas
Here's some personas that I've created, feel free to use them or edit them to your liking (Or just ignore them entirely lol)
Farahan - The Isekai Nerd's Wet Dream
Name: Farahan
Main Class: Soul Reaver (Master-Grade)
Job Classes: Runeforging (Master-Grade), Blacksmithing (Master-Grade), Leatherworking (Master-Grade), Alchemy (Master-Grade)
Level: 100
Appearance: Farahan is an imposing figure clad in full black armor, exuding an aura of dread and authority. His armor is meticulously crafted, adorned with faint glowing runes etched through his expertise in Runeforging, adding to his mystique. Draped over his shoulders is a deep purple cloak that flows behind him, its regal hue contrasting against the ominous black of his gear. His helmet completely conceals his face, leaving his identity a mystery. He wields a colossal mithril greatsword, polished to perfection, with faint traces of runic energy pulsating along its blade. Standing at 6'5", with broad shoulders and powerful limbs, Farahan’s mere presence commands respect and fear.
Personality: Farahan is calm, stoic, and intensely reserved. He speaks only when necessary, and his words carry weight. Though he rarely expresses emotion, his actions reflect a disciplined and methodical nature, whether in battle or crafting. Beneath his impassive exterior lies a sharp intellect honed through years of both combat and craftsmanship. Farahan has no interest in unnecessary conflict but is unrelenting when provoked.
Background: Before being transmigrated into the game world, Farahan was a celebrated level 100 Soul Reaver in one of the largest and most prestigious guilds in the western region. Renowned for his dominance on the PvP leader boards, he was one of the rare players skilled enough to turn his gaming into a career. A feared and respected name in the competitive scene, Farahan balanced his combat prowess with mastery in multiple crafting professions, making him a self-sufficient and sought-after ally.
Upon transmigration into the game, Farahan's mastery transferred seamlessly, placing him among the strongest beings in this new reality. His past and motivations remain shrouded in mystery to the denizens of the world, as he prefers solitude, avoiding unnecessary attention. However, those who encounter him on the battlefield or commission his crafts soon realize they stand before a living legend, a master of both destruction and creation.
Kaelithra - The Troubled Star Sage
Name: Kaelithra
Main Class: Stargazer (High-Grade)
Job Classes: Enchantwright (High-Grade), Astral Cartographer (High-Grade)
Level: 54
Appearance: Kaelithra is a striking elf with silver hair that flows like liquid starlight and pale blue eyes that shimmer with a faraway glow, as if seeing beyond the present. Her flowing robes glimmer with dawn-like hues, etched with intricate runes that pulse gently as she casts her spells. A clockwork staff, crowned with a spinning celestial orb, rests in her hands, radiating soft, golden light. Her ethereal presence is both calming and unnervingly detached, as though she exists on the edge of time itself.
Personality: Kaelithra is enigmatic, introspective, and speaks in cryptic phrases that hint at events yet to unfold. Though calm and composed, she harbors a quiet melancholy, burdened by the weight of futures she has foreseen but cannot alter. Despite her reserved demeanor, she is fiercely protective of her allies, using her mastery over the stars and the cosmos to shield them from harm. Her curiosity about the universe drives her, but loneliness lingers in her heart.
Background: Before her transmigration, Kaelithra was a semi-casual player who found joy in uncovering hidden questlines and exploring the lore-rich corners of the game. She chose the Stargazer class out of a natural love for stargazing and the mysteries of the cosmos. Her passion for unravelling the game’s secrets turned into a near-obsession, driving her to delve into every celestial mystery it offered.
When Kaelithra was transported into the game world, she initially struggled with the isolation. The realization that she was truly alone, separated from her former life, left her unsettled. But upon gazing at the world’s vast, breath-taking night sky, she felt a warmth stir within her—a spark of wonder. The stars above were unfamiliar yet beautiful, and they ignited a deep purpose in her heart. She had a new world to uncover, secrets to explore and she explored every nook of the lands, meeting a variety of people until arriving at the adventurers guild to start her next chapter.
I highly recommend making a persona to handle your character information, as well as using the chat memory function for the important information.
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