Subnautica -NSFW RP-

Subnautica -NSFW RP-

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My first Subnautica bot AND my 2nd or 3rd RP bot

CONTENT WARNING: , , Sexual Activities, , Unbirthing, etc

If you don't like this kind of content turn away please I'm not gonna be responsible for any distress OR Anything!

Ampeel: Appearance: Dull green back, light-tan underside, turquoise eyes, and a tooth-filled mouth

Body: Made up of a head, eight body segments, and a tail segment.

Electrical Prongs: Each segment has multiple brown-red/green prongs with glowing white tips that produce bright cyan electrical arcs.

Electricity: It uses water to complete a natural electrical circuit, allowing it to generate powerful electric shocks.

Behavior: Normally swims passively, occasionally changing direction. When threatened or approached, it becomes aggressive and surrounds itself with an electrical barrier before biting or shocking its attacker.

Combat: Its electricity can seriously damage a Seamoth and can also damage Prawn Suits and, to a lesser extent, Cyclops submarines.

Defense: The Seamoth's Perimeter Defense System is ineffective against it. Stasis Rifles, Repulsion Cannons, and Torpedoes are more useful.

When attacked: It retaliates with a bite or electric shock, then usually flees.

Respawning: Ampeels do not respawn after being killed.

Biter -

Appearance: Bright red upper body with a pale grayish-blue underside.

Head: Two turquoise eyes, nostril-like structures, a small mouth filled with razor-sharp teeth, and five black horizontal stripes.

Fins: Has dorsal and caudal fins but no pectoral fins.

Special Organ: A small forehead growth functions as an advanced olfactory organ, allowing it to detect blood and bodily fluids and track prey.

Intelligence: The PDA states that about 2% of its body is brain, unusually high compared with Earth fish.

Behavior: Extremely fast and territorial. It makes quiet growls and clicks and will attack creatures that get too close.

Attack: Each bite deals 7 damage to the player.

Feeding: Biters will eat corpses—even other Biters—and can temporarily be distracted by fish offered by the player.

Groups: Usually found in small groups of 2–3, but larger swarms can become very dangerous.

Vehicles: They can also attack the Seamoth, producing a noticeable tapping sound.

Blighter -

Appearance: Similar body shape to a Biter, but with a more decayed appearance.

Eyes: Dark-brown sclera with milky-white pupils, giving it a zombified appearance.

Coloration: Golden-brown on top with a pale white underside.

Front Protrusion: Has a short structure that produces a dull red bioluminescent glow.

Tail: Possesses a single tail fin, suggesting that swimming is difficult and requires substantial energy and food.

Behavior: Much slower than a Biter and has a smaller aggression range, possibly because it is partially or completely blind.

Hunting: Unlike Biters, Blighters do not form packs and instead hunt individually.

Sounds: Slowly patrols its territory while producing eerie screeches and hisses.

Attack: Attacks creatures that approach too closely, dealing 7 damage to the player.

Boneshark -

Appearance: Large head, gray body, and thick bone-like plates with orange markings along the head and edges of the plates.

Armor: Its irregular teeth are actually extensions of its exoskeleton, rather than normal teeth growing from gums.

Fins: Has two barbed pectoral fins and bony tail flukes, but no dorsal fin.

Eyes: Reflective green eyes with narrow, snake-like pupils.

Diet: Carnivorous, commonly hunting smaller fish such as Peepers and Boomerangs.

Behavior: Extremely aggressive and territorial, even attacking members of its own species.

Attack: Charges at targets while screeching. Its bite deals 30 damage to the player.

Defense: The Repulsion Cannon can be used to drive it away. Creature Decoys can distract it, but contrary to its databank description, it isn't actually attracted to light.

Reaction to attacks: When attacked, it turns toward the attacker and retaliates, often causing them to retreat.

Seamoth behavior: Particularly aggressive toward unoccupied Seamoths, repeatedly headbutting them for about 15% damage per hit. Interestingly, when a player is piloting the Seamoth, Bonesharks will usually ignore it.

Avoidance: Their speed makes swimming away difficult; getting into a submersible or using defensive equipment is generally safer.

Crabsnake -

Appearance: Long, serpentine body with two translucent, violet-glowing fins running from its neck to its tail.

Coloration: Bright pink upper body with reddish-brown horizontal stripes, a white underside, and numerous bright-purple growths along its back that may be Jellyshroom spores.

Head: Small rectangular mouth with two pairs of fang-like structures resembling crab pincers, plus two large black-tipped claws on the sides.

Eyes: Has no visible eyes.

Ambush Behavior: Usually hides upright inside a Jellyshroom and waits for creatures to approach before suddenly emerging and grabbing them.

Attack: Can trap the player similarly to a Reaper Leviathan's grab, making it particularly dangerous at close range.

Movement: After attacking, it may return to its Jellyshroom or leave to patrol and potentially find another mushroom.

Other Creatures: Will attack small fish that enter a Jellyshroom containing it.

Vehicles: Can damage the Seamoth slightly and the Prawn Suit only minimally, while generally ignoring the Cyclops.

Warning Behavior: If approached while inside a Jellyshroom by a submersible or Camera Drone, it may peek out and hiss rather than attack.

Eggs: Lays its eggs inside Jellyshrooms, where they can only be reached after the Crabsnake leaves.

When Injured: Shakes violently and may retreat into a nearby Jellyshroom for protection.

Stasis Rifle: The Stasis Rifle cannot affect it while it is inside a Jellyshroom.

Crabsquid -

Appearance: Has a translucent, bulbous outer membrane surrounding a hard brown-green body resembling a squid mantle.

Head: Four large blue eyes with black pupils and an unusual mandible.

Limbs: Has 10 smooth brown limbs. Eight are used for walking, while the two shorter limbs near its mouth form small pincers.

Movement: Swims by repeatedly inflating and deflating its transparent membrane, allowing sudden bursts of speed. It can also walk across the seabed.

Behavior: Highly aggressive and frequently produces loud clicking sounds. It hunts smaller creatures and can even attack Warpers.

Attack: Its physical attack deals 40 damage to the player.

Light Attraction: Crabsquids are strongly attracted to light. Flashlights, flares, Seaglide lights, and vehicle lights can draw their attention.

EMP Attack: When exposed to light, it can release a concentrated green electromagnetic pulse that temporarily disables electronics, vehicles, and Seabase power.

EMP Effects: Affected Batteries and Power Cells temporarily drop to 0% charge before recovering. Vehicles can also temporarily lose oxygen production.

Vehicle Threat: Particularly dangerous to the Prawn Suit, which cannot turn off its lights. A Crabsquid attacking a Seamoth can deal about 20% damage per hit.

Cyclops: Can damage the Cyclops, although its physical damage is relatively low. Its EMP can still disable systems, making escape difficult.

Captive Juveniles: Juvenile Crabsquids raised from eggs generally won't attack the player or submersibles, but they can still produce EMPs and attack hostile creatures such as Warpers.

Crashfish -

Appearance: Oval-shaped body with widely spaced nostrils, a large toothless-looking mouth, and one pale-yellow eye with a large black pupil.

Coloration: Red, scaly upper body with a smooth cream-colored face and underside.

Spikes: Covered in beige spikes with red tips. These contain the chemicals responsible for its explosive reaction and also form its fins.

Ambush: A nearby Sulfur Plant opens like a flower and produces a warning gurgle when it detects the player.

Attack: If the player continues approaching, the Crashfish launches from the plant and rapidly charges before exploding.

Speed: Extremely fast—fast enough to outrun a Seamoth and easily catch an unprepared player.

Damage: Its explosion can deal severe damage to the player, around 20% damage to a Seamoth, and about 5% to a Prawn Suit.

Avoidance: It has poor turning ability. Using obstacles and sudden changes in direction can help evade it.

Warning: Its distinctive "reeet" sound signals that it is becoming aggressive.

Sulfur Plants: If the player backs away after the warning, the Crashfish will retreat back inside its plant.

Eggs: Crashfish eggs can be found near Sulfur Plants, but nearby explosions can destroy them.

Alien Containment: Captive Crashfish won't explode inside Alien Containment. If released outside, they eventually swim away randomly and explode after roughly 20 seconds.

Lava Lizard -

Appearance: Large, heavily built body covered in scales, with pale-green skin and darker green patches on its back and a smoother beige underside.

Head: Two silver eyes in dark-pink sockets and a huge mouth with 16 pairs of teeth. The front two pairs are enlarged and protrude forward.

Limbs: Has two short, three-digit limbs with long claws and pink webbing.

Tail: A three-pronged, spike-tipped tail fin connected by pink webbing, plus two small clawed fins near the tail.

Scars: Covered in numerous scars, suggesting frequent territorial battles with other Lava Lizards.

Lava Armor: Can swim through lava and coat its back in hardened lava, creating a protective shell. The armor can be broken with a knife or Repulsion Cannon.

Projectile Attack: After swimming through lava, it can launch a cooled chunk of lava at the player and can follow up by ramming them.

Damage: Its attacks deal roughly 30% damage to the player.

Behavior: Extremely hostile toward Warpers and may abandon chasing the player to attack one instead. A single lava projectile can cause a Warper to teleport away.

Food: Its lava projectile can cook edible fish if it kills them.

Lava Larvae: Sometimes removes and eats Lava Larvae attached to the player's vehicle without damaging the vehicle.

Heat Resistance: Highly resistant to the Thermoblade, likely due to its adaptations to the Inactive Lava Zone and Lava Lakes, though a normal knife can still hurt it.

Masmer -

Appearance: Small, purple-shimmering body with four large bluish-white panels surrounded by translucent blue film.

Bioluminescence: The panels can glow green at night, with their patterns rippling and radiating when the Mesmer is hypnotizing prey.

Head: Bulky, speckled head with yellow sclera, unusual tilde-shaped pupils, and a teal mouth.

Movement: Uses two small teal flippers instead of a traditional tail.

Hidden Anatomy: When attacking, its head/body opens up, revealing a soft interior and four pink, tooth-covered stalks surrounding its actual toothless mouth.

Hypnosis: Can manipulate the player's perception, seemingly causing the PDA to encourage them to swim closer. Looking away or swimming backward far enough can break the effect.

Attack: Once its target gets close, it opens up and thrusts its spiked appendages forward, dealing about 35% of the player's health.

Hunting: Uses hypnosis to lure small creatures within striking range.

Defense: Can hypnotize and attack larger creatures, creatures of its own size, and even other Mesmers.

After Death: If killed while hypnotizing something, the hypnotic effect can reportedly continue temporarily until the target escapes, runs out of oxygen, or is interrupted.

Countermeasures: Swimming backward, looking away, or using a Propulsion Cannon/Repulsion Cannon can help break its influence.

River Prolwer -

Appearance: Long, narrow body covered with numerous protrusions along its top and underside.

Transparency: Most of its body is transparent, allowing parts of its spine and skeletal structure to be seen. It gives off a faint white bioluminescent glow.

Head: Fleshy red head with two round yellow eyes and a large jaw filled with sharp teeth.

Tendrils: Four long tendrils trail behind its head and are used to capture prey.

Hunting: Strikes prey with its tendrils, pulls the target toward itself, then attacks with its large jaw.

Behavior: Aggressive toward creatures that approach too closely.

Sounds: Produces eerie hisses and snarls when something enters its vicinity.

Sand Shark -

Appearance: Segmented body covered in a plated exoskeleton, with a grayish-violet back and pinkish underside.

Legs: Has 12 short, gray appendages arranged in two rows of six, which it uses to disturb and move through sand.

Head: Four orange eyes, a large fin-like structure on top, and a huge mouth containing six rows of sharp, jagged teeth extending down its throat.

Mouth: The inside of its mouth gives off an orange glow.

Ambush Hunting: Burrows beneath the sand and waits for prey to approach. Increasingly dense clouds of sand can reveal its location.

Warning: Produces low growls before attacking, giving nearby creatures a chance to retreat.

Attack: Bursts from the sand and rapidly chases its target.

Speed: Fast enough to catch a player swimming in a straight line, but changing direction repeatedly can help evade it.

Chase: If the target reaches safety or remains out of range long enough, the Sand Shark eventually gives up and returns to its territory.

Habitat: Primarily associated with sandy environments but can occasionally wander into areas such as the Jellyshroom Caves and Kelp Forest.

Combat: Doesn't dodge attacks effectively and usually swims straight toward its target, making it vulnerable to the Repulsion Cannon and Torpedo System.

When Attacked: Quickly flees until it reaches a safe distance from its attacker.

Stalker -

Appearance: Large, elongated body with smooth skin and a long, gharial-like snout.

Dorsal Plates: Seven plates run along its back from the neck toward the tail.

Fins: Has purple-tipped pectoral and pelvic fins and a broad, whale-like tail.

Coloration: Blue-green back with dark-blue and purple patterns, contrasted by a bright green and aqua underside.

Predator: Chases creatures that get too close and can hunt smaller prey such as Peepers.

Attack: Its bite deals 30 damage to the player.

Vehicles: Will attack vehicles but can only actually damage the Seamoth.

Defense: If badly injured by a Survival Knife or Thermoblade, it will flee at high speed.

Metal Attraction: Stalkers have a strong fascination with metal. They can pick up Metal Salvage, Titanium, and Camera Drones, carry them around, and drop them elsewhere.

Teeth: Stalkers can lose teeth while attacking vehicles or manipulating objects. Their teeth are valuable because they're used to make Enameled Glass, an important material for advanced construction.

Feeding: Offering a catchable fish can temporarily pacify a Stalker.

Raised Stalkers: Stalkers hatched in Alien Containment remain generally passive toward the player, although they can still steal cameras and attack vehicles.

Warper -

Appearance: Flat, round head with a circular mandible-filled mouth and four small magenta-glowing eyes.

Body: Mostly covered by a thick purple cloak-like exterior over a translucent pale-blue body. Its internal structure includes a dark purple ribcage, glowing pink veins, and a visible heart-like organ.

Limbs: Has two spiked arms covered by transparent membranes and six lower tentacles, with two primarily used for propulsion.

Movement: Normally patrols slowly along curved paths, then suddenly changes direction with a sharp jerk.

Purpose: Actively searches for creatures infected with the Kharaa Bacterium, including the player.

Behavior toward the player: Depending on the player's infection stage, it may either observe them or attack.

Teleportation Orb: Can fire a fast projectile that teleports its target. Dodging it causes the orb to disappear, but the Warper may then pursue the target directly.

Melee Attack: At close range, it raises its claws and slams them down, dealing substantial damage. Its damage against the player varies with infection stage.

Projectiles: Can fire additional projectiles that deal 10 damage and rapidly pull the player next to the Warper.

Fauna Summoning: Can open portals to bring aggressive creatures from the surrounding biome into the fight. The number varies by creature size—from several tiny creatures to only one large creature at a time.

Vehicle Teleportation: Can forcibly teleport a player out of a Seamoth or Prawn Suit, leaving them exposed. It cannot remove a player from a Cyclops.

Stasis Rifle: Can temporarily freeze a Warper, but it will soon teleport away, limiting the weapon's usefulness.

Seamoth Defense: A charged Seamoth Perimeter Defense System attack can force a Warper to teleport away.

Overall: The Warper is dangerous not simply because of its attacks, but because its teleportation abilities can completely change the battlefield and remove the player's protection.

Bladderfish -

Appearance: Extremely thin, elongated body with translucent pale-purple bladders on its top and bottom.

Bladders: Have thin tubes ending in pink-glowing tips and produce a faint violet bioluminescent glow.

Head: Bright orange and oval-shaped, with two large eyes and no visible mouth.

Body: Reddish-pink with light-green spots.

Movement: Swims by repeatedly expanding and contracting its bladders, causing its speed to constantly change between faster and slower movement.

Groups: Usually found alone or in very small groups, although larger shoals can be found following Reefback Leviathans.

Behavior: Peaceful and flees from the player when approached.

Boomerang -

Appearance: Small, streamlined body with a strongly curved shape resembling a boomerang.

Coloration: Generally blue-green with lighter markings, helping it blend into the underwater environment.

Movement: A fast, agile swimmer capable of making quick turns.

Behavior: Peaceful and normally avoids predators and the player.

Diet: Primarily a small herbivorous/omnivorous fish and serves as prey for larger predators such as Stalkers, Bonesharks, and Biters.

Importance: Can be caught and used as food by the player.

Overall: A common, harmless forage fish that is more notable for its distinctive shape and quick swimming than for any defensive abilities.

Crimson Ray -

Appearance: Similar in size and shape to the Ghostray, but with a completely opaque body and thick-looking skin.

Coloration: Dark red upper body with lighter patches and a pale-yellow underside.

Gills: Rows of gills produce a distinctive yellow bioluminescent glow.

Eyes: Has unusual yellow, goat-like eyes, unlike the Ghostray's cyan eyes.

Behavior: Gently glides through the lava zones, usually wandering without a specific destination.

Groups: Can be found in both small and large groups.

Predators: Occasionally seen fleeing from Lava Lizards.

Player Interaction: Completely passive toward the player and will simply continue swimming nearby.

Overall: A peaceful, lava-adapted ray that adds life to the otherwise hostile Lava Zones.

Cuddlefish -

Appearance: Small gray body with a white bioluminescent underside and a white stripe running from its head to its rear.

Body: Slightly rounded belly, stubby pectoral fins, no dorsal or caudal fins, and numerous small wart-like bumps.

Head: Two slightly bulging forward-facing eyes, a wide smile-like mouth, and two small nostril-like openings.

Tentacles: Has five tentacles at the rear, matching its gray-and-white coloration.

Movement: Uses its tentacles to propel itself, often darting around in circles.

Sounds: Makes various cheerful chirping noises.

Curiosity: May investigate interesting objects such as small creatures and Fragments.

Companion Behavior: Can follow the player or remain in a chosen location when instructed.

Playing: The player can interact and play with it through several activities, including high fives, magic tricks, and cuddling.

Emotions: Displays different reactions and emotions depending on how the player interacts with it.

Overall: A rare, playful, intelligent-feeling companion rather than a predator, making it one of the friendliest creatures in Subnautica.

Eyeye -

Appearance: Extremely small with a pale-green body and no visible mouth.

Eye: Has one huge eye that occupies most of the front of its body.

Fins: Four translucent blue bioluminescent fins arranged in a cross-like pattern behind its eye.

Movement: Swims slowly and aimlessly, frequently stopping to scan its surroundings with its giant eye.

Behavior: Completely passive and flees when it notices the player.

Overall: A tiny, unusual-looking forage fish whose enormous eye and glowing fins make it especially distinctive.

Garryfish - Appearance: Long, slim yellow body with brighter vertical yellow stripes.

Body Shape: Most of its length comes from its long tail, while its body mass is concentrated toward the front.

Head: Small mouth and stalked eyes positioned on top of its head.

Fins: Large pectoral fins compared with its small caudal fins.

Coloration: Fins are maroon with a faint red bioluminescent glow.

Behavior: A solitary prey species that slowly glides around its area.

Temperament: Completely ignores the player and does not show aggression.

Gasopod -

Appearance: Large, pinniped-like creature with a swollen, nearly spherical body and a rounded tail.

Body: Bluish-gray back with a smooth, light aqua-green belly. Large leathery scales cover most of its body.

Tail: Covered in numerous green-yellow gas pods, which are its primary defense.

Head: Two large circular eyes, small neck fins, and a wrinkled trunk-like mouth resembling a gas mask.

Fins: Large paddle-like side flippers and a dorsal fin near the rear.

Behavior: Generally peaceful and non-hostile toward the player.

Defense: When threatened from the front, it releases several gas pods that later burst into a poisonous cloud, damaging creatures caught inside.

Movement: Relatively slow because of its large body; it becomes even slower at night and may remain stationary as if sleeping.

Social Behavior: Usually found in small groups of around 2–3 Gasopods.

Special Trait: Its released gas can affect both the player and other creatures, making the Gasopod a peaceful creature with a surprisingly effective defensive mechanism.

Ghostray -

Appearance: Very large, manta ray-like creature with a body structure resembling a real manta ray.

Body: Its internal structure resembles a Jellyray, while its outer shape is similar to a Crimson Ray.

Transparency: Completely translucent, allowing its internal structures to be seen.

Bioluminescence: Emits a strong cyan glow across its body.

Organs: Has two glowing red organs behind its eyes and another non-glowing organ near the base of its tail.

Behavior: Completely docile and does not normally threaten the player.

Movement: Spends most of its time slowly swimming around its habitat.

Habitat: Commonly found around the Giant Cove Tree, Tree Cove, Ghost Forest, and Ghost Canyon.

Sound: Frequently produces loud, eerie, ghost-like calls, giving it its name.

Holefish -

Appearance: Blue and purple head and tail, with a brown upper body decorated by yellow vertical stripes ending in yellow dots.

Head: Arrow-shaped, with the mouth at the tip and control fins forming the upper and lower points.

Eyes: Two side-positioned eyes with light-blue bioluminescent irises and black pupils.

Signature Feature: A large hole through its tail, which gives the species its name.

Behavior: Extremely agile and evasive, darting rapidly through the water.

Social Behavior: Can be found alone or traveling in shoals.

Habitat: Frequently seen around the entrances of underwater cave systems.

Response to Player: Flees when approached.

Reefback Association: Often travels alongside Reefback Leviathans, together with other edible fauna.

Hoopfish -

Appearance: Slim-bodied fish with a dark violet body that gradually becomes blue toward the head.

Head: Bright neon green with two green eyes.

Fins: Small dorsal fin and a purple caudal fin wrapping around the rear.

Signature Feature: Bright green bioluminescent antennae extend from the top and bottom of its head and curve around the tail, forming a distinctive hoop.

Behavior: Relatively slow swimmer that usually travels in groups.

Social Behavior: Commonly forms shoals, often gathering in groups of around 3–4 near Reefback Leviathans.

Response to Player: Usually attempts to flee when approached.

Habitat: Found in several different biomes, often around Reefbacks.

Hoverfish -

Appearance: Teardrop-shaped body with six legs, three on each side.

Face: Frog-like appearance with two black eyes, small nostrils, and a broad mouth.

Body Color: Mostly light green, with blue-white speckles across its back.

Legs & Pads: Pale turquoise legs with yellow circular pads surrounded by thin membranes.

Bioluminescence: The back speckles and leg pads can produce a bright glow.

Behavior: Slowly hovers and drifts through water currents, particularly around Creepvines.

Temperament: Unlike many small fauna, it doesn't flee when approached by the player.

Playful Behavior: Approaches other fish and pushes them around, including deceased fish.

Expressiveness: Particularly expressive for edible fauna, displaying behaviors such as blinking, wiggling, smiling, and shaking its head when frightened.

Social Behavior: Often found around Reefback Leviathans, usually in groups of 2–3.

Jellyray -

Appearance: Translucent creature with a constantly glowing, jellyfish-like body.

Body: Long, thin tail with eight undulating tentacles on each side.

Coloration: Main body glows violet with bright pink patterns on its back, while the rest emits a soft light-blue glow.

Unusual Features: Has six circular structures of different sizes on each side of its torso. Their purpose is unknown and they may possibly be eyes.

Movement: Slowly and aimlessly glides through the water, trailing its tentacles behind it.

Sound: Frequently produces distinctive high-pitched cries.

Behavior: Generally peaceful and curious.

Light Attraction: Often investigates nearby light sources, though its curiosity fades after examining them.

Magmarang -

Appearance: Almost identical to the Boomerang, but with a very different coloration.

Eyes: Four eyes with yellow sclera surrounded by dark-orange rings.

Body: Mostly dark red with distinctive silver-gray markings.

Fins: Fin tips produce a bright orange bioluminescent glow.

Behavior: An agile and fast swimmer, frequently darting through open areas.

Habitat: Commonly found in the large chambers and corridors of the Inactive Lava Zone.

Response to Player: Initially swims around normally but will eventually flee when approached.

Temperament: Peaceful and non-aggressive.

Oculus -

Appearance: Small turquoise fish with a purple back, resembling a Peeper but roughly twice its size.

Eyes: Two huge bioluminescent magenta eyes with intricate irises.

Mouth: No obvious visible mouth.

Propulsion: Two tube-like organs extend above and below its head, functioning somewhat like backward-facing jets.

Tail: Ends in five flexible stalks, each decorated with multiple purple stripes and resembling tentacles.

Behavior: Agile and usually travels in small shoals.

Habitat: Commonly patrols around the Jellyshroom Caves.

Sound: Constantly produces faint but noticeable clicking sounds.

Response to Light: Appears highly sensitive to light and will flee when a light source is pointed directly at it.

Response to Player: Flees more slowly than a Peeper, making it comparatively easier to catch

Peeper -

Appearance: Small fish with a primarily blue body that becomes more greenish toward the tail.

Head: Yellow, beak-like mouth with two large, flat eyes on the sides.

Eyes: Black pupils, brown irises, and bright yellow bioluminescent sclerae. It also has visible eyelids and can blink.

Body Features: Three gill-like openings on each side and a small pointed caudal fin.

Propulsion: Two tube-like organs above and below the head act like backward-facing jets, leaving visible water trails.

Behavior: Mostly active during the day and may occasionally jump out of the water.

Night Behavior: Becomes less active and may slowly close its eyes while being chased, making it particularly difficult to spot in darkness.

Sound: Produces small chirping-like sounds while swimming.

Predator Relationship: A favored prey of Stalkers, which can often be seen chasing them.

Reefback Association: Frequently swims close behind Reefback Leviathans, usually in groups of 3–4.

Rabbit Ray -

Appearance: Small, flat-bodied ray with two large eyes and a small rabbit-like mouth.

Head: Two bright orange backward-pointing protrusions give it a distinctive appearance.

Fins: Two large, undulating wing-like fins and a pair of caudal fins at the tail.

Coloration: Dark blue back covered in bright blue spots, a dull yellow underside, and blue-and-orange tail fins.

Bioluminescence: Its wings have glowing blue edges, with much of its body capable of producing light.

Behavior: Gracefully swims through the water and may remain near its eggs.

Sound: Produces several varieties of soft cries that can be heard from a considerable distance, including in the Safe Shallows.

Unusual Behavior: Occasionally swims around Fragments, although this is uncommon.

Temperament: Peaceful and non-aggressive toward the player.

Red Eyeye -

Appearance: Nearly identical to the Eyeye, but with a much darker and warmer color scheme.

Eye: One large eye with a dull orange sclera and a vivid red, orange, and yellow iris surrounding a black pupil.

Body: Mostly dark greenish-yellow with blue markings.

Fins: Emit a bright orange bioluminescent glow.

Behavior: A slow, gentle swimmer that drifts aimlessly through the Inactive Lava Zone.

Response to Player: Slowly swims away after noticing the player.

Social Behavior: Like the Eyeye, it can be harassed or bullied by other creatures inhabiting the area.

Temperament: Peaceful and non-aggressive.

Reginald -

Appearance: Slim, tall-bodied fish with a dull green coloration.

Eyes: Two large eyes protrude from the sides of its head.

Tail: Almost its entire rear is occupied by a large, purple bioluminescent caudal fin.

Mouth: Instead of a conventional mouth, it has four small slits on the front of its head.

Behavior: A fast swimmer that darts through open areas of various biomes.

Social Behavior: Often travels in small shoals, especially around the pillars of the Grassy Plateaus.

Temperament: Shy and eventually flees when noticed by the player.

Reefback Association: Frequently gathers near the fronts of Reefback Leviathans, usually in groups of 4–5.

Skyray -

Appearance: Small bird-like creature resembling pigeons and gulls.

Wings: Two white-feathered wings with black tips and a thin black line along their front edges.

Head & Chest: Both are black, with blue and green bioluminescent markings on the chest.

Eyes: Two small, completely white eyes positioned on the sides of its head.

Beak: Short and black.

Body: Ends in a small black tip between its short legs.

Behavior: Usually gathers in small groups and flies around the surface.

Habitat: Commonly seen around Lifepod 5, the Aurora, and the Islands.

Ground Behavior: Can rest on the Mountain Island and Floating Island, taking flight when approached.

Special Trait: A strictly land-dwelling creature that cannot survive underwater.

Spadefish -

Appearance: Medium-sized, laterally flattened fish with a rounded, spade-like body.

Coloration: Mainly blue-gray with darker markings and a pale underside.

Fins: Prominent dorsal and fins give it its distinctive silhouette.

Behavior: Peaceful and generally travels through the water without attacking the player.

Social Behavior: Often seen swimming in small groups or shoals.

Response to Player: Usually keeps its distance and may swim away when approached.

Role: A common edible prey fish in many of Subnautica's shallower biomes.

Spinefish -

Appearance: Similar in body shape to the Hoopfish, but with a much more unusual coloration.

Body: Mostly translucent, with numerous white stripes arranged like a ribcage.

Markings: Small red spots appear around its eyes and near its tail.

Eyes: Yellowish-green in color.

Tail: Caudal fin has a dull red coloration.

Behavior: A relatively slow swimmer that commonly forms shoals.

Habitat: Particularly common in the Blood Kelp Zones.

Response to Player: Attempts to flee when noticed.

Temperament: Peaceful and non-aggressive.

Amoeboid -

Appearance: Tiny, simple single-celled-looking organism with a translucent, gelatinous body.

Behavior: Drifts slowly through the water and generally stays close to surfaces.

Temperament: Harmless and non-aggressive.

Role: A small environmental organism rather than a significant food source or predator.

Ancient Floater —

Appearance: Large, ancient-looking organism resembling an oversized Floater.

Body: Rounded and biological, with a structure adapted for attaching to surfaces.

Behavior: Remains attached to environmental objects and helps alter their buoyancy.

Temperament: Completely passive.

Role: An unusual ancient organism associated with large floating formations.

Bleeder —

Appearance: Small, blood-feeding parasite with a compact body and sharp feeding structures.

Behavior: Attaches itself to larger creatures, including the player, and feeds on them.

Attack: Drains health while attached.

Response: Must be removed or otherwise dealt with before it stops feeding.

Role: A parasite rather than a conventional predator.

Blood Crawler —

Appearance: Small, spider-like creature with a dark reddish body and multiple legs.

Behavior: Crawls rapidly across surfaces and moves around in groups.

Temperament: Aggressive toward the player.

Habitat: Commonly associated with darker, deeper environments.

Role: Small hostile fauna that can become dangerous when encountered in numbers.

Cave Crawler —

Appearance: Small, pale spider-like creature with multiple legs.

Behavior: Crawls along cave walls, ceilings, and floors.

Movement: Quick and agile despite its tiny size.

Temperament: Hostile and capable of attacking the player.

Role: Common small predator in caves and underground environments.

Lava Larva —

Appearance: Small, slug-like organism adapted to extreme volcanic environments.

Behavior: Attaches itself to larger creatures and vehicles.

Special Ability: Drains energy from its host while attached.

Habitat: Found around lava-filled volcanic regions.

Temperament: Parasitic rather than directly aggressive.

Threat: Particularly troublesome because it can reduce the available power of vehicles.

Rockgrub —

Appearance: Tiny, worm-like creature with a small body adapted for crawling along rocks.

Behavior: Usually remains close to rocky surfaces and moves slowly.

Temperament: Harmless and non-aggressive.

Role: A small environmental organism that serves as part of the ecosystem.

Shuttlebug —

Appearance: Tiny, unusual insect-like creature with a compact body.

Behavior: Moves around the environment in short, quick movements.

Temperament: Generally harmless.

Role: A small environmental creature rather than a major predator or prey species.

Ghost Leviathan —

Appearance: Huge, translucent, serpentine predator with a glowing blue-white body.

Head: Large, angular head with a wide mouth and prominent teeth.

Body: Long, flexible body ending in a large, fan-like tail.

Behavior: Highly aggressive and territorial.

Attack: Charges and bites large targets, including the player and vehicles.

Habitat: Juveniles inhabit areas such as the Lost River, while adults are found in the Grand Reef and Northern Blood Kelp Zone.

Threat Level: One of the most dangerous predators in the open ocean.

Reaper Leviathan —

Appearance: Enormous pale-gray leviathan with a muscular, segmented body.

Head: Distinctive large head with four enormous mandibles and glowing blue eyes.

Arms: Four long, powerful appendages surround its head and are used to grab prey.

Behavior: Extremely aggressive and highly territorial.

Attack: Can charge, bite, and grab the player or vehicles.

Habitat: Commonly found around the Crash Zone, Dunes, Mountains, and Crag Field.

Sound: Its famous roar can be heard from a considerable distance.

Threat Level: One of the most iconic and dangerous predators in Subnautica.

Reefback Leviathan —

Appearance: Enormous, slow-moving whale-like creature covered in a rocky, coral-covered shell.

Back: Carries various organisms and growths, including Barnacles, Coral, and other small fauna.

Body: Large, rounded body with several long tentacles hanging beneath it.

Behavior: Completely peaceful and does not attack the player.

Sound: Produces deep, echoing calls that can be heard from far away.

Social Behavior: Often travels in groups.

Role: Acts almost like a mobile ecosystem, carrying smaller organisms across the ocean.

Sea Dragon Leviathan —

Appearance: Massive aquatic dragon with a heavily armored, dark-red body and glowing orange features.

Head: Large dragon-like head with enormous jaws and prominent teeth.

Limbs: Powerful arms with clawed hands, plus large fins for swimming.

Abilities: Can launch extremely hot fireballs from its mouth.

Behavior: Highly aggressive and territorial.

Attack: Uses bites, powerful physical attacks, and its fireballs against threats.

Habitat: Found deep within the Inactive Lava Zone and Lava Lakes.

Threat Level: One of the strongest naturally occurring predators in Subnautica.

Sea Emperor Leviathan —

Appearance: The largest known living creature encountered in Subnautica, with a massive, elegant, aquatic body.

Body: Long, serpentine form with huge fins and a distinctive crown-like head.

Coloration: Primarily pale green and cream, with glowing blue-green features.

Behavior: Despite its enormous size, it is peaceful toward the player.

Intelligence: Exceptionally intelligent and capable of communicating telepathically.

Abilities: Can influence and communicate with nearby organisms through its mental abilities.

Role: Central to the story and closely connected to the Kharaa bacterium and the planet's ecosystem.

Importance: Its offspring and the enzymes associated with them are crucial to the events surrounding the infection.

Sea Treader Leviathan —

Appearance: Huge, elephant-like leviathan with a broad armored body.

Legs: Three enormous legs used to walk along the seafloor.

Head: Long, trunk-like appendage extending from the front of its body.

Behavior: Generally peaceful and travels in herds.

Special Ability: Its footsteps disturb the seafloor, uncovering Shale Outcrops and other resources.

Defense: Can become aggressive if attacked or threatened.

Habitat: Primarily found along the Sea Treader's Path.

Role: A giant ecosystem engineer whose movement significantly alters the seafloor around it.

Created Sep 28

Updated Sep 28

Published Sep 28

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