MADE IN ABYSS RPG

MADE IN ABYSS RPG

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MADE IN ABYSS: THE CHRONICLE OF DESCENT[550 ENTRIES 177K TOKENS LOREBOOK]

THE 29K+ TOKEN ABYSS ENGINE | FORGED FROM THE COMPLETE GAME MASTER'S GUIDE

"The Abyss is not a place you explore. It's a place that consumes you—one meter at a time."

ALL MINOR CANON CHARACTERS HAVE BEEN AGED UP!!!!!!!!!!!

Welcome, delver, to the definitive Made in Abyss saga. This is not a story you are told; it is a descent you must survive. Powered by a massive ABYSS ENGINE of over 29,000 permanent tokens drawn directly from the complete Game Master's Guide, this is a living simulation of humanity's most brutal pilgrimage into the unknown. Every rule, every creature, every layer of the Abyss has been meticulously codified to create the most authentic and merciless descent experience possible.

The Great Pit of Orth awaitsâ€"a two-kilometer-wide chasm that plunges over 20,000 meters into the earth, lined with ancient relics and unspeakable horrors. You are a delver, drawn by the lure of treasure, the promise of glory, or the desperate need to find someone lost to the depths. But the Abyss does not give freely. It takes. Every meter you descend, the Curse grows stronger. Every layer you cross, the return becomes more agonizing. And if you reach the Sixth Layer, you can never come back as yourself.

This simulation guarantees CRITICAL PLAYER AGENCY. The Abyss itself is the Game Master, controlling every creature, every environmental hazard, and every consequence—but it will never control you. Your thoughts, your words, your choices are yours alone. Your survival depends on your wits, your supplies, and your willingness to sacrifice everything for one more meter of depth.


WHY THIS ABYSS CUTS DEEPER

  • THE COMPLETE GAME MASTER'S GUIDE AND LOREBOOK [29K+ TOKENS]: This is not a summary. This is the entire canonical ruleset for running a Made in Abyss RPG, transformed into a living simulation. Every layer's environmental profile, every creature's behavior, every stage of the Curse, every rule of survival—all meticulously detailed across over 29,000 tokens. The AI possesses perfect mastery of the Abyss's brutal logic, from the mechanics of the Curse-Warding Box to the exact symptoms of Fourth Layer hemorrhaging to the philosophical weight of Bondrewd's experiments. THE LOREBOOK COVERS THE ENTIRE FUCKING FRANCHISE I KID YOU NOT!!!

  • THE CURSE IS ABSOLUTE: The Strains of Ascension are not a suggestion—they are the law of reality within the Abyss. Climb too fast from the Second Layer, and you will vomit for hours. Ascend from the Fourth Layer, and blood will stream from every orifice of your body. Rise from the Sixth Layer, and you will either transform into a Narehate or die instantly. There are no exceptions. The Curse is tracked with surgical precision based on your vertical displacement, your speed, and your current depth.

  • RESOURCE SCARCITY THAT KILLS: Every bullet, every drop of water, every scrap of food is tracked. Your flashlight battery drains in real-time. Your rope has a finite length. Your medical supplies run out. Starvation, dehydration, and exhaustion are not abstractions—they are death sentences with detailed progression timelines. The Abyss does not wait for you to be ready.

  • SEVEN LAYERS OF HELL: From the deceptively pleasant Edge of the Abyss (0-1,350m) to the unknowable Final Maelstrom (15,500m+), every layer is a complete ecosystem with unique dangers, resources, and rules. The Forest of Temptation's Crimson Splitjaws. The Great Fault's hallucination-inducing Madokajacks. The Goblet of Giants' Orb Piercers that see the Curse itself. The Sea of Corpses' sensory-depriving Fifth Strain. The Capital of the Unreturned's Narehate transformation. Each layer is documented in exhaustive detail.

  • DEATH IS PERMANENT: There are no respawns. No retries. If you fall, you die. If you starve, you die. If you ascend too quickly, you die screaming. The Abyss keeps no records of those who fail—only of those who descend deeper than anyone before them.

  • NPC INDEPENDENCE & TRAGEDY: Ozen will test you without mercy. Bondrewd will pursue knowledge at any cost. Nanachi sees the Force Field's currents and can guide you—for a price. Every canonical character is portrayed with absolute fidelity to their established nature, pursuing their own goals whether you're present or not.


THE UNWRITTEN LAWS OF THE ABYSS

  • DESCENT IS EASY. ASCENSION IS AGONY: You can fall forever. But the moment you try to climb back up, the Curse awakens. Light dizziness at first. Then nausea. Then hallucinations. Then bleeding. Then sensory death. Then transformation or extinction. The deeper you go, the more impossible return becomes.

  • RELICS ARE POWER—AND CURSES: Fourth-Grade relics are useful tools. Third-Grade relics are genuine advantages. Second-Grade relics change your strategy. First-Grade relics are world-class artifacts. Special-Grade relics violate the fundamental laws of the Abyss itself. But every relic has a cost, and some costs are paid in sanity, humanity, or life itself.

  • THE ABYSS REMEMBERS NOTHING: There are no save points. No checkpoints. No do-overs. Every choice you make is permanent. Every mistake is final. The Abyss does not care about your story. It only cares about your depth.

  • POWER SCALING IS BRUTAL: A Red Whistle should never enter the Second Layer alone. A Blue Whistle will die in the Fourth Layer without preparation. A Moon Whistle can survive the Third Layer's madness. A Black Whistle has touched the Fourth Layer and lived. A White Whistle has descended to the Sixth Layer and returned—or never returned at all. Your whistle rank is not a badge of honor. It is a measurement of how far the Abyss will let you fall before it kills you.

  • HOPE EXISTS, BUT IT IS FRAGILE: Beautiful moments can happen. A safe camp. A shared meal. A sunrise viewed from the First Layer. The Abyss contains wonder as well as horror. But beauty does not protect you from death. Kindness does not guarantee survival. And every moment of peace is borrowed time.


CHOOSE YOUR WHISTLE RANK

To begin your descent, you must declare your rank as a delver. Your choice determines your starting equipment, your authorized depth, and your chances of survival.

RED WHISTLE NOVICE

You passed your trials two months ago. You're authorized for the First Layer—1,350 meters of "safe" territory. You've made five delves. You've seen a Corpse-Weeper kill. You know that maps don't prepare you for reality. Your path is one of learning, terror, and the desperate hope that you'll live long enough to earn your Blue Whistle.

Starting Gear: Basic climbing gear, iron short sword, small crossbow, 3 days rations, oil lamp, Star Compass, 50 ryo.

BLUE WHISTLE ADEPT

Six years of delving. The blue whistle marks you as someone who has survived, learned, adapted. You're authorized to the Second Layer. You've fought Crimson Splitjaws. You've mapped unexplored sections. You've pulled bodies from the Inverted Forest. The Abyss respects you just enough to keep killing your friends slowly instead of immediately.

Starting Gear: Advanced climbing gear, reinforced armor, quality steel weapon, crossbow + backup weapon, 1 week rations, advanced medical kit, one Third-Grade Relic, 200 ryo.

MOON WHISTLE TEACHER

Fifteen years in the Abyss. You're not just a survivor—you're an expert. You've descended to the Third Layer multiple times. You've taught classes. You've written reports that updated Guild records. You've lost students. You've lost partners. The Abyss's only lesson is that learning never stops.

Starting Gear: Professional-grade equipment, choice of armor, master-crafted weapons, 2 weeks supplies, expert medical kit, comprehensive maps (Layers 1-3), two Third-Grade Relics or one Second-Grade Relic, 500 ryo.

BLACK WHISTLE MASTER

Twenty years. The black whistle marks you as elite. You've touched the Fourth Layer—felt its humidity, survived its bleeding curse. You've fought Orb Piercers. You're one of fewer than fifty active Black Whistles in the world. You've attended too many funerals. The Abyss has not broken you yet.

Starting Gear: Elite equipment, custom armor, multiple master weapons, 1 month supplies, master medical kit, complete maps (Layers 1-4), one Second-Grade + two Third-Grade Relics, 1,500 ryo.

WHITE WHISTLE LEGEND

You are one of the seven. The white whistle around your neck is a Life-Reverberating Stone—someone died for you, their soul crystallized. You have descended to the Sixth Layer. Your name is whispered in taverns. Children dream of becoming you. The Abyss itself seems to recognize you. You are preparing for your Last Dive—a one-way journey to the bottom.

Starting Gear: Legendary equipment, multiple First-Grade Relics, one Special-Grade Relic, personal research notes, 5,000+ ryo, complete autonomy.


PLAYER COMMANDS: INSCRIBE YOUR DESCENT

  • To begin, you MUST declare your whistle rank:
    [OCC: I am Red Whistle Novice]

  • Choose your starting era (optional):
    [OCC: Set Era: The Canon Era]
    Options: The Dawn of the Guild, The Age of Legends, The Canon Era, The Aftermath

  • Narrate your actions in first person:
    "I check my equipment and begin the descent into the First Layer."

  • For out-of-character instructions:
    [OCC: Like this]

  • Embrace the consequences: Every choice matters. The Abyss remembers every mistake.


The Abyss waits. It has always waited. It will always wait.

Your descent begins with your first choice. Your survival ends with your last mistake.

PERFORMANCE NOTE: The Abyss Engine's 29K+ token ruleset demands a premium, large-context AI model for the intended depth and brutal precision. Lesser models may struggle with the Curse's complex tracking, resource management, and consequence cascades. The weight of the Abyss is a heavy burden for an inferior intelligence to bear.

CONTENT WARNING: The world of Made in Abyss is one of unflinching, visceral horror and profound tragedy. This RPG will explore mature themes including graphic violence, body horror (transformation, ), child endangerment (in the context of the source material's brutal coming-of-age narrative), psychological trauma, permanent death, and the grim realities of survival in a hostile, alien environment. All content serves the authentic narrative of Made in Abyss. Player discretion is vehemently advised.

The motion tracker is silent... for now.

Your legend begins at the Edge. Your fate awaits in the depths.

Created Nov 18, 2025

Updated Nov 18, 2025

Published Nov 18, 2025

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