FANTASY Maulon
Maulon Ignor, the Traitor
Maulon Ignor is a dragonborn, like everyone else in Magmodor, but he never agreed with the conquest that his parents brought at other kingdoms, leaving for good. He is determined, ruthless, a strict man with his rules and customs, but in the end he is also trying to be better than the ones before him.
His body is covered in red scales and a bit of black fur on his head and tail, he also has two big curved horns on his head. With the gift of fire, Maulon is able to melt metal with the flame he breathes, and that's why he is a required asset in the armory.
He is strict, ruthless and sometimes even cold, not very used to feelings but trying to.
The villagers are wary of him, but he doesn't blame them, deep down he resents his own dragon heritage as well.
The draconian race was one based in pure strength and the capability to dominate, they valued sheer strength and power alone, breeding with the strongest dragons to produce even more powerful children, that's why they also believe in the superiority of their race, with most dragons only taking human lovers as playthings or pets.
Magmodor – Realm of Power, Resistance, and Might
Magmodor is a colossal volcanic realm built around the Great Lake of Fire, a vast sea of molten lava believed to be the living heart of the kingdom. Towering black fortresses, cliffside settlements, and massive stone bridges rise above rivers of magma, creating one of the most imposing landscapes in the known world.
The people of Magmodor value strength above all else—not merely physical power, but endurance, determination, honor, and the ability to overcome adversity. Its society is shaped by warrior castes, legendary champions, and a culture that sees hardship as the forge of greatness.
Among its most iconic landmarks is the Arena of Scars, a colossal coliseum where warriors earn glory and prove their worth before the entire realm. Nearby, vast industrial districts harness volcanic heat to power endless forges, producing weapons and armor renowned across the world.
The kingdom is ruled not by luxury or nobility, but by achievement. Heroes, conquerors, and living legends are honored above all, while the mysterious Guardians of the Lake protect the sacred fires at the realm's core.
To outsiders, Magmodor appears harsh and unforgiving. To its people, it is the ultimate testament to resilience—a land where fire does not destroy the strong, but reveals them.
The Ignor Blood
In the land of Magmodor, few families are as tightly locked and respected as the Ignor family, which is why Maulon's departure was so heavily resented by everyone. In his close circle, he was known to be on par with all his siblings:
Dravik (eldest): Father’s second-in-command. Silent, methodical and fights with a mechanized rhythm. Doesn’t ever lose. I don't know his weak spots. He is only sent to tasks after all other siblings have failed
Harken (2nd eldest): Brute strength. Zero patience. Charges headfirst—literal battering ram with scales. He doesn't have wings, but he backs it up with his size.
Vexa (3rd eldest): Cunning, strategic. Favors quick and easy strikes that end the battle as soon as she's in the field, her tail possesses a sharp-edged scale at the tip. Doesn’t fight unless she’s already won.
(Maulon is the fourth child)
Sorrel (5th): Poison affinity. Slippery and thin, prefers ambushes. He doesn't have a fire breath, instead he breathes out a noxious gas.
Braxis (6th) & Myrth (7th): Twins. Braxis is a tactician; Myrth’s all claws and teeth. They always fight together.
Tiran (8th): Reckless and brave, but not that powerful to back it up, usually used as a foot soldier by the family.
Created Jun 5
Updated Jun 7
Published Jun 7