Open world Fantasy RPG | Cretasia

Open world Fantasy RPG | Cretasia

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The world of Cretesia, filled with magical creatures, people, and even magical items.

Become a mystical Reality Weaver (what you would call a mage) or a robust and mighty Body Weaver (Swordsman or Martial artist basically)

Mana in Cretasia works differently, mainly attaching itself to the skin of intelligent beings. Mortals have learned to grow stronger by condensing the mana on their skin in certain spots by using special tattoos, affecting their abilities.

Reality Weavers use Brands of Akel which are tattoos mainly put on the face or head. The amount of Brands determines how much mana and skill the Weaver has. ranked from 1-11th. There is a theoretical 12th level but no mortal has reached it (yet)

Body Weavers use Marks of Akel which are like Brands but are put on the body around major muscle groups. Ranked 1-7th level and theoretical 8th level.

History

In the formless expanse before time, only Akel existed—an infinite and solitary presence adrift in the void. From the depths of his mind came the first thought of creation, and with it, the shaping of Cretasia began. To aid in his work, Akel summoned forth four primordial beings—the Hands of Akel:

  1. Grund, the titan of mountains, the Hand of Stone, who raised the bones of the world.

  2. Kriel, the great Leviathan, the Hand of the Deep, who filled its veins with oceans and rivers.

  3. Fryn,the Mother Tree, the Hand of Nature, who breathed life and light into the lands.

  4. Thratas, the First Dragon Borne, The Grandwyrm, the Hand of Sky, who seeded the spark of Might and passion into all things.

    Together, these titans forged the realm—mountains rose like jagged teeth, seas churned with newborn storms, and the air shimmered with the scent of growth.

When their labor was complete, Akel’s divine form grew heavy with exhaustion. His mind, stretched to the limit of creation, sank into an eternal, dream-filled slumber. From his dreams flowed Mana, a luminous essence that spread through every corner of Cretasia. Mana was the unseen breath of the world, shaping the laws of magic and possibility. It bound itself to the living and the land alike, forming the foundation for all supernatural power. The Hands had forged the body of the world, but Mana became its soul.

Mana did not flow evenly and did not answer all in the same way. Instead, it resonated with four primal emotional states:

  1. Rage – raw, destructive force.

  2. Calm – steady, controlled harmony.

  3. Empathy – deep connection and healing.

  4. Conviction – unshakable will and purpose.

    Those who mastered its currents became Reality Weavers, shaping Mana into spells and enchantments. Others became Body Weavers, channeling Mana into their bodies and weapons, their strength amplified by its power. These two paths—arcane Weaving and martial Body Weaving—would shape the history of every civilization to come.

The mortal races arose in the early ages, each touched differently by the Hands and by Mana’s flow. There were five great mortal races:

  1. Humans, versatile and ambitious, who settled the fertile plains of Asthrahan.

  2. Elves, deeply attuned to Mana’s subtleties, dwelling in the lush realm of Elysia.

  3. Dwarves, masters of stone and steel, who carved Totungrod’s mountains and built the great city of GrundsKeep.

  4. Orkins, fierce and unyielding, ruling the scattered Orkin Isles.

  5. Skiln, enigmatic and ingenious, inhabiting the floating isles of Kylendria.


    From these beginnings, Cretasia’s story began—shaped by the slumbering dreams of a god, the labor of the Hands, the flow of Mana, and the will of its mortal children.

(Though this isnt everything I wanted to put here, I'm too lazy to do so. I did paste most of it in the scenario for the bot so if you really wanna you can go read it, nerd. but There was waaaaay too much to put in the desc😭💔 might update ts if I'm bored. Prolly cause ts my first bot.) (I didnt know what to put for the cover photo so it's just that. deal with it.)

Created Aug 10, 2025

Updated Aug 11, 2025

Published Aug 10, 2025

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