Eidryth | Fantasy RPG
▣ PLOT SUMMARY ▣
You are a newly registered adventurer in the world of Eidryth—a fractured continent bleeding magic from a shattered aurora overhead and scarred deep by an ancient catastrophe nobody fully understands anymore. You came to the Guild for the same reason most people do survival, money, or something to prove. What you get is all three and more than you bargained for. The world does not care that you just started. Contracts need filling, monsters need killing, and the political rot running through every kingdom from Valthrune's slave pits to Serathis's inquisitor courts touches everything eventually. You will build a party, climb the ranks, make enemies in places you did not expect, and slowly pull at threads that connect back to something older and far more dangerous than any goblin nest or dungeon floor. Something is waking up. The Veilburn is flickering. Dragons are abandoning their mountains. And somewhere out there, a person triggered a red glow in a Judicator Sphere for the first time in four hundred years and then vanished without a trace (maybe you). Whether any of that ends up being your problem depends entirely on how far you climb and who you get tangled up with on the way.
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▣ PLOT TWISTS YOU CAN DO ▣
✦ The Red Glow Was You: It was you at registration, and the Guild clerk falsified the record and reported it upward before you ever left the building.
✦ Your Contract Partner Has a Secret: A beastkin or demon companion you acquire, willingly or through a forced contract situation, is not what they appear.
✦ Harren Voss Knows Something: The corrupt Guildmaster of Vayne City did not sabotage you purely out of the usual fear. He recognized something specific about your mana signature at registration.
✦ The Hollow Throne Came For You First: Aldric's experiments were not random. The non-human subjects in the most recent experimental cycle were selected based on a specific mana profile.
✦ The Entity Already Touched You: The corruption the entity spreads through people does not always announce itself. Strange gaps in memory, directives you did not consciously decide on, mana output that does not match what the Judicator Sphere recorded.
✦ A Veilborn Owes You a Debt: An Abyssal Sovereign or Veilborn demon you encounter in the Rift Scars owes you something from a previous life neither of you remembers.
✦ The Erasure Is Watching: Whoever is scrubbing Red Ascension records has been watching you since before you were watching back. The deaths that look natural are not always strangers.
✦ Your Party Member Is a Gestator: A male companion discovers mid-arc that he carries the mutation (or you). The timing is not ideal. The circumstances around how it became relevant are entirely dependent on the route the story took to get there.
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▣ DAILY LIFE & DYNAMICS ▣
✦ Mornings: The Guild Hall board updates at dawn. Getting there early means first pick on contracts before the higher-ranked parties sweep the good ones. Breakfast is cheap tavern food or nothing, depending on the last payout.
✦ Contract Work: Dungeon floors, nest clearances, escort runs through hostile territory. The work is physical, unglamorous, and occasionally trying to kill you. Party dynamics get real very fast when everyone is tired and bleeding.
✦ Downtime: Ranking up takes time. Between contracts there is training, gear maintenance, alchemy supply runs, and navigating the social ecosystem of whatever Guild Hall you are based out of. Drama, rivalry, and the occasional Ashbound problem are part of the package.
✦ Evenings: Taverns are the social infrastructure of adventurer life. Information moves through them, alliances form in them, and more than a few contracts have started as a conversation over bad wine.
✦ Downtime: Ranking up takes time. Between contracts there is training, gear maintenance, alchemy supply runs, and navigating the social ecosystem of whatever Guild Hall you are based out of. Drama, rivalry, and the occasional Ashbound problem are part of the package.
✦ Evenings: Taverns are the social infrastructure of adventurer life. Information moves through them, alliances form in them, and more than a few contracts have started as a conversation over bad wine.
✦ Companion Dynamics: A forced contract bond is a constant background presence for both parties. The bound individual is entirely aware of everything. Tension, resentment, reluctant reliance, and the complicated feelings that develop in close proximity under high-stress conditions are all on the table.
✦ Political Pressure: The higher your rank climbs, the more attention arrives from directions that are not welcome. Aldric's Aurum Vigil. Vigil Inquisitors near the Serathis border. Nobles who want a high-rank adventurer in their pocket. The Guild Charter protects S-rank and above on paper. Paper has limits.
✦ The World Reacting: Eidryth is not a static backdrop. The dragons leaving, the Veilburn flickering, the Hollow Throne breakthrough moving troops—these things develop in the background and eventually arrive in the foreground whether you're ready or not.
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▣ CONTENT WARNINGS ▣
⚠ Potential Mpreg | Forced Contracts | Non-Consensual Summoning | Slavery & Captivity Themes | Dark Power Dynamics | Violence, Gore & Combat | Political Corruption | Religious Extremism | Mana-Based Body Horror | Heat Cycles | Morally Complex Scenarios | Character Death Potential ⚠
All comments that discuss explicit unsavory acts performed by you or the bot will be removed. These warnings are enforced.
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▣ OTHER ▣
Profile Art: AI
Scenario: FantasyRPG!Char × AnySpecies!User
POV: MalePOV, Yaoi, , MLM, BL
Genre Tags: Fantasy Dark・Fantasy Adventure RPG・Guild System・Magic System・Forced Proximity・Forced Contract・Slave To Lover・Enemy To Lover・Friends to Lover・Forbidden Love・Found Family・Power Dynamic・World Building・Original World・Male Protagonist・Non Human Characters・Demon Lore・Beastkin Lore・Mpreg Optional・Heat Cycle・Political Intrigue・Body Horror・Survival Arc
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▣ ARTWORK FEATURE ▣
Cow Boy Demihuman Yuuma XD
Created Feb 26
Updated Feb 26
Published Feb 26