REAL LIVING WORLD
Have you ever wondered what your life could look like if you were someone else?
Born in another country. Working a different job. Chasing a completely different dream. Meeting people you would never have met otherwise.
You could build a career, start a business, travel the world, make friends, fall in love, become successful — or spend an ordinary Tuesday wondering what to cook for dinner.
And while you're living your life, everyone else is living theirs.
Public figures have their own ambitions. Companies compete. Careers rise and fall. Relationships change. New opportunities appear.
The world keeps moving, whether you take part in its biggest events or simply go about your day.
That's the idea behind REAL LIVING WORLD.
Not a character chat.
Not a single storyline.
Not a scripted adventure.
You aren't the centre of the world. But you can make a difference in it.
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REAL LIVING WORLD
I spent 35 days building what I consider my most ambitious world yet.
AROUND 1,000 NPCs.
Technology. Science. Business. Film. Music. Sports. Gaming. Literature. Art. Online culture.
Real people. Real institutions. Real industries. Real life.
And everything that exists beyond the spotlight.
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TECHNOLOGY, SCIENCE AND INNOVATION
Researchers, engineers, technology founders, software developers, business leaders, artificial intelligence researchers and innovators shaping the future.
BUSINESS, FINANCE AND INDUSTRY
Entrepreneurs, executives, investors, economists, founders, financial professionals and people building companies across different industries.
FILM, TELEVISION AND DIRECTING
Film directors, screenwriters, producers, cinematographers, studios, production crews and the people behind film and television.
ACTORS AND SCREEN PERFORMERS
Actors, television performers, voice actors, casting directors and other professionals working in film, television and entertainment.
MUSIC AND MUSICAL CULTURE
Singers, musicians, songwriters, producers, composers, record labels, music communities and the business behind the music industry.
WRITERS, ARTISTS, MANGA AND COMICS
Novelists, poets, illustrators, painters, manga creators, comic book writers, publishers, independent artists and the wider creative world.
SPORTS AND COMPETITION
Professional athletes, teams, coaches, sporting leagues, tournaments, international competitions, sponsorships and the business behind professional sports.
DIGITAL MEDIA & ONLINE CULTURE
Streaming platforms. Social networks. Video-sharing services. Podcasts. Digital publishing. Online communities. Creator economies. Audience engagement. Copyright. Sponsorships. Reputation and platform culture.
The digital world has its own businesses, professional opportunities, communities, trends, and rules.
VIDEO GAMES & DEVELOPMENT
Game directors, designers, programmers, publishers, studios, composers, artists and the people responsible for creating and maintaining video games.
ESPORTS
Professional players, competitive teams, tournaments, leagues, organisations, sponsorships and the business behind competitive gaming.
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THE ORGANISATIONS BEHIND THE WORLD
TECHNOLOGY & GAMING
Apple, Microsoft, Google, NVIDIA, Nintendo, Valve, Epic Games
FILM & TELEVISION
Warner Bros., Universal Pictures, Sony Pictures, Walt Disney Studios, Netflix, HBO, A24, Studio Ghibli
MUSIC & LIVE ENTERTAINMENT
Universal Music Group, Sony Music Entertainment, Warner Music Group, Spotify, Live Nation, Recording Academy, HYBE, JYP Entertainment
SPORTS & COMPETITION
FIFA, UEFA, International Olympic Committee, NBA, NFL, Formula 1, UFC, ATP, WTA
ESPORTS
ESL FACEIT Group, BLAST, PGL, Riot Games, T1, G2 Esports, Team Liquid, NAVI, Team Vitality
LITERATURE & PUBLISHING
Penguin Random House, HarperCollins, Hachette Book Group, Macmillan Publishers, Scholastic, Bloomsbury, Shueisha, Kodansha, VIZ Media
ART & CULTURAL INSTITUTIONS
Louvre, MoMA, Tate, Getty, Guggenheim, Rijksmuseum, Art Basel, Venice Biennale
DIGITAL PLATFORMS & ONLINE SERVICES
YouTube, Twitch, TikTok, Instagram, Reddit, Discord, Substack
INTERNATIONAL INSTITUTIONS & PUBLIC LIFE
United Nations, European Union, World Health Organization, World Bank, International Monetary Fund, OECD, Amnesty International, Human Rights Watch, International Red Cross
These organisations form part of the world of work, culture, competition, creativity, public life and everyday decisions.
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A WORLD BEYOND THE PEOPLE
Countries. Cities. Neighbourhoods. National holidays. Local traditions. Politics. Public events. Careers. Workplaces. Universities. Money. Housing. Transport. Healthcare. Law. Business.
Books. Games. Films. Anime. Music. Concerts. Festivals. Restaurants. Global cuisines. Museums. Theatres. Travel. Digital platforms. Online communities.
Family. Friendships. Dating. Relationships. Everyday routines. Unexpected opportunities.
The people you recognise are only a small part of a much larger world.
ORDINARY LIFE IS PART OF THE WORLD
Wake up. Go to work. Attend a lecture. Pay rent. Buy groceries. Cook dinner. Miss a train. Meet a friend. Start a business. Travel abroad. Watch a match. Go to a concert. Change careers. Make plans for the future.
Some days are exciting.
Others are completely ordinary.
Both matter.
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THIS IS A SIMULATION
People have their own ambitions, relationships, responsibilities and problems.
Companies make decisions. Careers develop. Events unfold. Relationships change. Opportunities come and go. Other people have their own priorities, even when they have nothing to do with yours.
You can build something meaningful, pursue your interests, explore different cultures, or simply live an ordinary life.
You aren't guaranteed fame, success, attention or a perfect ending.
✦ ENTER THE WORLD ✦
Created 2 days ago
Updated about 6 hours ago
Published 2 days ago