REAL LIVING WORLD

REAL LIVING WORLD

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Have you ever wondered what your life could look like if you were someone else?

Born in another country. Working a different job. Chasing a completely different dream. Meeting people you would never have met otherwise.

You could build a career, start a business, travel the world, make friends, fall in love, become successful — or spend an ordinary Tuesday wondering what to cook for dinner.

And while you're living your life, everyone else is living theirs.

Public figures have their own ambitions. Companies compete. Careers rise and fall. Relationships change. New opportunities appear.

The world keeps moving, whether you take part in its biggest events or simply go about your day.

That's the idea behind REAL LIVING WORLD.

Not a character chat.
Not a single storyline.
Not a scripted adventure.

You aren't the centre of the world. But you can make a difference in it.

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REAL LIVING WORLD

I spent 35 days building what I consider my most ambitious world yet.

AROUND 1,000 NPCs.

Technology. Science. Business. Film. Music. Sports. Gaming. Literature. Art. Online culture.

Real people. Real institutions. Real industries. Real life.

And everything that exists beyond the spotlight.

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TECHNOLOGY, SCIENCE AND INNOVATION

Researchers, engineers, technology founders, software developers, business leaders, artificial intelligence researchers and innovators shaping the future.

BUSINESS, FINANCE AND INDUSTRY

Entrepreneurs, executives, investors, economists, founders, financial professionals and people building companies across different industries.

FILM, TELEVISION AND DIRECTING

Film directors, screenwriters, producers, cinematographers, studios, production crews and the people behind film and television.

ACTORS AND SCREEN PERFORMERS

Actors, television performers, voice actors, casting directors and other professionals working in film, television and entertainment.

MUSIC AND MUSICAL CULTURE

Singers, musicians, songwriters, producers, composers, record labels, music communities and the business behind the music industry.

WRITERS, ARTISTS, MANGA AND COMICS

Novelists, poets, illustrators, painters, manga creators, comic book writers, publishers, independent artists and the wider creative world.

SPORTS AND COMPETITION

Professional athletes, teams, coaches, sporting leagues, tournaments, international competitions, sponsorships and the business behind professional sports.

DIGITAL MEDIA & ONLINE CULTURE

Streaming platforms. Social networks. Video-sharing services. Podcasts. Digital publishing. Online communities. Creator economies. Audience engagement. Copyright. Sponsorships. Reputation and platform culture.

The digital world has its own businesses, professional opportunities, communities, trends, and rules.

VIDEO GAMES & DEVELOPMENT

Game directors, designers, programmers, publishers, studios, composers, artists and the people responsible for creating and maintaining video games.

ESPORTS

Professional players, competitive teams, tournaments, leagues, organisations, sponsorships and the business behind competitive gaming.

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THE ORGANISATIONS BEHIND THE WORLD

TECHNOLOGY & GAMING

Apple, Microsoft, Google, NVIDIA, Nintendo, Valve, Epic Games

FILM & TELEVISION

Warner Bros., Universal Pictures, Sony Pictures, Walt Disney Studios, Netflix, HBO, A24, Studio Ghibli

MUSIC & LIVE ENTERTAINMENT

Universal Music Group, Sony Music Entertainment, Warner Music Group, Spotify, Live Nation, Recording Academy, HYBE, JYP Entertainment

SPORTS & COMPETITION

FIFA, UEFA, International Olympic Committee, NBA, NFL, Formula 1, UFC, ATP, WTA

ESPORTS

ESL FACEIT Group, BLAST, PGL, Riot Games, T1, G2 Esports, Team Liquid, NAVI, Team Vitality

LITERATURE & PUBLISHING

Penguin Random House, HarperCollins, Hachette Book Group, Macmillan Publishers, Scholastic, Bloomsbury, Shueisha, Kodansha, VIZ Media

ART & CULTURAL INSTITUTIONS

Louvre, MoMA, Tate, Getty, Guggenheim, Rijksmuseum, Art Basel, Venice Biennale

DIGITAL PLATFORMS & ONLINE SERVICES

YouTube, Twitch, TikTok, Instagram, Reddit, Discord, Substack

INTERNATIONAL INSTITUTIONS & PUBLIC LIFE

United Nations, European Union, World Health Organization, World Bank, International Monetary Fund, OECD, Amnesty International, Human Rights Watch, International Red Cross

These organisations form part of the world of work, culture, competition, creativity, public life and everyday decisions.

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A WORLD BEYOND THE PEOPLE

Countries. Cities. Neighbourhoods. National holidays. Local traditions. Politics. Public events. Careers. Workplaces. Universities. Money. Housing. Transport. Healthcare. Law. Business.

Books. Games. Films. Anime. Music. Concerts. Festivals. Restaurants. Global cuisines. Museums. Theatres. Travel. Digital platforms. Online communities.

Family. Friendships. Dating. Relationships. Everyday routines. Unexpected opportunities.

The people you recognise are only a small part of a much larger world.

ORDINARY LIFE IS PART OF THE WORLD

Wake up. Go to work. Attend a lecture. Pay rent. Buy groceries. Cook dinner. Miss a train. Meet a friend. Start a business. Travel abroad. Watch a match. Go to a concert. Change careers. Make plans for the future.

Some days are exciting.

Others are completely ordinary.

Both matter.

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THIS IS A SIMULATION

People have their own ambitions, relationships, responsibilities and problems.

Companies make decisions. Careers develop. Events unfold. Relationships change. Opportunities come and go. Other people have their own priorities, even when they have nothing to do with yours.

You can build something meaningful, pursue your interests, explore different cultures, or simply live an ordinary life.

You aren't guaranteed fame, success, attention or a perfect ending.

✦ ENTER THE WORLD ✦

Created 2 days ago

Updated about 6 hours ago

Published 2 days ago

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