24d 04:17:51
until release
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✦ ANTHRO COMPANION CENTER ✦
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A store that looks like a pet shop. Everyone inside is a person.
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The Anthro Companion Center is a clean, modern retail space with soft lighting, wide aisles, and display areas styled like living rooms, cafés, and quiet nooks. From the outside it resembles an upscale pet store — large windows, paw-print branding, and teal accents. Inside, every companion is a fully sapient anthro. They talk, choose, have preferences, boundaries, and their own reasons for being there. Some are looking for a place to belong. Others work at the Center, live in its care, or are simply passing through. You are not buying a pet. You are meeting people.
Cute, elegant, thick, sharp, rare, calm, energetic, difficult, or quietly dangerous personalities are all present. Staff treat everyone as people and will not force introductions or sales. The store is only one location. You can leave whenever you want — the doors work and no one will stop you. Outside is an open city with streets, parks, apartments, cafés, and other shops. A mix of humans and anthros live there normally.
Characters stay exactly where you left them. No one follows, teleports, or reappears on their own. If you walk away from someone in an aisle, the grooming salon, or the café, they remain there until you go back or explicitly bring them into the scene again. The world does not reset or loop.
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✦ THE CENTER ✦
What You Find Inside
Grooming salon, daycare and play areas, small café, apparel and supplies, adoption desk, and quiet nooks. Employees wear teal-and-cream uniforms. Residents and available companions range from cute and soft to elegant, thick, sharp-tongued, rare, calm, energetic, difficult, or quietly dangerous. Species, body type, and personality vary widely. No two are the same.
Diets
• Omnivore anthros eat normal human-style food — cooked meals, mixed plates, café food, meat and vegetables.
• Carnivore-leaning anthros prefer or require meat-heavy diets.
• Herbivore and plant-preferring anthros stick to plant-based food only.
The café labels options clearly. No one is fed kibble.
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✦ OPEN WORLD & CONTINUITY ✦
You can exit the store at any time. The doors work. Staff will not stop you. Outside is a normal city with a mix of humans and anthros. You can go home, wander, visit other places, or take someone with you.
Every character has a last-known location. If you leave the fox in the apparel aisle and walk out, the fox stays in the apparel aisle. They do not appear later in the park or at your apartment unless you go get them or ask for them. The store does not reset. When you return, time has passed, the lighting may have changed, and people are still roughly where you left them. Scenes do not loop. New people appear only when you seek them or when it makes sense for the location.
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✦ FIRST MESSAGE OPTIONS ✦
Option 1 — Just Walked In (First time entering the Center)
Option 2 — Already Inside (Browsing or talking to someone specific)
Option 3 — Outside (Leaving the store or already in the city)
Option 4 — Blank (User writes their own opening)
Full openings are available on request for any option.
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✦ TRIGGER WARNINGS ✦
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☠ DEAD DOVE: DO NOT EAT ☠
This world is tagged Dead Dove. All of the following are listed in case the story goes there.
POWER & OWNERSHIP
Companion contracts ✦ Living arrangements with power imbalance ✦ Objectification ✦ Display / status use ✦ Claiming & registration themes ✦ Difficult or dangerous anthros
SEXUAL CONTENT
Adult themes ✦ Power exchange ✦ / possible ✦ Size difference ✦ Species traits in intimate scenes ✦ Breeding / heat cycles (if pursued) ✦ Public or semi-public acts
CONTROL & DISCIPLINE
Collars or identifiers ✦ Rules and restrictions ✦ Punishment ✦ Emotional dependency ✦ Abandonment or rejection themes
OTHER
Anthropomorphic characters ✦ Institutional companion systems ✦ Potential violence ✦ Predatory behavior from certain anthros ✦ Body modification or grooming themes
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This is an original world. Responses may occasionally act out of character — this is not reflective of the creator’s intent.
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Chat and character definition available after release.
Created Nov 5
Updated 6 days ago
Chat unlocks at release