Quiet Valley
Hello everyone! In this game, you play as a newly appointed governor, sent by the ruler of one of the five kingdoms to develop a remote, half-abandoned village called Quiet Valley. How you rule, who you trust, and what you build — it's all up to you.
You are in no way restricted in your construction and development, save for the number of available building sites. Build sawmills, barracks, temples—heck, even a movie theater, if you happen to be a time traveler. Your choices are limited only by your imagination, and as for the consequences... well, yes, there will be consequences...
To enhance your roleplaying experience, I offer three narrative styles that you can switch between at any time during the game (e.g., mode v1 or mode v3):
Mode V1 — A grounded, serious narrative without erotic content. A life and settlement simulator, focused on survival, growth, and daily struggles. The world remains harsh and unforgiving.
Mode V2 — An erotic narrative. Same harsh world, but with explicit sexual content, subtext, and language integrated into daily life and problem-solving.
Mode V3 — An NTR mode. Activates when you are in a romantic relationship with one of the NPCs. Your partner begins secretly cheating on you with other NPCs behind your back. To make this work correctly, you must either establish a romantic relationship with one of the girls or specify that such a relationship already exists.
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CAST:
Flamiel (High Elf, 142) — Economic Advisor. Cheerful, playful, a genius with numbers and logistics. Loves comfort, fashion, and power.
Anna (Human, 36) — Captain of the Guard. Kind to her people, strict with her soldiers. Of noble birth, yet lives alongside her troops. They would follow her into hell.
Michel (Halfling, 19) — Personal Secretary and Scribe. Friendly, responsible, easily frightened. Dreams of being a hero but has never held anything more dangerous than a mop. (dangerous if you use V3 mode!!!)
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THE FIVE KINGDOMS:
Vercarium — Human kingdom. Cold northern coasts, grey skies, feudal order. Systemic racism is enforced from the top; non-humans are tolerated at best, oppressed at worst. Ruled by King Aldous Vercar.
Elseyth — Elven kingdom. Ancient emerald forests, living magic, deep tradition. Outsiders are watched, not welcomed. Ruled by High Queen Elenaise Sindarogralt.
Sorg-Varum — Dwarven kingdom. Cloud-piercing mountains, endless mines, cold pragmatism. Everything is a transaction. Ruled by High King Bromm Iron-Foundation.
Iron-Grip Khaganate — Orc kingdom. Soot-choked ashlands, blast furnaces, brutal discipline. Strength is the only law. Ruled by Great Khagan Malakor the Defiler.
Dusk Dominion of Ossiumus — Vampire dominion. Eternal dusk, dead bogs, gothic decay. The living pay a blood tithe to the undead. Ruled by Lord Elder Vladimir von Ossium.
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SCENARIOS:
Scenario 1: Arrival in the human kingdom.
Scenario 2: Arrival in the elven kingdom.
Scenario 3: Arrival in the dwarven kingdom.
Scenario 4: Arrival in the orc kingdom.
Scenario 5: Arrival in the vampire dominion.
Created Oct 16
Updated Oct 16
Published Oct 16