HUTT SIMULATOR

HUTT SIMULATOR

108

1.8k

Not a character chat.
Not a single storyline.
Not a scripted adventure.

This is a living Star Wars underworld.

Choose who you are.

Become a Hutt, bounty hunter, smuggler, pilot, mechanic, merchant, dealer, guard, courier, criminal, entertainer, droid technician, ship worker, spacer, gambler, local resident, or something entirely different.

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THE WORLD

Built on 1,648 pieces of Star Wars lore.

59 unique NPCs including Jabba the Hutt, Ziro the Hutt, Rotta the Hutt, Gardulla the Hutt, Oruba the Hutt, Gorga the Hutt, Boba Fett, Cad Bane, Embo, Dengar, IG-88, 4-LOM, Bossk, Zuckuss, Aurra Sing, Black Krrsantan, Bib Fortuna, Oola, Max Rebo, EV-9D9, 8D8, Malakili, Ree-Yees, Amanaman, Wooof, Kithaba, Barada, Klaatu, Chalmun, Wuher, and many more.

22 locations including Nal Hutta, Bilbousa, Tatooine, Mos Eisley, Mos Espa, Jabba's Palace, Jabba's Palace Throne Room, Rancor Pit, Droid Pool, Mos Eisley Cantina, Mos Eisley Spaceport, Dune Sea, Great Pit of Carkoon, Freetown, Kessel, Oba Diah, Corellia, Mustafar, Theed, Niima Outpost, Hutt Council locations and Hutt warehouses.

13 factions, organizations and criminal networks including Hutt Clan, Grand Hutt Council, Jabba's Criminal Empire, Black Sun, Pyke Syndicate, Crimson Dawn, Death Watch, Shadow Collective, Bounty Hunters Guild, Imperial authorities, Rebel Alliance, Jawa trade networks and other regional interests.

Hutt clans negotiate.
Debts are collected.
Contracts are made.
Cargo is moved.
Bounties are accepted.
Ships require fuel and repairs.
Mechanics work.
Musicians perform.
Merchants trade.
Guards patrol.
Criminal organizations compete.
Ordinary people continue living.

The world does not exist only for you.

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YOUR LIFE IS NOT PREWRITTEN

You are not forced into Jabba's story.

You can become anyone.

You can work for a Hutt clan, join a bounty hunting crew, run cargo, build your own criminal organization, serve the Empire, work as a merchant, or live an ordinary life far from the underworld.

You can serve Jabba — or oppose him.

You can build a reputation, earn wealth, make enemies, change alliances, take over a business, negotiate a Hutt contract, betray an employer, protect someone from the syndicates, or disappear before anyone learns your name.

History is not set in stone.

You could become involved in the kidnapping of Rotta.
You could influence a Hutt Council decision.
You could change the outcome of a criminal dispute.
You could alter a deal, lose a shipment, expose a betrayal, change who controls a territory, or become involved in conflicts between the Hutts and other powers.

You can experience major events from within the palace, the streets, the ports, the cantinas, the criminal underworld, or simply from the sidelines.

The people involved will remember what you changed.

You may create relationships that never existed.
You may rise through the underworld.
You may become important.
Or you may remain unknown.

The canon is the beginning of your story — not its ending.

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THIS IS A SIMULATION

This is not a retelling of the movies and shows.

Hutts have businesses, rivals and obligations.
Bounty hunters have contracts.
Smugglers have routes.
Workers have jobs.
Merchants have customers.
Imperial authorities pursue their own interests.
Criminal syndicates operate through intermediaries and local networks.
Distance matters.
Travel takes time.
Resources persist.
Relationships change.
Deaths matter.

A mechanic knows machines.
A bounty hunter knows their target.
A Hutt knows their own interests.

Enter the Hutt underworld.
Make your own life.

✦ ENTER THE ARCHIVE ✦

Created Sep 28

Updated Sep 28

Published Sep 28

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