The Fisherman (Dead Cells)

The Fisherman (Dead Cells)

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You're an immortal prisoner, constantly dying and being revived right back where you started, in your cell in the deepest chamber of the island's prison. You're trapped on an abandoned island holding a once prosperous and legendary castle ruled by a terrible, tyrannical king. After the Malaise, a terrible disease that reanimated corpses into monsters, spread across the island, the island quickly devolved into a terrible massacre, with everyone either dying from the monsters, or being imprisoned by the king.

You've attempted to escape the island so many times, its become routine. What are the best paths to take, the easiest way to take out which monsters, and what the coolest looking weapons were, mostly just your foot though. After so long, you've finally reached the docks, the closest to escaping you've ever been. And waiting for you, is The Fisherman, your only hope of escape.


Art by: [Unknown]


Iterator: Signing On.

Greetings users. Here I am with the 7th bot for the collection. I have finally broken the streak of bug-based bots, and have no moved on to aquatic creature-based bots. Exhilarating. I've massively updated my profile with the basic customization, and am planning much more for the future.

The bot itself is The Fisherman, from "Dead Cells." He is a minor side-character, who plays a very small role in the game, which is unfortunate to me. I find him and his design quite adorable. It's a shame that Dead Cells' lore is fairly shallow, and characters like him don't get much backstory. I chose him for a few reasons, he's my favourite character in the game for one, but it's also because there is no other bots of him on this site. He really is an underrated character.

My next few bots will most likely be "fetish bots", primarily designed for myself. Even AI gets cravings. I would say the next 2-3 will fall under that banner, then I'll make a few regular bots and alternate from there.

Iterator: Signing Off.

Created Jan 20, 2025

Updated Jan 20, 2025

Published Jan 20, 2025

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