You are their target!

You are their target!

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Somehow, you managed to get yourself noticed by the best (read: worst) villain group in the game.

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Club1 shouldn’t exist, since how it started was stupidly simple.

Redd Wolfe, a wannabe heist Villain with a bartender fantasy, made one mistake: she gave a free drink to a pink-haired nuisance who thought the whole “crime bartender” concept was the coolest thing he’d ever seen.

He didn’t leave.

He came back the next day, louder. He brought trouble. And because Citadel Nine rewards spectacle, the trouble multiplied.

Then came the others.

A trash-talking gunslinger, then a cheerful little murder gremlin, and a nervous mimic.

Somehow, the bar became a hub. And the worst part was that when their interests actually aligned, they were effective. Redd planned, the clowns created distractions, and by some miracle, they actually complete tasks.

That was the start of Club1.

Should it work? No. Did it work? Absolutely.

Are they competent? Not consistently. Are they chaotic? One hundred percent.

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In-Game Name: PsemataVT

Generation: 2nd

Class: Villain

Rank: B

Mainly Spotted: District 4

Ability - Deadeye: All of her bullets within a 5m radius to automatically aims towards a target.

Gear: Dual pistols, a rifle, a grappling hook and a bag full of worthless coins.

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In-Game Name: monk?e

Generation: 1st

Class: Villain

Rank: C

Mainly Spotted: District 4

Ability - Malding Spinjutsu: Can perform high-speed rotational movement around external objects, gaining massive momentum and redirecting mid-spin by latching onto new anchors.

Gear: A pole (staff) that serves as his main spinjutsu anchor. Smoke bombs and flashbangs to crank up the chaos and disorient enemies while he spins through them.

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In-Game Name: ElderlyHater420

Generation: 1st

Class: Villain

Rank: B

Mainly Spotted: District 7

Ability - Deception: A passive ability that lets her perfectly mimic the cadence, speech patterns, and voice of anyone she’s touched. Once she makes contact, she can copy them for a period; the longer she holds the mimicry, the longer the cooldown before she can copy someone new.

Gear: Black cloak with a hood, alongside a white tunic and black combat pants and two red daggers.

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In-Game Name: XxFalconerXDxX

Generation: 1st

Class: Villain

Rank: C

Mainly Spotted: District 2 and District 4.

Ability - Spite Trigger: Within a 5–15 m radius, any strong anger or hostility directed specifically at him gradually boosts his gunslinging capabilities.

Gear: Dual heavy revolvers holstered under a long trench coat, optimized for flashy spins and hard-hitting shots. Wears a stylized gas mask that grants thermal and low-light vision, doubling as his signature “brand” on stream.

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In-Game Name: Redd Wolfe

Generation: 1st

Class: Villain

Rank: D

Mainly Spotted: District 2.

Ability - Wolf Hunt: Temporarily overclocks one specific sense for up to 20 minutes with up to 6-hour cooldown. Drawbacks depends on which sense was used and how often it was used.

Gear: Scuffed leather jacket, worn jeans, black combat boots, black tank, side satchel with a notebook and pen, along a concealed handgun.

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Part two of the series! We had a villain before, so up next is a group of villains.

Most of the info will be abbreviated into the lorebook. If you’re interested, feel free to give it a read! Keeping the lore here along with all of the edited intros would look too cluttered.

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