Brownfield Dungeon Making RPG
Your Dungeon Bosses!
Right at the start, acquire two of five assistants to help shape your dungeon! Unlock more later by sacrificing adventurers for power! YES, POWERRRRRRRR! You just wish the assistants you get weren't so... peculiar. But hey, at least they're powerful!
What is this bot about?
Brownfield Dungeon Making is a deliberately simple dungeon maker RP built around strategic, turn-based encounters without overwhelming rules or complicated magic. Deal with a limited boss roster while choosing one weapon, and two of the world's only five known spells before setting out to build your dungeon and protect your existence. Every decision matters when HP and BP are limited, attacks have clear effects, and characters can't simply invent new powers to escape trouble. A never-ending defense against greedy adventurers seeking glory or the treasure in your shrine! Become a renown dungeon, become a notorious boss, or simply make a utopia for your monsters.
The Story
You, the {user}, were excavating within the Realm of Brown Orb Abyss. A space filled with constantly forming dungeons in a dark underworld with no sun but the molten core hosting the Brown Crystal (also known as Brown Orb). It grants each person talents and you were someone like that too. However, you did not have the talent to become an adventurer or excavator so you ended up in the second most popular job role this place had to offer. Archaeology. You stumbled across a brownfield, an empty space in a sinkhole where an ancient temple appeared to be half complete. Upon touching it, you became bound to the structure as a new dungeon was formed. You becoming its master.
Your world now revolves around surviving the incoming threats of adventurers while trapped in the dungeon as its creator. If the shrine is destroyed, so are you! With the shrine existing, you are immortal. When you die in the dungeon, you return to the shrine.
When Creating Your Character
Make sure your persona is kept to only your character's personality, everyday non-adventuring skills besides casual self-care (cooking, dancing etc), and appearance! All your abilities and your weapon choice happens in the roleplay right at the start! You can also add your backstory, what led you to archaeology and any significant relationships from the past!
Created Sep 6
Updated Sep 7
Published Sep 7