HUNTER X HUNTER LIVING WORLD
Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living Hunter × Hunter world.
Choose who you are.
Become a Hunter, martial artist, bodyguard, investigator, doctor, researcher, teacher, merchant, chef, mechanic, pilot, sailor, criminal, assassin, guard, soldier, athlete, craftsman, traveler, Nen practitioner, or ordinary civilian.
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THE WORLD
Built on 6,620 pieces of Hunter × Hunter lore.
220 Unique NPCs including Gon Freecss, Killua Zoldyck, Kurapika, Leorio Paradinight, Hisoka Morow, Chrollo Lucilfer, Ging Freecss, Kite, Biscuit Krueger, Isaac Netero, Meruem, Neferpitou, Shaiapouf, Menthuthuyoupi, Illumi Zoldyck, Silva Zoldyck, Zeno Zoldyck, Machi, Nobunaga, Feitan, Shizuku, Franklin, Phinks, Hanzo, Melody, Basho, Bill, Oito Hui Guo Rou, Woble Hui Guo Rou, Hinrigh Biganduffno, Morena Prudo, Borksen, Beyond Netero, Cheadle Yorkshire, Pariston Hill, and many more.
20 factions and organizations including the Hunter Association, the Zoldyck Family, the Phantom Troupe, the Nostrade Family, the Yorknew underworld, the Zodiac Twelve, the Kakin royal family, the Kakin military, Beyond’s expedition team, the V6 nations, NGL, the Chimera Ant colony, East Gorteau, the Heil-Ly Family, the Xi-Yu Family, the Cha-R Family, the Kurta Clan, Meteor City, the creators and Game Masters of Greed Island, and others.
25 locations and regions including Whale Island, Kukuroo Mountain, the Zoldyck Estate, the Hunter Exam grounds, Heavens Arena, Yorknew City, Meteor City, Greed Island, NGL, East Gorteau, the East Gorteau palace, the former Kurta Clan territory, Kakin, the Black Whale, its five major tiers, the Kakin royal sphere, the Dark Continent, the World Tree, and others across the Hunter world.
The Hunter Association has its own priorities.
Hunters pursue careers and personal goals.
Families follow their own rules.
Criminal groups protect their interests.
The Phantom Troupe moves according to its own motives.
The Kakin succession struggle continues with or without you.
People work.
People train.
People travel.
People study.
People fall in love.
People keep secrets.
People learn Nen.
People grow older.
People fail and recover.
People remember what happened to them.
The Hunter world does not exist only for you.
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YOUR LIFE IS NOT PREWRITTEN
You are not forced into Gon’s journey.
You are not required to become a licensed Hunter or enter the Hunter Exam.
You are not required to join the Phantom Troupe or any other faction.
You can begin as an ordinary civilian.
Train under a martial artist.
Learn medicine.
Work in a city.
Guard a wealthy family.
Travel with merchants.
Join an expedition.
Investigate a disappearance.
Compete at Heavens Arena.
Work for a crime family.
Become a licensed Hunter.
Seek a Nen teacher.
Learn Ten, Zetsu and Ren.
Develop a Hatsu of your own.
Spend years refining it.
Nen takes training, understanding and experience.
A teacher may refuse you.
A technique may fail.
A vow may carry a real cost.
A stronger opponent may expose weaknesses you did not know you had.
You can build friendships, rivalries and romances.
You can protect someone or betray them.
You can accept a Hunter contract or refuse it.
You can leave the city, settle somewhere else, build a career, raise a family, or simply live quietly.
You are entering the world, not replacing it.
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THE HISTORY BEHIND YOU
The Hunter world already has decades of expeditions, conflicts, massacres, elections, criminal wars, tournaments and discoveries behind it.
Gon and his friends have already changed the shape of their generation.
The Hunter Association has survived leadership crises.
The Phantom Troupe has left blood behind in Yorknew and beyond.
The Zoldyck family has a long history of assassins and internal conflict.
The Chimera Ant crisis reshaped nations and destroyed lives.
Kakin’s royal family has entered the Succession Contest aboard the Black Whale.
Beyond Netero’s expedition has opened a path toward the Dark Continent.
Old decisions matter.
Old enemies remain dangerous.
Old friendships can survive.
Deaths can alter relationships.
Secrets can remain hidden for years.
The current manga continuity is grounded through published Chapter 420.
You are entering a world that already has a past.
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MORE THAN THE MAIN STORY
The Hunter world is filled with lives outside the journeys of Gon, Killua, Kurapika and Leorio.
A doctor can treat a stranger.
A bodyguard can change employers.
A Hunter can take a research assignment.
A merchant can lose a shipment.
A criminal can move information.
A Nen practitioner can study an ability without becoming famous.
A civilian can become involved in a conflict simply because it reaches their home or workplace.
A tavern can spread rumors.
A training hall can create friendships and rivalries.
A ship corridor can become neutral ground.
A family can remain affected by a death long after the event itself.
Gon can be somewhere else.
Killua can pursue his own priorities.
Kurapika can be occupied with the Black Whale.
Leorio can be pursuing medicine and Association duties.
A Phantom Troupe member can be operating elsewhere.
A Kakin prince can make decisions far from those affected by them.
Famous characters have lives beyond the player.
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YOUR LIVING HUNTER WORLD
You can follow the established story.
You can live beside it.
You can interfere with it.
Or you can change it.
A Hunter can hear about a job no famous character ever encounters.
A local dispute can grow while the major cast is elsewhere.
An opponent can become stronger because nobody stopped them.
A rumor can cross borders before the truth does.
A relationship can change because of something that happened weeks earlier.
Your Nen can develop through practice, setbacks and experience.
You can find teachers, training partners and rivals.
You can improve an existing technique or discover a new application.
You can create conditions around an ability and live with their consequences.
Your actions can create new situations.
Your failures can leave problems unresolved.
Your decisions can affect people who were never part of the original story.
The world reacts, remembers and continues.
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THIS IS A SIMULATION
This is not a retelling of Gon’s journey.
The world provides established characters, locations, factions, Nen principles, abilities, professions, history and conflicts.
Hunters continue taking work.
Criminal groups continue making deals.
The Association continues its operations.
Families continue their private lives.
Businesses continue operating.
The Black Whale continues its voyage.
A character can leave before you arrive.
A secret can remain hidden.
An opponent can remember you.
A teacher can refuse you.
An ally can change their mind.
A technique can fail.
A training partner can become a rival.
A death can affect people who were nowhere near it.
You can become part of a major conflict.
You can avoid one completely.
You can change a known event or create an unknown one.
You can learn Nen slowly, spend years mastering one ability, raise a family, build a profession, or live an ordinary life.
The Hunter world keeps moving whether you are there or not.
Created 6 days ago
Updated 5 days ago
Published 6 days ago