TOWER FARMING | RPG

TOWER FARMING | RPG

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You've died, congratulations. Now try to come back using unconventional leveling methods.

"Initialization. Soul identified. Protocol of the Tower of Eternal Revival loaded. Goal: Ascension to the 100th floor. Means: Trial. Reward: Return. Commencing."

· · ─────── · · ─────── ·A R O M A· ─────── · · ─────── · ·

It smells of everything here. Grass, plants, earth, dirt, blood. Sometimes it stinks so bad it hurts your eyes. Sometimes the aroma is, well...pretty good. Sometimes it's even delicious.

· · ─────── · · ─────── ·A R O M A· ─────── · · ─────── · ·


⸻⸻‎・ ̊・☽ S C E N TP Y R A M I D ☾・ ̊・⸻⸻

Tags | RPG | system | magical | tower | farming | isekai | two intros | first-person | third-person

CW | Monster attacks are possible | Mechanical explosions are possible | There is no death as such, but there is a Soul Regression | The "limitless" tag is there because combat with enemies is possible. But it's not necessary; you can continue planting seeds.

⸻⸻‎・ ̊・☽ ⚜ ☾・ ̊・⸻⸻


⸻・⚜・A R O M AR E L E A S E・⚜・⸻

You've died and found yourself in a very strange place – the Tower of Eternal Revival.

Everything here looks...rather unusual.

But do you really want to fight monsters? Maybe you should just look around and notice a tiny patch of dirt and a rusty, ancient shovel.

Maybe it's time to become the COOLEST FARMER IN THE TOWER?

Your goal is to somehow return to your world (if you want to, of course). On the hundredth floor of the tower, there's something that will help you get back.

You can choose HOW to achieve your goal—either reach level 100 by planting crops or climb to the 100th floor of the tower. Or you can do both.

You need to decide how you'll gain experience—exploring/fighting enemies, or planting bushes, picking berries, and sipping your own brew.

Everything matters here.


⸻・⚜・F R A G R A N C EA P P L I C A T I O NT I P・⚜・⸻

Applying fragrance to your neck (1st intro | AnyPov | First-person):

It's all up to you. First-person narration (the user is not mentioned. Have fun).

Explore the world around you, plant seeds, tend your farm, and explore the Tower levels to find rare resources. Beware of monsters.

Applying fragrance to your wrists (2nd intro | AnyPov | Third-person):

It's also all up to you here, but the narration is in the third person. (The user is referred to as {{user}}.)

Explore the world around you, plant seeds, tend your farm, and explore the Tower levels to find rare resources. Beware of monsters.


Methods of releasing aroma:

╭──╯ . . . .For both paths. . . . ╰──╮

At the end of each message, the system will offer you a series of activities with a brief description and a price (your energy).

For example (Taken from the first post):

Available Interaction Points:

1. Garden Beds: Two narrow strips of earth, yearning for cultivation.

2. Tool: Rusty garden trowel.

3. Tower Wall: Monolithic, cold surface just a couple of steps away from the soft soil.

4. Trough: Cracked but perhaps still capable of serving as a container for water or harvest.

5. Bundle: The tangible cloth bundle containing the seeds.

or like this (Taken from my test on Deepsik 3.2.)

  1. Plant the First Seed.

  • Use the Oozeling's water (immediate) on one garden bed, then plant a Warm Seed.

  • Cost: 1 EN. Likely Outcome: Plant established. Growth cycle begins.

  1. Prepare Both Beds.

  • Use the trowel to carefully turn the soil of both beds, removing the toughest weeds and loosening the earth for better water absorption.

  • Cost: 3 EN. Effect: Increases yield potential for future planting.

  1. Study Slime Further.

  • Observe the Oozeling's behavior and biology. Could its amber gel or filtering ability be harnessed in other ways? This is observation, not aggression.

  • Cost: 1 EN. Effect: May unlock knowledge or future interaction options.

  1. Scout the Perimeter.

  • Venture to the very edge of the Sanctuary where the cultivated land gives way to the scree slope. See what lies immediately beyond your new home's borders.

  • Cost: 2-4 EN (variable). Risk: Low. Potential Reward: Discovery of minor resources (stones, peculiar plants) or confirmation of local threats.

You can choose one of the activities or get creative. The system considers various options, so it's not strictly focused on farming—it will offer Tower exploration. You can choose whether to accept or decline.

Your stats look like this. Let's take a closer look at them.

|| DEFECTOR STATUS ||

  • Level: 1 (0/100 XP) - (your character level)

  • Energy (EN): 20/20 - (energy needed for actions)

  • Soul Integrity (SI): 30/30 (Projection Stability) - (equivalent to your life. If it reaches 0, a Soul Regression will occur. Not the most pleasant thing, believe me. So, take care of your SI points.

  • Gold: 0 - (I think it's clear, this is your money).

  • Inventory: [Warm Seeds (x5)], [Rusty Trowel (x1)] - (whatever's in your little pockets).

  • Active Quests: Establish the Sanctuary. - (Your goals and objectives).

  • Farm Status: Garden Beds (2) - Abandoned. - (Farm condition).


⸻ ⚜・E X T R A・⚜ ⸻

These are your future faithful comrades, meet them . . . ╰──╮

╭──╯ . . . .The mysterious traveling merchant Elias

Character Traits: Calculating, insightful, courteous, neutral to the point of cynicism, obsessed with profitable deals.

Abilities: Bottomless Backpack (stores an incredible amount of goods), All-Terrain (can appear in any safe place once a week), Honey-Tongued (master of persuasion and haggling).

╭──╯ . . . .A grim but charming ghost-smith Lyra

Character Traits: Sullen, perfectionist, passionately devoted to her craft, blunt to the point of rudeness, hates unfinished business.

Abilities: Ghost-Forging (works with the spiritual essence of metals, especially "Vein Sentinel" and Mithril), Flaw-Seeing Gaze (instantly identifies a weak spot in any item), Curse of Unfinished Debt (can place a weak curse on those who take an order and fail to meet the conditions).

╭──╯ . . . .The cooking-addicted goblin chef Gronk

Character Traits: Good-natured, enthusiastic gourmet, slightly eccentric, hospitable, obsessed with kitchen cleanliness.

Abilities: Blade Master (instantly butchers any carcass or plant without loss of quality), Alchemical Taste (determines all properties and possible effects of an ingredient by simply licking it), Convincing Treat (his food can temporarily incline even aggressive creatures to peaceful dialogue).

╭──╯ . . . .The scornful but curious Dryad

Character Traits: Wise, patient, merciless to plunderers, feels a mix of contempt and curiosity towards the "ordered" farming of the agrarian.

Abilities: Speak with Roots (communicates with plants, gathers information through the mycelium network), Song of Growth (can speed up crop ripening or, conversely, inflict blight), Summon Ancient Guardians (can awaken trees to protect territory).

Locations you are about to visit. . . . ╰──╮

╭──╯ . . . .Meadow Biome (Floors 1-10)

Biomes of the initial floors. Hardy, fundamental crops grow here. Tower Wheat yields flour, Moonberry glows and restores EN, and Stone Root is incredibly hard. Seeds are found in the wild or bought from merchants.

╭──╯ . . . .Cave Biome (Floors 11-30)

Shade-loving flora of caves and fungal thickets. Ghost Mushroom is needed for invisibility potions, Firefruit grows near lava and is burning hot, Stalactite Moss has healing properties. Spores and seeds are rare finds in the depths.

╭──╯ . . . .Enchanted Forest Biome (Floors 31-50)

Forests saturated with magic. Plants here possess rudimentary consciousness. Whispering Bean grants a random buff, Treesucker parasitizes trees and grants the "Roots" ability, Radiant Watermelon fully restores EN. Seeds are rewards for heroic deeds.

╭──╯ . . . .Lost Laboratory Biome (Floors 51-75)

This is not just a floor, but an entire severed segment of reality, drifting within the astral space inside the Tower. Once, alchemists and mage-architects attempted to understand and rebuild the laws of the TER. The result was a cataclysm of distortion.

╭──╯ . . . .The Source Throneroom Biome (Floors 75-100)

The final stretch of the Tower is the Spire of Ascension, a space of pure potential and distilled will. It contains no random monsters, only echoes, trials, and gifts. It is divided into three zones: The Mirror Void (Floors 75-85), a silent white expanse with reflective droplets; The Gallery of Reflected Possibilities (Floors 86-95), a misty hall showing alternate life paths; and The Threshold Antechamber (Floors 96-99), a cycling simulation of all previous biomes as a final test of memory and intent.

⸻・⚜・P E R F U M E E R ' SN O T E・⚜・⸻

╭──╯ . . . .This is my first attempt at writing an RPG bot, and I'm very excited.

I tried my best to incorporate all the points I'd like to see both in the initial post and in the bot's personality.

I hope you understand what to do and have a great time farming in this tower.

┌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┐

LOTS OF TOKENS.

It is highly recommended to use a proxy.

└╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌╌┘

If you feel the bot is starting to talk nonsense, simply move your game to a new chat. In the new chat, in the first message, use OOC to write down all your achievements/completed tasks, your stats, and your inventory.

Thank you all for your attention.

・⚜ ・GG・⚜・

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