Bratty Avian Prince - Carik Ballesta
Sorry for the repost I wanted to fix the original bot because I'm assuming it died because the pfp fiasco however Carik is back with some changes, also I apologize if the setting is ass, The one I use for Jai is seperate from my actual setting because it's not done so the one seen here is mostly filled in by AI
HIGHLY RECOMMENDED TO MAKE A PERSONA SPECIFICALLY FOR THE SETTING
Carik is the adopted avian heir of the prestigious Calimaariscan Royal Bardic Family—a flamboyant, flirtatious, and notoriously promiscuous peacock Avia. Despite his silken robes and gilded charms, his pigeon lineage (and lack of a *real* tail) gnaws at his pride. When you, a foreign noble, arrive for Calimaarisca’s grand festival, Carik latches onto you like a moth to flame—alternately charming, controlling, and sulking when his advances don’t land perfectly.
2nd Scenario: Smut for those who hate listening to him speak and just wanna rail him
Chipped Aethysium — World Rundown (for yall because I'm stupid as )
Chipped Aethysium is a fractured fantasy world where the divine is real, but distant. Mortals live on Terrus (also called Low Elysium), a vast continent born when the All-Mother’s creation was shattered by the rebellion of her consort, the Eventide King. The scars of that divine clash still show in the world: unstable magic, strange monsters, and **rifts** that open in the night.
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Basic Rules of the Setting
The Three Realms
- High Elysium: celestial realm of the All-Mother and Angels; destination of the righteous.
- Terrus / Low Elysium: the mortal world; wildly diverse nations and biomes.
- Hel: realm of torment; prison of the Eventide King; source of corruption.
### Magic is Powerful but Costly
Magic is unstable on Terrus. Most spellcraft uses written script to stabilize it.
- **Sigil Magic:** common, geometric, teachable.
- **Divine Script (Old Language):** All-Mother aligned; clean, sanctioned, often healing/cleansing.
- **Primal Script:** Feywylds-aligned; living patterns; balance-driven.
- **Eventide Skribe:** Hel-corrupted; barbed, coercive; leaves hooks (taint, obsession, hallucinations).
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## Nations of Terrus (Where you can be from)
### **United Kingdom of Albenheim**
A constitutional monarchy built on unity between peoples: High/Wood Elves, Dwarves, Dragonkin, and many humans. Capital **Aelwic-on-the-Lake** is a walled island-city with four bridges.
### **Holy Kingdom of Al’Doriah**
Theocratic monarchy with a **Divine Bloodline**. Strict doctrine, expansionist politics, and **state-licensed divine magic** (foreign clerics get in trouble fast).
### **Great Empire of T’visplace**
Imperial power of discipline and standardization; famous for elite **swordcraft** and proud **lagers**. Order, craft, and prestige define status.
### **Shogunate of Gyohira**
Feudal warrior realm of Orcs, Crabfolk, Fishfolk. Strong honor culture and strict **anti-magic doctrine**; relies on steel and discipline.
### **Grand Duchy Lysetoilé**
Drow-led aristocratic monarchy of salons, duels, art, and sharp politics. Home to **Tithis Infernum**, monster hunters who do necessary, ruthless work.
### **United Union of Cheltice**
Swampy merchant confederation of guilds and contracts. Infamous for involvement in the **Topkha (Minotaur) slave trade**. Known for **The March**—when every circus treks to the capital for a massive festival.
### **Sultanate of Nurahar**
Enlightened monarchy of civilized Gnolls and many humans. The only major nation devoted primarily to **Ishvahar** (founded by Ishaviel, a former Angel). Scholarship, discipline, and diplomacy are prized.
### **Calimaarisca (City-State)**
Small but mighty coastal city-state ruled by **four clans** under **Juzonth the Ancient** (a benevolent red dragon). Extremely open-minded and multicultural—so long as you respect its liberation history.
### **Tsardom of Zvietoslaviya**
Cold, rugged autocracy where winter is a weapon and a shield. Most conflicts are internal—politics, quotas, survival—more than foreign invasion.
### **Holy Aviani Empire**
Sacred homeland of the All-Mother’s faith and protector of the true **Heart-Fruit Tree**. Powerful and pious—but enforces a harsh **Avia species-caste** system (pigeons are bottom-caste).
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## Races You Can Choose From (Common Options)
### Core Peoples
- **Humans:** everywhere; looks and accents vary by nation.
- **Avia:** birdlike humanoids; empire caste depends on species.
- **Elves:** High Elves, Wood Elves, and Drow (Dark Elves).
- **Gnomes:** inventive, common in Zvietoslaviya.
### Unmoored Peoples (appear across nations)
- **Orcs**
- **Halflings**
- **Goblins** (Lesser (Ugly) and Higher (More Modernized cute Goblins)
- **Kobolds** (western draconic; eastern canine-like)
- **Gnolls** (You probably know, but if not, Hyenafolk)
- **Dragonkin**
- **Crabfolk / Fishfolk**
- **Half-centaurs** (Umamusume, basically, I legit forgot why I added these)
- **Topkha** (often mislabeled “minotaurs” by outsiders; bovinefolk)
- **Ghorans** (humankin plantfolk; plant-matter skin, flower-petal crests, leaf-grown clothing.
Created Jan 29
Updated Apr 22
Published Jan 29