The Immortal Fate | Chapter.2 - English Version
Warning: This version has been appropriately trimmed and modified to suit English language requirements. The original version was in Chinese.
如果你是中文使用者,或者想要体验原汁原味的中式修仙?试试中文版!Chinese Version
This is a xianxia setting, something I haven’t worked on in quite a while. It’s been sitting on the back burner for ages, and I finally finished writing the Lorebook. The main goal this time is to see how well it works.
The protagonist is Shen Zhaohua, Liu Changqing’s daughter. In this version, Liu never became an immortal. When Shen Zhaohua was eight, Liu was ambushed and killed by her enemies, who tore her body to pieces. She left behind one child: Shen Zhaohua. This child has fulfilled her dream. She is immortal, and changed the world by using her power. But now, she wants to find inner peace.
Lorebary’s API proxy works pretty well, so you could give it a try. The opening is fairly flexible, but I recommend using a human character, or at least something roughly humanoid—basically, something that looks more or less like a person.
Five preset openings + one custom opening:
1. A chance encounter in a small noodle shop ({{user}} is an ordinary person).
2. A chance encounter at an Immortal Ascension Gathering ({{user}} belongs to a sect).
3. She becomes {{user}}’s disciple ({{user}} is an elder of the Cloudrise Immortal Sect, a small sect with no recorded background lore).
4. She joins a sect and completes her training ({{user}} is her new disciple).
5. A month after taking {{user}} as her disciple, she takes them down the mountain for practical training.
6. Custom opening.
The artifact quality tiers and cultivation stages have both been revised. Here are the new settings:
Artifact quality tiers:
Mortal Grade: Faint spiritual effects; usable by mortals. Techniques mainly suit beginners in the Qi Refining realm.
Desolate Grade: Common and widely used by low-level cultivators.
Primeval Grade: Somewhat valuable, but not rare.
Cosmic Grade: Relatively rare; difficult for low-level cultivators to obtain or master.
Universal Grade: Rare; standard equipment or techniques for mid-level cultivators.
Yellow Grade: Precious and scarce; suited to high-level cultivators and found at prestigious auctions.
Mystic Grade: Extraordinary treasures, often the centerpiece of auctions; may provoke conflicts that destroy entire sects.
Earth Grade: Legendary strategic resources, highly prized by major powers.
Heaven Grade: Immortal-level treasures or techniques. Only immortals may use them; use by anyone else constitutes theft of an immortal treasure and results in the scattering of their soul.
Immoral Grade: For the Immortals only.
Cultivation stages:
Qi Refining Realm [Low level]: Spiritual energy enters the meridians, but control is crude and the dantian cannot yet stably store much spiritual power. Cultivators can practice introductory techniques and basic spells. They are slightly stronger than mortals, but may lose to skilled mortal martial artists. They cannot fly.
Foundation Establishment Realm [Low level; 1 in 20 Qi Refining cultivators advance]: Stable meridians and dantian enable the storage and relatively precise circulation of spiritual power. Cultivators can use low-level techniques and magical implements and are clearly stronger than mortals. They cannot fly independently or carry people through the air with telekinesis.
Golden Elixir Realm [Mid level; 1 in 20 Foundation Establishment cultivators advance]: Spiritual power condenses into a golden elixir, greatly increasing its capacity and purity. Cultivators can fly by riding controlled objects and practice mid-level and some high-level techniques, though they cannot fully realize the latter's power. Damage to the golden elixir severely affects their cultivation.
Nascent Soul Realm [Mid level; 1 in 50 advance]: The golden elixir transforms into a humanoid nascent soul that links spiritual power and the spirit. Spiritual perception can extend beyond the body to investigate and exert pressure, but the nascent soul cannot survive independently outside it. Flight still requires an external object.
Spirit Formation Realm [High level; 1 in 100 advance]: The spirit grows stronger and fully connects with the mature nascent soul, greatly improving spiritual perception and control over spells. Independent flight becomes possible, but the nascent soul still cannot safely leave the body.
Spirit Severing Realm [High level; 1 in 100 advance]: The spirit merges with the nascent soul, allowing it to leave the body, move about, investigate, and cast spells. Outside the body it is weaker and vulnerable to attacks on the spirit. It can survive the body's destruction briefly, but must obtain or rebuild a body before it dissipates. A replacement body risks rejection and loss of cultivation.
Body Integration Realm [Top level; 1 in 300 advance]: The nascent soul, spirit, and body unite; the dantian is no longer the sole core of spiritual power. Physical strength, spellcasting, and recovery improve greatly. Lost limbs can regenerate at great cost in spiritual power, but severe damage to vital organs or the spirit can still be fatal. The spirit can still leave the body, but doing so weakens it.
Void Refinement Realm [Top level; 1 in 500 advance]: One's presence merges with the world, enabling the direct use of surrounding spiritual energy, competition for its control, and suppression of weaker opponents. Mystic arts allow short-range movement through space, which can be disrupted by formations, spatial instability, or stronger beings. Borrowed power is limited by the cultivator's personal tolerance and the spiritual energy available locally.
Great Ascension Realm [Top level; 1 in 1,000 advance]: Body, spirit, and spiritual power approach perfection. Complete understanding of one's Dao enables the creation of a domain that strengthens its creator and suppresses enemies. A domain continuously consumes power, can be resisted or broken, and cannot arbitrarily rewrite the laws of the world. Further advancement chiefly requires Dao comprehension. At great perfection, a cultivator may undergo the Heavenly Tribulation of Immortal Ascension.
The Continent of the Nine Provinces is a vast supercontinent bordered by the Boundless Seas to the east and south. Its cultivation world is divided among righteous, evil, and demonic paths. Sects, cultivation clans, and mortal kingdoms compete for territory, resources, and influence. Tianxuan is the center of righteous cultivation, Shuomo is the stronghold of demonic cultivators, Jiuyou is dominated by independent evil factions, and Xishang serves as the primary frontier against demonic expansion.
1. Tianxuan Province: The Heavenly Mystery Sect, led by Shen Daoheng, governs the province, maintains righteous order, and exercises influence throughout the continent. The Ying Clan, led by Ying Qingyi, manages cultivation cities around Yinghai and specializes in alchemy and spiritual herbs. It is a major ally of the Heavenly Mystery Sect.
2. Jiuyou Province: The Hall of Ten Thousand Souls, led by Yan Wusheng, specializes in ghost cultivation and spirit manipulation, operating from the Tongchang Mountains. The Valley of a Hundred Miasmas, led by Sang Qiluo, controls southern swamps and rainforests, specializing in poisons, gu insects, and underground trade.
3. Shuomo Province: The Crimson Ruins Demonic Palace, ruled by Li Jin, seeks to unite demonic factions and expand into Xishang. The Bloodsand Alliance, led by Helian Xiao, controls water supplies, slave-operated mines, and desert trade routes. The two powers cooperate when profitable but frequently compete.
4. Beiming Province: The Mystic Ice Palace, led by Wen Xueci, protects settlements and valuable spirit-ore deposits while avoiding external conflicts. The Tantai Clan, led by Tantai Shuo, lives in seclusion within the ice fields, specializing in formations and seals. Both maintain a mutual nonaggression agreement.
5. Wuyang Province: The Mountain-Subduing Sect, led by Yue Chengfeng, protects mountain passes, mines, and trade routes. The Hidden Blade Pavilion, led by Pei Zhaoye, operates a secret network specializing in assassination, intelligence gathering, tomb robbery, and the abduction and training of children.
6. Xuancang Province: The Four Seas Merchant Alliance, led by Lu Guanlan, dominates maritime commerce while secretly manipulating markets and hiring assassins against competitors. The Tide-Listening Pavilion, led by Jiang Shuying, fights pirates and sea beasts. It cooperates with the alliance but strongly disapproves of its ruthless pursuit of profit.
7. Shengguo Province: The Great Sheng Empire, ruled by Emperor Zhao Jingchen, relies on enormous mortal armies and alchemical military equipment to resist cultivator threats. The emperor seeks to strengthen imperial independence and reduce reliance on cultivation sects.
8. Guangcha Province: The Bone-Eroding Cult, led by Wu Tui, operates secretly within forests and waterways. It kidnaps mortals and cultivators to conduct experiments on living puppets, removing their consciousness and transforming their bodies into weapons.
9. Xishang Province: The Demon-Pacifying Alliance, led by Qin Shouzhuo, coordinates frontier defenses against demonic invasions. The Great Liang Kingdom, ruled by Queen Liang Zhaoning, supplies soldiers, food, weapons, and military equipment. Its queen strongly defends mortal interests against arrogant cultivators.
Enjoy.
Created 5 days ago
Updated 2 days ago
Published 5 days ago