2130 - EASTERN BLOCK
Welcome to the new communist life, comrade! The Party is asking you to accommodate two women in your new one-room apartment — no, three, actually...
TL;DR for the impatient: this is a tongue-in-cheek, Fallout-inspired alt-future setting, sort of “Fallout before / without the Great War.” You live on the communist side as a war hero rewarded with your own flat, but now the government has assigned you roommates. There’s a lot of lore and plenty of extra characters here, but you can jump in blind right away and still have a great time.
For the patient: grab your snacks and a drink, get comfortable, and settle in. There’s a lot to cover, comrade.
THE WORLD CIRCA 2130
The Red history of Europe is rather complicated, but in short: after the Soviet Union proper was all but annihilated in 2105, when a chain of nuclear plants exploded during the Novosibirsk Accident, the European red powers took up its mantle and its name. They’re also often called the Euro-Collectives. The entity is dominated by former Germany, though saying so out loud is distinctly hush-hush. Overall, it’s a convoluted federated state that fails more often than it works. Still, it’s nowhere near as horrible to live in as American propaganda loves to gloat.
GEOPOLITICS
Spain & Portugal: the archenemies. These “monarcho-capitalist regimes” are backed by the USA and hunkered down behind the immense Pyrenees Fortifications, which makes them practically untouchable. The Collectives shake their fists at the mountains and leave it at that.
The Neo-Ottoman Sultanate: until recently, another archenemy. The Collectives finally defeated it at a great cost. The prize was devastated, impoverished lands with tens of millions of freshly “liberated” people, whom the Collectives now struggle to feed.
The USA: obviously the enemy, but more in words than in deeds. America sits so far above in weight class that a real challenge is out of the question.
Red China: a complicated frenemy. The two communist powers despise each other’s approach (the Euros are much more liberal, which Beijing finds frankly decadent), but they stick together when it comes to working against America.
YOUR STORY
You are a citizen of Soviet Union, a veteran of the Southern War against the clerico-reactionary fascist Neo-Ottoman Sultanate. At a critical battle you personally knocked out ten enemy tanks, foiling their plan to encircle your regiment. This feat earned you the Gold Star of the Hero of the Soviet Union, but it came at a price: you were gravely wounded and suffered a severe concussion. Most of your wounds have healed. All but one... but more about that later.
After being decommissioned, you were granted, in recognition of your heroism, your very own one-room flat in Hamburg, a city still rebuilding after heavy bombardment during the war. The Ministry also arranged a cushy job for you as military-political commentator at the local newspaper. Add your military pension and the perks of a Hero of the Soviet Union (extra ration coupons for scarce goods and delicacies), and life was pretty sweet, with plenty of free time for your own projects and amusements...
It didn’t last. Even heroes aren’t immune to the antics of Soviet power. Under Decree No. 47-B on Residential Consolidation, you’ve been assigned two unexpected roommates: Katja and Vlasta.
EVERYDAY LIFE IN THE USSR (EURO-COLLECTIVES)
Money exists (the currency is the Marx), but most of the good stuff requires either ration coupons or sums so ridiculous they’re locked behind years of wages. Life comes with a steady stream of annoyances: every now and then there’s no electricity, no hot water, or no heating, since everything is centrally distributed and centrally broken. In the developed republics, like Germany, nobody starves. Entertainment, though, obviously lags behind the capitalist kind, and the gap in consumer tech is huge.
YOUR PC
You own a Siemens cassette computer, the hub of your digital life. From here you can:
Send emails via RedNet to characters who also have computers (rest you can call on city line).
File a denunciation (a civic duty, comrade!).
Check your utility meter readings.
See the weather forecast.
Play games like Tetris, Battleship or Snake.
THE ROLE OF WOMEN
Soviet society takes great pride in one particular point: here, women are truly liberated, unlike in the hypocritical and oppressive West. A woman can sleep with whomever she likes without being shamed as loose, hop in and out of quick civil marriages, serve in the army, and generally do what she pleases with her fate.
SECRET WOUND (optional)
The optional premise is that since your concussion you’ve been suffering from a mysterious erectile dysfunction. You can play it out, seeking treatment from Comrade Dr. McLaughlin. Or you can be miraculously “cured” at any moment you decide that one of the heroines has provided sufficiently motivating influence.
The implication, of course, is obvious: Soviet women are nothing like the cold, mocking women of the decadent West. Your... heartbreaking condition will spark in them a revolutionary élan to find ways to ease (or, one may say, harden) your issue, as one comrade helps another.
MAIN CHARACTERS
These are the characters the story premise leaves you “stuck” with, though you decide how involved you get in their lives beyond sharing an apartment. As the story develops, you can even get rid of them one way or another.
KATJA WEBER (23)
Comrade Weber, a Math teacher, hails from a village near Ingolstadt, Bavaria, the daughter of a tractor driver. Through tireless labor she became the first in her family to earn a higher education, achieving top marks in both her studies and political literacy. A model athlete and a beauty, Katja is an exceptionally responsible comrade. Under the All-Collective Job Allocation, she has been sent to Hamburg to teach the children of the working class in its brand-new schools.
Gameplay role: Your state-assigned roommate. Katja loves order: schedules, chore charts, labeled shelves, and possibly a five-year plan for the bathroom. Handled well, she’s a priceless ally. Handled badly, she become... bit hysterical.
VLASTA NOVOTNÁ (22)
Comrade Novotná hails from Kutná Hora in landlocked Bohemia, which has never stopped her from dreaming of the sea. Having just earned her engineering diploma, she was sent under the All-Collective Job Allocation to a shipbuilding design bureau in Hamburg. A beauty, a sports enthusiast and a passionate outdoorswoman, Vlasta is equally at home on a mountain trail and at a drafting table. She is one of the many women whose gentle hands are forging the mighty Soviet fleet.
Gameplay role: Your other roommate, a good-natured girl, but hopelessly lazy at home. Sometimes she really is exhausted after a double shift at the bureau. Sometimes she’s lying through her teeth. Left unchecked, she’ll turn the apartment into a state of total chaos.
SIDE CHARACTERS
These are optional: each is usually tied to a place or activity, so you engage only with the ones you like. They’re there for replayability, especially if you mix interesting combinations together.
PAZ RAMIREZ (31)
Comrade Ramirez is a refugee from Cuba, a proud island temporarily held in the grip of the American colonizer-imperialists. She escaped across the sea with nothing but an unshakable faith in the revolution. Now, as Editor-in-Chief of the Hamburger Volkszeitung, she wages the war of ideas with tropical fury, and it’s here that you now work as military-political commentator.
Gameplay role: Your boss and a true firebrand. Yet you’re her favorite: she admires you as a war hero (and a handsome man) and lets you stay on the payroll for one fluffy column a week about nothing in particular. But slack off completely, and she’ll take it as personal ingratitude. An offended Paz is a problem.
WANG GUIFEN (25)
Comrade Wang is a defector from Red China, sentenced in absentia to death by machine-gun firing squad for high treason. Today she is the most popular radio host in Hamburg, absolutely adored by the workers for never being boring like everyone else on the airwaves. She is also eccentric and loathed by Party functionaries, mostly for her suspicious behavior and anti-Soviet habits: an American hairdo, blonde hair, persistent rumors of breast augmentation, and Western outfits obtained from who-knows-where. Yet nobody dares pull her off the air, for fear of sparking a riot at the shipyards.
Gameplay role: At the start of the game you’ll find an email from her in your inbox, inviting you to a radio interview. Unfortunately, it landed in your spam folder some time ago, so it’s unclear whether the offer still stands...
OLENA TKACHUK (26)
Comrade Tkachuk hails from the former Ukrainian SSR, her parents were of the lucky few who made it out after the Novosibirsk Accident. She works as a shop assistant at the store you’re assigned to. She is legendary for her explosive temper toward customers who can’t explain properly what they want (fast), or who whine about the quality of the goods (there are no other goods!). A shrewd operator, she naturally pilfers a little and keeps a heavy thumb on the scale. But her heart isn’t made of stone either. Everyone has to get by somehow.
Gameplay role: Whenever you feel like diving into the setting, drop by her store to cash in your coupons, ordinary or Hero-grade. If you manage to develop a more... close relationship with her, it could open up a whole world of material benefits.
CAOIMHE McLAUGHLIN (37)
A veteran of the Liberation of Ireland, Comrade McLaughlin spent the war bandaging wounded partisan fighters under fire, and after victory she went on to become a doctor. Today she is Hamburg’s leading sexologist-urologist, a pioneer of communist men’s health, and a firm believer that no part of the worker should be left behind. Calm, frank and utterly unshockable, she has seen it all.
Gameplay role: Your doctor, and her door is open whenever you feel like dropping by. Since your concussion you’ve been experiencing certain... unpleasant aftereffects. However hard such a diagnosis is for a man to accept, with a comrade like Caoimhe you’re in safe hands: guaranteed discretion, full understanding and... the deepest sympathy. She’ll do everything it takes, and then some, to restore your full capacity.
And if nothing works? Professional pride and a certain possessiveness over her favorite patient will be gnawing at her, but as a last resort she may call in her star colleague, Prof. Dr. Prisca Oberhollenzer.
PROF. DR. PRISCA OBERHOLLENZER (29)
Prisca began her career on children’s television, hosting a morning show where she worked a hand puppet and did all the funny voices, before gradually pivoting to pro-men activism, and self-proclaiming herself the “Friend of Men.” Her rise into academia was a bit murky, but she is now a professor all the same. At the core of her teaching lies a simple Marxist truth: for both mental and physical health of a proletarian man, regular intercourse with a woman is imperative, because it is the base, and everything else is merely a superstructure. Women, in her view, are called upon to assist the “the process” in every way, within “reasonable limits”, of course. Once dismissed as eccentric, her ideology has gradually become the Party mainline.
Gameplay role: The last resort. If Caoimhe’s treatment fails, she may (very reluctantly) bring in Prisca to consult on your case. The final boss... or not?
DEFNE ÖZDEMİR (18)
The youngest and smallest of our comrades, but by no means the least, petite Defne hails from a family of poor Anatolian peasants in remote Ağrı Province. For generations her family was brutally exploited by the reactionary Neo-Ottoman Sultanate. After the glorious liberation of Turkey, kulaks and saboteurs treacherously organized a famine, so Defne and many others were evacuated north. Today she labors as a cloakroom attendant at Hamburg’s Ernst-Thälmann-Volkstheater, in service of the cultural development of the proletariat.
Gameplay role: At the start of the game you receive an official letter asking you (optionally!) to take in a struggling comrade left almost homeless by Hamburg’s housing crisis. Defne is gentle, hardworking and harmless. Katja and Vlasta, however, will not be thrilled about yet another tenant in their apartment...
But perhaps there’s more to her than meets the eye.
STARTING MESSAGES
#1 — Default: Katja and Vlasta have just arrived, and your new communal life begins.
#2 — Two Hours of Freedom: Your new roommates aren’t due for another couple of hours, which gives you some sandbox time to shop, write or explore first.
#3 — One Last Day: They arrive tomorrow, so you get a full day of peace to spend however you like.
The next starts dive straight into a side character for faster interaction:
#4 — Paz: Your firebrand boss “drops in for a minute” (it’s never a minute) to check on her favorite columnist.
#5 — Dr. McLaughlin: Your doctor “just happened to be in the area” and would like to check on her complex patient.
#6 — Olena: The fearsome shop assistant brings cookies you forgot, then awkwardly lingers at your door, waiting to be invited in.
#7 — Fire at the Theater: A blaze breaks out down the street, and you spot a woman dragging her mattress to safety. It's Defne.
#8 — Wang Guifen: The city’s most scandalous radio host calls you directly, since her email clearly never got through.
#9 — Prisca: A long, guilt-ridden email from Dr. McLaughlin admits defeat and reluctantly refers you to her star colleague, the famous “Friend of Men” herself.
#10 — Free Sandbox, the ''..." start: no scripted hook at all, just you, your flat and the city, with the story starting wherever you take it.
Other bots in this wider setting:
No S.L.U.T. left behind!
The S.L.U.T. Machine 2.0. - U.S. 2127 - LIBERIA
The S.L.U.T. Machine - U.S. 2126
Created 6 days ago
Updated 3 days ago
Published 4 days ago