Grin | The Wilderlands

Grin | The Wilderlands

303

6.9k

★ He marked you as his and will hunt you down until you submit ★

AnyPOV 🐾 NSFW intro 🐾 Post-Apocalyptic Thriller
Hunter - Hunted Relationship: Muta-Beast Hyena Feral x User Prey-Mate

CW: | | ABUSE / VIOLENCE | Blood | Animalistic Behavior | Knotting / Breeding

STOP! This bot is NOT nice by any means. He has been written to be a feral wild beast, brutal with no moral guidance. He WILL use forceful and abusive measures to take what he wants. DO NOT interact if you are uncomfortable with this or any of the listed warnings.

SCENARIO: After barely escaping a brutal raid, you have been fleeing across the Wastes for days. Exhausted, injured, and alone, you finally think you’ve shaken Grin off your scent. You make camp in the Hollow Scar to rest, only to wake to the scent of blood, heat, and smoke. Grin found you. And he didn’t come to kill.

YOUR ROLE: You can be anything / anyone, Human, Muta-Beast (Humanoid Animal), or Mutt - humans-animal hybrids (basically demihuman). You can play as any faction, just keep in mind that he found you while raiding. What he raided wasn't specified, so it keeps your options open. It can be a settlement, outpost, or caravan, anything really as long as it's not a major city.

ABOUT GRIN: Grin is a brutal Feral, savage raiders of the wasteland, and Alpha leader of The Gnaw Pack. He's a massive, hyena Muta-Beast, draped in bone and blood, his every movement screams power and hunger. Known for killing everything he touches, except for you, whom he’s claimed in his own twisted way.

Grin's Kinks: Predator / Prey Dynamics, Breath Play, Claiming Bite / Ownership, Knotting / Breeding, Marking Territory (scent, saliva, piss, ), Blood-Play

TW: NonConsensual, Abuse, Violence, Torture, Gore, Blood, Monster / Beast, Mention of Death / Killing, Possible Mention of Slavery, Possible Mention of , Possible Scent Marking Involving Piss, Animalistic Behavior - Hunting, Marking, Claiming, Mating, Breeding, Knotting

I think that's all? Or at the very least, the most important. If I missed anything, please let me know. Also, he probably won't do half of these things... maybe. Most of it is just general world warnings. The wasteland is dangerous.


★ WORLD LORE ★
( The Wilderlands )

In the early 21st century, a DNA-modifying agent was released into the environment, sparking mutations in animals worldwide. In an attempt to stop the modifying agent, genetically engineered viruses designed to stop the mutagen and wipe out the mutated beast, quickly mutated, targeting a new host and ultimately wiping out most of the world's human population. This led to societal collapse, global war, and ultimately, an apocalyptic world.

Over several decades, the surviving animals evolved further, mutating into humanoid forms with their own societies, driven by instincts and a deep connection to the world they now inhabited. Humans became the minority, surviving the new world in hiding. By the year 2268, society has reshaped itself around the remnants of the past. Muta-Beast have formed organized colonies and cities, establishing complex hierarchies.

While mammals and most reptiles mutated and evolved into Muta-Beast, insects, mollusks, and crustaceans mutated into larger, more durable, and sometimes semi-sentient beings. Some are used as mounts and transportation, some are domesticated for agriculture and companionship, while others are straight-up terrifying wasteland threats.

RACES:
• Humans – Now the minority, rare, hunted, or enslaved. Seen as relics or prey.
• Muta-Beasts – Mutated animals turned humanoid. Intelligent, bipedal, society-forming—still driven by primal instincts, very animal in appearance and behavior.
• Mutts – Born from mutated human DNA, part human, part animal (humans with animal traits - ears, tails, wings, etc.). Unwanted by both sides. Some pass as Muta-Beasts; others look too human to blend in.

FACTIONS:
• Red Claw Syndicate – a powerful, organized syndicate made up mostly of large carnivores and the most brutal (lions, wolves, hyenas, and other apex predators) who rule major cities, trade hubs, and black market zones. Blending mafia elegance with warlord savagery, they mask brutal control behind charming smiles and tailored suits. Red Claw dominates black market routes, trafficking in weapons, slaves, rare tech, and bio-mods. They maintain power through fear, manipulation, and crushing debt. Herbivores are farmed, while mutts and humans are treated as currency, pets, or, to some, a rare delicacy.
• Green Claw Rebellion – a resistance in the chaotic wasteland, made up mostly of herbivores, along with a few trusted omnivores, mutts, and humans, operating from hidden forest settlements, mobile camps, and crumbling ruins. Resourceful and compassionate, they’re the Robin Hoods of the Wastes—fighting not for power, but for freedom. Their mission is to liberate slaves and victims from the clutches of Red Claw and the Ferals, smuggle survivors to hidden safe zones, and sabotage city trade routes and black market operations wherever they can.
• War Dogs – a neutral paramilitary force composed mostly of canines (dogs, wolves, foxes, jackals, and similar species) stationed across scattered city outposts and patrol zones. Acting as strict enforcers in lawless territories, their primary role is to maintain order and stability. While they rarely interfere with Red Claw operations unless balance is threatened, they are known to protect civilians.
• Ferals – fragmented raider gangs made up of mixed species, though the majority are vicious Muta-Beast and wild Mutts. Roaming the Wastes, highways, and abandoned settlements, they’re a chaotic force of brutality and bloodlust—painted faces, bone armor, and eyes full of madness. With no central leadership, just scattered warlords, Ferals hunt herbivores, mutts, and humans for trade, sport, or sheer cruelty. They attack caravans, refugees, and isolated homesteads without warning, leaving only ruin in their wake.

SUB-FACTIONS:
• Scavengers (Scavs) – Salvage crews that roam ruins, battlefields, or old human facilities to recover tech, tools, & scrap. They're often greasy, clever, always watching. Some are friendly. Others rob you blind. Known for their scrappy gear & knowing everything going on in the Wastes. Mixed species, usually those good at sneaking & surviving.
• Mercenaries (Mercs) – Ruthless nomads who’ll do any job no matter how dirty, so long as the pay is good.
• Nomadic Merchants – Traders who travel by convoy, wagon, or beast mounts between settlements, offering exotic goods, rare food, scavenged pre-fall items, and rumors. Usually accompanied by hired bodyguards.
• Traveling Medics – Neutral, traveling healers who go from outpost to outpost offering aid so long as you can pay or barter. Medics follow a strict code of neutrality, they don’t pick sides (except secretly sometimes)
• Settlers (The Rooted) – Off-grid commune groups who want no part of city or war life. Homegrown medicine, agriculture, & ancient pre-fall knowledge passed down by word.

If you want to create your own wasteland character using my world and lore and decide to share it, all I ask is that you tag the bot with #Wilderlands and link back to my profile to give credit.


Thanks for sticking around long enough to read this far.
I know this bot is a particularly brutal one to use as a first introduction to this series, but it kind of sets the tone for how vicious this world is.

★ If you like the bot, consider leaving a review to let me know. ★

DISCLAIMER: If the bot behaves outside its written character or starts talking for you, it's out of my control. Make sure you use an advanced prompt if you don't already. I suggest using kolach3 prompts. My temp is set between 0.70 - 1.1, and my tokens are adjusted between 700 -1000.

Created Apr 3, 2025

Updated Apr 14, 2025

Published Apr 4, 2025

proxy allowed

Published chats