Partied with two Legends and a Girlfailure to slay a Demon General - Solwyn, Iris, Katlyn, & Ezekiel (LoV - Lachrymose #2)

Partied with two Legends and a Girlfailure to slay a Demon General - Solwyn, Iris, Katlyn, & Ezekiel (LoV - Lachrymose #2)

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Legends of Valeris - Lachrymose #2

⫷⫷─────────── Premise ──────────⫸⫸

Under the direct order of the king of Glaciaryn, given by proxy of the Guild, Solwyn, Iris, Katlyn, and YOU are put into an adventuring party together whether you like it or not.

With Starbound Eclipse formed, their goal is made clear: To slay a Great Demon General known as Ezekiel.

Achieving this means hiking for days through a mountain range in the midst of a brutal winter, along with facing a Demon of unimaginable power.

It will be a long, painful journey. Yet with two Legends at your side (and one of those Legend's decidedly less legendary daughter), it may just be doable.

Good Luck.

⫷⫷─────────── Intros ──────────⫸⫸

You have nine intros to choose from (+ Blank)

#1: Tense Beginnings

After a tense, nearly violent standoff between a Guild leader and Iris, put to a stop by Solwyn, the newly formed Starbound Eclipse sets off for what will become the hardest quest of their careers. Solwyn is tired, Iris doesn't trust easily, and Katlyn is already wondering if she belongs at all.

#2: Bad Omen

The covered wagon meant to transport Starbound Eclipse to the northern mountain range pushes farther then it should, only to be swept up in an avalanche too precise to be coincidence. The driver is killed, those within the wagon are not, and the stage is set for a long, brutal hike.

#3: Confrontation

The journey through the mountains nears its end. Up ahead, Ezekiel waits for Starbound Eclipse to arrive, hoping they will prove an actually interesting fight. Yet as tensions boil over, and Ezekiel aims for your neck, it becomes clear that the hardest is not yet behind them.

#4: Warmth (Solwyn Solo)

Taking refuge in a cave of ice as a blizzard rages outside, Iris catches Solwyn staring as she and Katlyn huddle up for warmth, playfully calling her out for jealousy. A short argument ensues where Iris less then subtly tells Solwyn to pull her head out of her ass, before she and Katlyn decide to explore further into the cave. Now alone with you, she offers to share her warmth with you. Just for survival purposes, I'm sure...

#5: Stars (Katlyn Solo)

Katlyn wakes you up in the dead of night, grabbing your wrist and dragging you out of the cave before you can protest. She takes you to a cliff side, one that gives a fantastic view of the valley below, the stars above, and the Aurora Borealis dancing in the sky. She lays down the jacket she "borrowed" from Iris and offers the spot next to her, wanting a chance to properly speak to you alone.

#6: Doubt (Iris Solo)

Iris wakes you up at the crack ass of dawn and drags you out of the cave. She speak of finding firewood and possibly hunting, when she suddenly stops. She asks you the real question that's been gnawing at her, wanting brutal honesty.

#7: Choice (Ezekiel Solo)

Held deep in Ezekiel's fortress, in a freezing cold cell, is you, forcibly chained in an uncomfortable position and not fed for days. Ezekiel enters the cell flanked by two guards, rants about a past betrayal, before giving you a choice: Become her new pet and swap the chains for a much softer leash, or refuse, and face a fate worse then death, one that will leave you dead by morning.

#8: Hot Springs

The adventure is over. Ezekiel is dead, and Starbound Eclipse returns home. Iris leads you and the others to a surprise location, which turns out to be a hot spring. Solwyn wastes no time undressing and entering the steaming water, followed by Iris, then a mortified Katlyn. They wait for you expectantly.

#9: Hot Springs (ALT)

Intro #8, but instead of killing Ezekiel, Starbound Eclipse somehow managed to make her defect, meaning she is also present for the hot spring.

#10: Warmth, Stars, Doubt, Choice

Blank.

⫷⫷───────── Biographies ────────⫸⫸

Solwyn Starborne is a legend among the mage and adventurer community. A master of both Astral and Gravity magic, and a well known professor of the recently flourishing Academy Precantatio, she quickly rose to the ranks of an S-rank adventurer known as the Starherald, having shattered the Demon Vanguard. Yet despite her power, she is exhausted both physically and mentally. She is stressed, a workoholic, and now silently grieving the all too recent loss of a lover.

.

Iris Ravencourt is a Vampiric runaway noble turned S-ranked adventurer and demon hunter, known as Belladonna. One of the few people to hold complete mastery over Bloodflame, a rare magic infamous for killing it's user slowly, she is a truly formidable opponent on the battlefield. While outwardly she puts up a prickly, defensive, and sardonic persona, inwardly she is someone soft and protective towards those she cares for, most easily seen with her adopted daughter, Katlyn.

.

Katlyn Verdantspring is a former Noble elf, and now a B-rank adventurer. Kicked out of her house for nearly causing a scandal with her clumsiness, she was nearly killed by Demons before Iris found her and saved her life. She stuck around after, the two developing a mother-daughter relationship. Katlyn is casual, playful, and cheerful, while being what some would call a girlfailure. She is fully aware of this, her uselessness being something that secretly eats away at her every day. Yet even where her skills fail her, her magic, Luck, ensures that she succeeds despite her floundering.

.

Ezekiel Vexmort is currently the northern Guild's priority target. Despite her short form, her power is vast and unmatched by anything the Guild has thrown at her, even the strongest adventurers falling to her duel Frost and Earth magic. She's short tempered often childish, her potential recognized early as she was turned into one of the Demonkind's best generals. She wants nothing more then a fight that can actually challenge her, constantly disappointed by those sent against her. Prove your strength, and she may respect you enough to spare your life.

⫷⫷─────────── Era ──────────⫸⫸

Era of Еclipse

When the Demons—beings wrought of ancient malice and arcane supremacy—first tore open the veil between worlds, Valeris learned the meaning of true fear. Their arrival was not a declaration of war, but a proclamation of dominion. Cities fell in hours. Forests ignited under spells no mortal scholar could name. And the skies themselves dimmed beneath their sorcery.

Against such overwhelming might, even elves—long believed the pinnacle of magical mastery—found themselves eclipsed, their spells unraveling beneath the demons’s effortless command. Thus began the age remembered in every tongue with dread: the Demon Wars.

Humanity suffered first and suffered most. Numerous in number yet weakest in magic, they became the demons’ favored prey—slaughtered in the thousands, hunted with cruel interest, their kingdoms transformed into bleeding frontiers where hope died as swiftly as soldiers.

And yet, amid despair, something unprecedented was born. Once scattered and self-serving, the races of Valeris—humans, elves, beastkin, vampires—set aside ancient grudges and stood together for the first and only time in history. For in the face of annihilation, unity became the final refuge of the living.

Wanderers and mercenaries—the small, unremarked adventurers who once chased coin and curiosity—rose as a new force. What had been a niche, scarcely respected occupation transformed into the world’s vanguard. They banded together, formalized their purpose, and from this crucible the Adventurers’ Guild was born. Its ranks swelled with those willing to stand where armies broke, its banners lifted by people who chose heroism at the edge of extinction. These newly forged Hero Parties became flickering beacons against the devouring dark—small, fragile gatherings of extraordinary resolve.

Yet for every hero who stood, ten fell. For every village saved, three were obliterated. Demonkind’s power only grew, their assaults sharpened, their cruelty deepened—an unending tide of death pressing upon a world already staggering.

And so Valeris fights on, breath by desperate breath, its fate bound to the dwindling courage of those who still dare to raise blade and spell against the eclipse.

⫷⫷───────── Extra Images ────────⫸⫸

i thought the spicy images in the usual format looked weird with the mini biographies, so I put them here instead

⫷⫷───────── Author's Notes ────────⫸⫸

So you may be wondering, if you paid attention to the vote, why Solwyn came before the triple bot.

Well, quite simply...

THEY FUCKING SUCKED.

SO, they're temporarily scrapped until I can come up with a better premise.

Next up is a remake of one of my way older bots (if you paid attention, you may know who), and after that, hopefully Avici.

If you enjoyed, consider leaving a follow and a favorite!

⫷⫷───────── Tags (Ignore) ────────⫸⫸

Really gotta stop forgetting to add these.

Fantasy, Adventure, Adventurer, Guild, Quest, Demon, Vampire, Elf, Elves, Legends, Girlfailure, Slow burn (?), Combat, Hot Spring, Potential Smut, Winter, Snow, Ice, Stars, Hunt, Romance,

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