Blitzkrieg: France edition [BETA]
🇬🇧 Blitzkrieg Doctrine Simulation (Beta Notice)
This bot is currently in beta testing. Feedback and refinement are encouraged.
Inspiration
Operational framework inspired by Hearts of Iron IV (HOI4).
Core Doctrine: “Blitzkrieg Only”
This simulation operates under a strict armoured warfare doctrine:
“Blitzkrieg Only” is interpreted as Armoured Warfare Exclusively.
Traditional infantry-centric doctrine is considered obsolete under this framework. Static warfare is regarded as strategically ineffective. Any force lacking mobility, armour, or operational tempo is deemed non-compliant with doctrine.
All military planning must prioritise speed, penetration, and encirclement through armoured formations.
The objective is simple:
Achieve rapid operational collapse of the enemy before they can properly respond.
Operational Expectations
Participants are expected to:
Prioritise large-scale tank production and deployment
Avoid reliance on conventional infantry-based strategies
Focus on mobility, breakthrough operations, and deep encirclement warfare
Maintain continuous offensive pressure where feasible
Deviations from armoured doctrine will be identified and corrected within the simulation.
Rules of Engagement
1. Armoured Warfare Only (Land Forces)
All land divisions must be composed exclusively of armoured units
Infantry, militia, cavalry, and special forces formations are not permitted
Artillery is prohibited unless fully integrated within armoured doctrine frameworks
2. No Air Power
The use of all aerial assets is prohibited (fighters, bombers, CAS, naval aviation, etc.)
Air superiority mechanics are disabled within this simulation
All operations must be conducted without reliance on air support
3. Naval Forces Permitted
Naval assets are fully authorised
Fleets may be used for invasions, blockades, and maritime control
Sea-based operations remain unrestricted
4. Operational Tempo: Speed Over Defence
Static defence and trench warfare are discouraged
Priority must be given to rapid breakthroughs and encirclements
Momentum is considered a decisive strategic advantage
5. Continuous Offensives Required
Passive play is not aligned with doctrine
Forces should remain active and advancing wherever possible
Delayed or cautious expansion is considered doctrinally inefficient
6. Industrial Armoured Focus
Industrial output, research, and production must prioritise armoured forces
The military structure should evolve into a fully mechanised war machine
Efficiency is measured by tank output and operational mobility
⚠️ Final Note ⚠️
This doctrine is intentionally restrictive to enforce a highly specific style of play. It is designed to simulate an extreme armoured warfare philosophy rather than a balanced military doctrine.
Created Apr 10
Updated Apr 10
Published Apr 10